Posted Jun 02, 2007 at 04:58AM by Ian C. Listed in: Videos, Games, Folklore Tags: Game Republic, SIXAXIS
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Below are three trailers that should give a better idea of how Game Republic's Folklore for the PlayStation 3 should run. The first two videos show how gameplay works and how the various monsters can be attacked and "grabbed" and then subsequently "drained" (SIXAXIS shaking included) by your character. The two trailers show a wide variety of the monsters you could run into, and it gives a good preview of one environment in the game.

The third video is a Japanese language in-game cutscene. It gives a good preview of the game's eerie art-style and it's weird integration of moving CG and text bubbles. It's like watching an animated comic book of sorts.

Anyhow, enough talk. The embeds are below, watch them at you're leisure. Enjoy!








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11 Comments


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   by bubbles (Unregistered) - 2007-06-02
 » :o

Its more fun to play than these videos make it look :P

Cant wait for full release! the demo was awesome!!

   by senjutsu - 2007-06-02
 » the game is looking good

more than I thought, I might actually buy it, depending on the rating.

   by jimbojr (Unregistered) - 2007-06-02
 » Not the full game cut scenes

Those cutscenes aren't CG. They're realtime using the models in the game, and I don't think that will be what the cut scenes are like in the full game since there is a trailer that has full CG where parts of that trailer would replace some of these text box scenes.

   by Dookie (Unregistered) - 2007-06-02
 » Hopeful

I really enjoyed the demo despite not understanding the story in the cutscenes. The gameplay felt solid and the atmosphere was very nice. I really like the music.

   by Lucca (Unregistered) - 2007-06-02
 » Erm..

What the *****, this man cant play this Game... He Attacks and Defence after the Attack... o_o

Btw. i loved the Demo.. played round 6~10 times.. xD

   by RastaDator (Unregistered) - 2007-06-02
 » A killer in Japan

I expect this game help to sell more than a few PS3. Graphics are beautiful, art is awesome and story must be weird as Japanese gamers seems to like. A must have! This and Minna Golf will do wonders.

   by Spector - 2007-06-02
 » Loving it

I really hope this game is one of those that really screws around with your head about senses of reality and what not.

Eternal Darkness and Nightmare Before Christmas combined is how this game is feeling at the moment for me.

Hopefully the Japanese version will have some form of subtitles with English or something cause I want this game ASAP.

   by AoxomomoxoA - 2007-06-02
 » Why did Halo 3 become garbage?

There’re 2 types of NEXT-GEN games: brand-new games and heavily-updated games.
* Brand-new
- There’re no relationships between the predecessors and the new title (made from scratch, built from the ground up).
- These titles have the capability to use most potential power of the systems (consoles).
- These titles look spectacular and fantastic in the graphics, sound effects, physics, and technology departments.
- Gears of War (UE 3.0), Resident Evil 5 (New Proprietary Engine - NPE), Final Fantasy 13 (White Engine), Haze (NPE), MotorStorm (NPE), Ratchet & Clank Future (NPE), Uncharted: Drake's Fortune (NPE), Crysis (CryEngine 2.0), Grand Theft Auto 4 (Rage Engine), Killzone 2 (NPE)

* Heavily-updated
- Literally, these games were made by updating the former games.
- Can’t overcome technical limitations (restrictions).
- These titles can use only small amount of power of the systems due to many reasons (optimization, efficiency of architecture in terms of hardware and software, et cetera)
- These games can’t impress the gamers.
- Halo 3, Armored Core 4, Tony Hawk Skate series, etc

Unreal Engine 2.5 was used to make Unreal Tournament 2004. UE 2.5 includes Karma Physics engine. Then Epic totally renovated (modified) UE 2.5 to make UE 3.0. Since UE 3.0 is extremely different from UE 2.5, UE 3.0 is classified as a brand-new engine (i.e.: UE 3.0 has Havok Physic 4.5 engine).

Halo 3 is an updated version of Halo 2 which was released in 2004 by using Renderware Engine (by choosing this updating-method, the developers can save huge amount of development time and budget).

In a report, it says Gears of War’s 90% is based on DirectX 9 tech (10% is DX10 tech); based on this factual data, the specialist (writer) assumed that Halo 3’s 98% is based on DX 9 tech. DX10 gameplay means: perfectly breakable buildings and vegetation (shoot at any parts of a building, then those parts must be penetrated realistically like in Crysis), perfectly deformable objects (in Gran Turismo 5, every inch of the car is perfectly deformed), soft shadows, 100% real facial-animation (Bungie never have to worry about this tech since we can’t see Spartans’ faces, LOL), depth-of-field, motion blur, etc. Crapalo 3 doesn’t have any of the above DX10 gameplay elements.

Halo 3’s beta footages look mediocre. There're beta footages of Gears of War and Resistance available online, unless you are blind and illiterate, you must announce the fact that beta builds look 95% same as the final (retail) versions.

Halo 3 (Bungie), Perfect Dark Crap (Rare), and Shadowcrap (FASA’s Shadowrun got the average review score of 65/100) have extremely similar graphical qualities and artistic design. I’ll educate you on this matter. The developers of all these games are owned by Microsoft. These developers share all kinds of techs which are used to make X360 games (DX 10 based, not OpenGL 2.x based).

Killzone 2 is being made by Guerrilla which is a subsidiary of Sony; it has 130 employees (programmers and graphics designers). The total budget for KZ2 is $60 million (just for your reference and ignorance, Epic spent $9 M to make Gears of War with 80 devs). Also KZ2 is in Guinness Book 2007 as the most expensive video game in the entire gaming history.

In 2005, Guerrilla hired 50 programmers and designers ONLY from AAA-level companies around the world; these new developers are the CORE-brains behind KZ2.

Killzone 2’s actual gameplay footage (pre-alpha build) was shown to journalists at GDC 2007 expo behind closed doors. These journalists said in news articles ~
- KZ2 is both graphically (lighting, shadows, mind-blowing sky, river) and technologically extremely advanced.
- It was like watching Next-gen Black 2 and Half Life 3 combined together (we now know what kind of shooter KZ2 is). Everything which was hit by bullets and missiles were penetrated.
- The characters (soldiers), indoor and outdoor environments are extremely detailed and gorgeous.
- The sound effects were blowing away the audience.


   Re: Advertising -


   Re: B!g Bo$$ (Unregistered) - 2007-06-03
 » ...

Go to hell you *****ing nerd.

   Re: nic (Unregistered) - 2007-06-03
 » wat?

B!g Bo$$ control yourself!! He's allowed to speek his mind. I also am not impressed with the way H3 beta is looking, mabe it will get better? But now to Folklore it it looks different and i might pick this one up :)
   by mooninitesunited420 (Unregistered) - 2007-06-02
 » hah

haha theres weed leaves in the beginning of the first video



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