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The two big bugs tho- so you realize we didn't hold it up for no reason- were: a- About 30% of the time if the host of a network game quit to the XMB or powered off his PS3, the other folks in the game would experience a hang/crash when going back to the game lobby. This was way too frequent for a crash bug and we wanted it fixed. b- If players were doing voice chat and one player unplugged his head set and quit out of the game, when he tried to jump into a new game, about 50% of the time the player would be able to play the game but no one could hear him over voice chat. I hope you will agree these bugs were worth ironing out. Granted, they should have been bugs that were squashed 2 months ago, but for whatever reason, they were not. So we had to do it now. |
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2 Comments
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Well atleast David shows some consideration of the irratation that gamers face with even the small bugs. Well done for making sure that a product your releasing is 100% when its first released, instead of 90% now and 10% later.
ima get this game once its in da store
4 sum people who own a ps3, u can post on this site through ur ps3 web browser, and dats wat ive been doing since my first post, also Emotionless- is my PSN
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