Posted Oct 03, 2006 at 10:18AM by Jex H. Listed in: News Tags: Japan, Codemasters, Sony, Europe
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logoBritish publisher and developer Codemasters have just recently announced that they are working on creating their own 'Neon Engine', in collaboration with Sony, for the company's next-gen PS3.

Codemasters producer Gavin Cheshire talked to the PSINext guys and said that they've run down and evaluated the middleware solutions (including Renderwares and the Unreal engines) that they could use but there were none that fulfilled their specific PS3 requirements. Cheshire says, "...we just wanted to find the technology we could have ready for the next-gen so we weren't left catching up in ten years' time."

Because of the results of this research (or lack thereof), Codemasters decided to talk to Sony about creating a spanking new next-gen engine which Codemasters will build from scratch. The developer company has reportedly been working on this engine over the last 18 months and has decided to call it the "Neon Engine".

Cheshire also shares the info that Sony knew early on that it'll be hard to get the best out of the PS3 so they had their Japan office to assemble a team in Europe to start developing new tools and technology. Cheshire adds, “What we were able to do is exploit something that Sony was developing internally, which we were the first to see – and since then we’ve worked very closely with Sony. It’s a two-way street.”

The Neon Engine will NOT be exclusive to Sony though, and is even intended to be cross platform. And Cheshire says that this is totally fine by Sony because "Sony realises that the only way to make next-gen viable for everyone was to allow everyone to exploit technology”. Well, that IS true, and it's a good thing Sony realizes this. As for the games that will be using Codemasters' Neon Engine, Cheshire says that Lucky#1 will be the rally game Colin McRae: DIRT, which will also be available on the Xbox360.


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4 Comments


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   by deepthroat (Unregistered) - 2006-10-03
 » Sony is too nice.

Sony is too nice.

   by Advertising -
   by ContrAss - 2006-10-03
 » what was the point of the first 4 paragraphs then?

I dont get it...You want to create a next gen engine that will be applicable for the coming years. You go to sony and ask to work close with them with the development of the PS3. Then you release a muliplatform title? In the end, should this article just be called, "Codemasters developing Neon Engine"?

   by Malik (Unregistered) - 2006-10-03
 » 2

No, the engine will be able to make multiplaform games, that doesn't, necessarily, mean that the games will all be multiplatform. The engine is simply based on the PS3's hardware, and it will probably work best with the PS3. It's a smart decision from Sony, it means they will make it easier for many devs to exploit the power of the PS3 more easily than before.

   by 01010101 (Unregistered) - 2006-10-03
 » So...

Wow they even said unreal engine 3.0 was not there likeing or whatever they said lol. So they made that sound like there engine is better then unreal engine 3.0.

Not saying that it is but that what they sure sounded like when saying whatever they did about unreal engine 3.0.

Now we all know there will be much better engines as time gos by and always getting better and better lol.

But hey is this gonna be in the PS3 final SDK kits there saying?



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