Posted Nov 20, 2008 at 08:51PM by Glenn M.
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Interviews,
Games,
Street Fighter IV
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Capcom
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Siliconera gets a few words from Capcom Europe PR Manager, Leo Tan, and talked about the latest title in the Street Fighter series, Street Fighter IV (PS3, Xbox 360). Taking off from Street Fighter III, the 4th Street Fighter wants to reach out to the fan base once again, giving it enough features to make an improved sequel, at the same time sticking to the Street Fighter feel of the game. Tan stresses this importance. At first, because they haven’t experienced any of the new things in the game, they played it in the same way they played Street Fighter II and even had some complaints about how it’s more of the same. That’s important to me, though, because we always wanted it to feel familiar, especially for those who haven’t touched Street Fighter for a decade. The important thing about Street Fighter IV is, if you haven't learned anything about fighting games and how they've changed since Street Fighter II, you can still play Street Fighter IV with your friends and have those same bouts, albeit in the most gorgeous fashion Street Fighter has ever known. If you're still a a hardcore player, though, there's also plenty to learn. Seeing as it appears on consoles as well as the arcades, Tan notes that they aim to keep the balance across consoles and the arcade, but consoles would understandably have more content. Fortunately, this won't affect the gameplay balance. And great news: they went easy on the parrying this time, so you won't get owned by a good parry user as easily this time. As far as DLCs go, Tan says, "Personally, I think it’s hard to judge the value of DLC until you’ve seen what’s in the box, so even if I could announce our DLC strategy right now, I don’t think it would be particularly significant." But the important thing here is that they're working on the release so that it'll be a great one even without DLC. More on Street Fighter IV:
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[Via Siliconera]
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