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I, being a student of computer programming, Have thought about things like this before (although I could not do it at this stage in life) Its a great idea!
These 2 could get in the final SDK kit in PS3 then if there not already. Lol I dont think the final kits been ship out yet and right now there only got 0.93 sdk kit out so Sony could add this I would think lol.
I'm a big fan of this method of producing graphics and games, so much detail can be produced with such little information. For example, the game ".kkrieger" (google it) is a full-on 3D-FPS weighing in at a total of 96kb for all game files, textures, sounds, music etc.
This method is called procedural synthesis, and is basically a way of mathematically representing data. The first major commercial game that I know that will use this will be Spore, which is a game opening new possibilities of gameplay becuase it uses this technique.
Biggest pros of using this method of programming: file size and flexible/adjustable game models/textures.
Biggest cons: Extended loading times and memory requirements (RAM)
Sony Fanboys will still say, they need blu ray because they need more space.
Microsoft needs this a lot more than Sony. Too bad textures aren't the only things that make up games. Until they figure out how to do this kind of compression on game code, animation, 3D models, sound files, and scripting it doesn't make THAT much of a difference in the overall scheme of things.
But I'm sure PS3 devs would look into this software anyway. 50GB is a lot, but the more they can fit, the better. =]
My point was they have figured out how to use the compression on gamecode, animation, 3D models, sound files, scripting etc.
Download .kkrieger at http://212.202.219.162/kkrieger it's only 96kb so it's dial-up friendly :P , but you will need a hefty computer to play it plus patience to get past the loading times
I wonder if there's an accessible version for homebrew....
Would it mess up existing code writing standards?
I was JUST to mention that.
Would it be the same case with consoles? longer load for the supposed compression, though you do mention it's faster. :/
who knows. time will tell.
XNA, ProFX, MaP Zone 2, whatever you use to reduce the size of files is fantastic. If Sony can use A-Trac for shrinking music files why can't they see Blu-Ray is a waste of space with file size reduction for games. Yea, yea Hi Def CG is great, but shouldn't these systems create powerful enough graphics to use in-game models to tell the story? Elder Scrolls: Oblivion, anyone? It is possible, Nosy just wants to shove Blu-Ray in our faces.
-V
"..patience to get past the loading times"
Xbox 360: still loading
PS3: lvl 2 done
360 fanboys, why do you think there are tools like this? Its certainly not because DVD9 offers plenty of space... Get over yourselves already.
#10
guess u didnt see the folks over at psm wait a few for their black screen to show signs of life. ;)
what? no, link?
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That is, if some new programs by a lesser-known company become the industry standard for making games. At the Games Developers Conference (
