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"I was really surprised when they initially said it wasn't technically possible and I'm probably even more surprised now... [Kaz Hirai's] really saying two things. One is that it's technically possible but that the cost is prohibitive—which again I find astounding—and the second thing he's saying is that they're making a decision to go with this tilt control in place of rumble because they think that's what consumers will appreciate in their gameplay. So, on those two issues again I'm very surprised and shocked because I don't believe either to be the case" "The litigation is not our primary focus but if Sony wanted to talk about how to implement rumble technology, paying a license, figure out ways to reduce cost or even enhance the capability with our next-generation technology I would for the most part be available at a day's notice. I'm ready to meet with them and try to work out this issue because at the end of the day it's the gamer that really seems to be suffering. I'm happy to try to resolve it but it's hard to have a one-way discussion if the other party is not willing acknowledge the rights that we have under our patent portfolio and all of the brilliance that our engineers have developed over the years." |
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[Via GameDaily Biz]
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42 Comments
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lol, they dont want it already. Immersion is like the annoying carpet cleaner salesman.
If they wanted rumble they would have did it already, face it they blew a huge relationship by going to court...
Rumble isnt needed, its been done to death and thus far hasnt been what sells games.
seems to me like someone is desperate
Came crawling back what? 5 time already? And Sony just keep rejecting them. When will they ever learn?
Its funny how now that SONY drop the useless rumble feature out of the controller. Immersion wants SONY to double think their decision and give them a call to add rumble so they could make some money. I'm sorry but I'm sick of hearing this stories about immersion and SONY. If they want SONY to add rumble then simply drop the lawsuit and workout a settlement between both companies. But now days I guess Immersion isn't making money these that they want to squeeze out every penny they can from SONY. I'm buying a playstation 3 and I don't care if it has rumble or not. Its completely useless and went you really get into the game and start shooting for a example a shotgun you don't even notice that the controller shooked. The only time that I have notice the rumble feature in any game will be during a cutscene in the game.
I for one will miss the rumble feature. It really adds depth to racing games and FPS. Games like Ico and Rez won't be the same without it. They both use the feature correctly and not as an after thought.
This whole things sucks for the consumer, but I am glad that Sony stuck to their guns though. Maybe they can figure out a cost effective way to introduce dual schock into the SIXAXIS controller in the near future.
i prefer not to have rumble ..i have my 360 rumble set to off so i can keep my battery life to maximum.. i would rather play alot longer and have my sound system give me feedback then the control
i can say rite now i wont miss it even if it's something nice too throw in. a motion detection system seems to me, will add more fun too sum games an like the fella said above (he mentioned rez) that game does own w/ vib but theres not a hole lota games that's ever needed vib like that
I have a 360 and I love the rumble. Have you played Moto GP with the rumble on 10 on the 360? My hands almost get numb lol. I love it cause it feels like my hands are on the handlebars on the bike.
Also it's kool for other stuff. Like my cousin wanted to show me something on the computer in the other room while I was playing halo with buddies. I took the controller and told them "I'll be back, don't kill me". When I went to the other room I felt the controller shake in my hand. I just screamed "Hey! I felt that!". lol. PS3 can't do that, it's too bad. It'll be cool if rumble and motion sensing were both added. Nintendo did it...
Immersion gets no sympathy from me though. They didn't even develope the duel shock tech- their patent is on the CONCEPT of force feedback. So it's not even like Sony stole their technology...
If i were sony I would demand that Immersion drop the 90 million dollar lawsuit and then maybe consider buying a license to use the rumble tech. otherwise, Immersion can go ***** themselves... actually they might already have done that.
I'll be conservative and estimate that the PS3 will sell 60 million PS3's x 2 controllers per console x $5 license fee = $600 million... OUCH
yeah its only a rough estimate but 90 million vs 600 million... hmmm... Good call Immersion, way to bite the hand that feeds you.
(PS- feel free to criticize the model... it's just an estimate that I spent 2 minutes thinking about... have at it)
Sony is in Japan but they act more like Communist China.
Honestly I couldn't give a rat's a** if the playstation 3 has rumble support. I can recall alot of games for the ps2 forcing you to go into options and enable the force feedback yourself. Most of the time I completely forgot about it and enjoyed the gaming experience in itself. And Immersion honestly is pathetic. I think its awsome how Sony is basically telling them to shove it. Go Sony :D
it's too late, buddy. you *****ed up. period. now lay in the bed that you've sown (question: is "sown" the correct usage? stupid English language...)
anyway, i can't help but laugh at Immersion. they're getting desperate, as the PS3 is launching in a month and a half, and there's no way they'll be able to produce enough controllers with rumble in this time. by the time any kind of settlement would be reached, contracts would have to be drawn up, which could take months, by which point, the PS3 will be in 500,000 people's homes, and they will have realized that rumble wasn't necessary after all.
i've been playing games on my PC lately (FPSes to boot), and i don't notice that the rumble is gone. my speakers perfectly convey the sense of power a grenade explosion, or a shotgun blast to someone's sternum.
i played some PS3 games also, and i honestly didn't realize the rumble was gone. it was much more enjoyable for me to control the ship in Warhawk with the tilt functionality (which i didn't think would work as well as it did), than to feel my controller go "boom" when i take damage. rumble had it's time. that time has passed. how many games nowadays do you see happily declaring "Look, this game Rumbles!" back in the PS1 era that's how game cases looked when rumble came out.
like someone said before: rumble doesn't sell games. Immersion screwed up. they had a nice cash cow, and they bit the hand that fed them. now they're begging for the jilted lover that was Sony to take them back...after bilking them for 19 million dollars. would *you* take them back?
Immersion built their entire business around something that isn't a necessity. that's how businesses fail and go under. successful businesses create a need (or at least make the consumer think they need it), then supply that need. unfortunately for Immersion, Sony, as well as a lot of gamers have realized that they don't *need* rumble. whoops.
Silly immersion, sounds like they dug themselves a deep enough pit. They burned that bridge to the ground.
Freakin idiots! gosh!
- id rather play with a keyboard and mouse any day. hopefully they wont have rumble anytime soon.
Immersion should of expected a kick in the junk when they decided to sue all of the game companies, instead expecting nothing more then to cash in. MS caved with and threw money at them (like immersion planned) but Sony fought it, lost and now is flippin immersion the bird. So if Immersion is shocked over anything, its the fact that Sony didn't play into immersions plan as immersion wanted.
I laugh and say f|_|CK immersion. They brought this apon theirselves and know they're gonna miss out on a ton of cash if their product isn't in Sony's current gen (PS3) of hardware. I'll trade rumble for tilt tech anyday.
Immersion: Hey Sony can we give it another chance?
Sony: .......suck my d*ck.
its funny how immersion sued sony, and now IMMERSION has came crawling back on their hands and knees.
dumbasses shudnt have sued in the first place.
Isn't the whole point of the lawsuit that Sony wasn't paying Immersion in the first place, so they in fact aren't losing any money?
Anyway, I'm glad Sony is completely ignoring Immersion, and I hope they continue to do so. Patenting concepts like they did is just as bad as patenting software, maybe even worse. If Immersion had its own console with rumble, I would understand, but the whole situation is just nonsense.
For those people who just can't live without rumble, I'm sure Pelican or MadCatz or one of those companies will license the technology and come out with a rumble controller to try and cash in on Sony's refusal.
Sure, insult the language because you don't know a simple word. Ever heard of the word, "show"? Well, gee, add an "n" to that and what do you have? Dumba**
Anyway, I really love rumble, 360 and console games in general wouldn't be the same without it. Tilt is cool, but so is rumble...
>"i've been playing games on my PC lately (FPSes to boot), and i don't notice that the rumble is gone."
Since when has rumble been an integral part of the PC's FPS experience? You wouldn't notice rumble is missing on the PC because it wasn't there to begin with. Mouse and keyboards has a completely different feel to a controller, one which doesn't really allow for rumble to be included in a way which is practical.
>"i played some PS3 games also, and i honestly didn't realize the rumble was gone. it was much more enjoyable for me to control the ship in Warhawk with the tilt functionality (which i didn't think would work as well as it did), than to feel my controller go "boom" when i take damage. rumble had it's time. that time has passed."
Naturally, if it's a new experience for you, then you'll enjoy it more to begin with. However, I've used tilt controllers for the PC over the years, and really, I found it to be a novelty that soon wore off, and I went back to using typical control methods (mouse and keyboard or joystick).
With the slight lag of built-in tilt mechanisms in such controllers, controlling vehicles seems to work best, such as arcade racers and flight games (where the lag can be disguised as momentum). Hence in 1998, MS's tilt controller (Freestyle Pro) came with the racing game Motorcross Madness, and for the PS3, the most prominent examples of tilt control has been for flight based games (Warhawk and Lair). It's no coincidence that these are the PS3 games where the most use has been made of tilt control because these are the types of games which I found to work best with my PC tilt controllers.
For other genres, tilt doesn't work quite as well, and because of lag, certainly isn't suitable for a game like GT-HD or GT5 where fast and accurate control is required. Gamers like me will be using the analog sticks for the GT games as before, only without rumble. :(
Regarding rumble, it's very easy to play it down and act like it offers very little to gaming, but I've found it to be a great feature over the years, such as for driving games, where it gives a feeling of the car being in contact with the road (especially useful for triming fractions of a second off your lap times) and for shooters where rumble gives instant feedback when you're being hit, which is useful since you sometimes don't notice your health going down until it's too late (very useful online).
More recently, games like Rockstar's Table Tennis for the 360 have made great use of the rumble feature, and reviewers have commented on how much it adds to the game;
http://uk.gamespot.com/xbox360/sports/tabletennis/review.html
Quote: "One of the most subtle features, and arguably one of the best little details in Table Tennis, is the use of force feedback. As you charge up your return shot and use the left analog stick to aim it, the controller will start to rumble as your aim gets closer to the edge of the table, giving you a tactile sense for when you need to stop pushing toward the edge. It makes the aiming simultaneously more intuitive and more effective, and it's so simple and so brilliant that it will be disappointing if the next crop of regular tennis video games doesn't implement a similar feature."
So the idea that it's had it's time is rather short sighted. It's as useful now as it's always been, regardless of Sony's position on the matter. Next you'll be saying analog sticks have had their time because of tilt control. ;)
>"how many games nowadays do you see happily declaring "Look, this game Rumbles!" back in the PS1 era that's how game cases looked when rumble came out."
Just because a feature is taken for granted by gamers, it doesn't make it less valuable. :|
No-one seemed to have any issues with the rumble feature in controllers prior to Sony announcing the lack of this feature from the PS3 controller, then suddenly it was all hands on deck as certain gamers set out to prove that rumble isn't needed.
I just hope rumble returns in future in an updated
I just hope rumble returns in future in an updated version of the PS3 controller.
We'll see.
Someone else will release a controller for it so if you REALLY cant live without it then you could get that. As for me I BARELY EVER notice that my controller is on vibrate until i play tony hawks pro skater in which case it annoys me on a long grind and I turn it off. Force feedback is great and all but its not that amazing of a feature.
it's always good to have extra ways to feel, and rumble is a good one.
I'm sure there's more bad examples, but that doesn't make it dated in itself.
GT4 won't be the same without it...
SotC won't be the same
and so many more...
I wish they made one like a rumble pack that plugs in to USB, and u can buy GT:HD with it as a package...
it'll be really nice, because by that, you'll be able to play PS1,2 games with rumble if that's the case.
stupid *****...open up word and type in sow. Now take your imbreed ass in the back of your hick hut and blow your face off.
I'll miss rumble also, I won't however enjoying knowing that when rumble does come back Immersion will be getting paid. OR Sony can do what Nintendo does and create their own rumble.
That's what they get for being punks and sueing, now they're desperate.
Immersion:
"Please, Sony! Pleeeeeease!!! We need you! We're sorry! Come on, man, whaddya want?! I'LL SUCK YOUR **CK!!!"
i see this news and is like immresion is crying to sell their patent to sony this is the news that make my day... in fact how anyone can be so fresh face and after sued somebody try to talk and sell the product that made the company be sued what a moron and BTW ppl that defend immersion you should be ashamed or not ????
thanks. i didn't feel like answering his blatant ignorance. i mean, sheesh, anyone with a brain would know i was being facetious (look it up, 18, i know you'll have trouble with that one).
to 19: as an experiment, i've been playing Shadow of the Colossus with rumble turned off. i was expecting a major difference in the feel of the game, as it's usage of rumble is one of the best.
oddly enough, in less than a minute, i didn't even remember it was off, as the game is still incredible, even without the rumble. i've battle 3 colossi this way, and i honestly didn't miss the rumble. the music, sound effects, and overall atmosphere are infinitely more important to the gaming experience than a vibration effect that can become really uncomfortable.
as for rumble not being a part in PC gaming, i just started playing games on the PC in the past year. i come from a 20 year history of playing games on consoles. i've been using rumble since it first came out. you think i'd notice then, if suddenly the games i was playing didn't rumble, PC or console. the big surprise for me is that i didn't notice. i don't even care that rumble is gone. in the past few games i've been playing lately, i turn it off. i don't miss it. and i actually use a control pad to play certain games on my PC (like City of Heroes, for example. i hate the mouse and keyboard setup for that game). it's an 3rd person action game, where it seems rumble would be a natural fit, but it's not hurting because of the lack of rumble.
it really doesn't add anything to the game in the significant way. i wasn't a big fan of motion sensing gaming (even from the Wii), until i saw it's usage in the PS3. even the limited sixaxis usage can be used in clever ways (i'm sure moving Snake around on his back in MGS4 will use the tilt. as well as controlling the barrel when he bowls over those soldiers. all rumble would add to that was a hum when you hit them).
the DS or PSP don't rumble, and it doesn't keep the quality games on them from being any less quality. vibration is not needed. sure, for those that grew up in the Playstation/N64 era, rumble seems like a necessity, but those that have been playing games since 1985 remember a time when rumble wasn't even concieved, and we understand that it's not essential to a games enjoyment.
i'd never say analog sticks have had their day, because they are vital to the gaming experience.
having played Warhawk first hand, i can say that there was no lag when controlling the ship with the tilt. i was expecting it, and in fact, searching for it, but it wasn't there, or so slight that it wasn't perceptable.
yes, MS had a tilt controller in 1998. the key word being "1998." it is now 2006. technology changes and evolves, as us in the gaming world should know all to well. Pelican had a tilt controller for the PS1 back in 1996, but it didn't work too well due to the technology at the time. if Nintendo can base a whole gaming console around motionsensing gameplay, i'm think it's safe to say that motionsensing technology has vastly improved.
i don't take vibration for granted. i turn it off.
basically, liking rumble or not is simply a preference. some people prefer rumble, some don't. ultimately, a 3rd party will develop a rumble controller for the PS3 if Sony doesn't give in to Immersion's demands, and people will stop complaining. if people don't buy a PS3 because the controller lacks rumble, then they seriously need to think about what it is about gaming they actually enjoy.
Rumble adds LITTLE expierence to games.
I played games ever since Atari and its the gameplay that the expierence is comming from. Rumble adds very very little to the expierence. The only way rumble technology will add expierence to games when you wear a full body vest that rumbles specific spots down to the inch.
Controller rumble was a neat fad thats come and gone. As of now there isnt one game that would suffer a gameplay drop if you take out rumble. Most of the tournament Sports players turn off rumble because its a hinderance when ur trying to make quick changes. Halo2 tournament players to the same. Gameplay is from the game, not from the controller.
Immersion wants money, they know that the PS2 was a major profit for them and the PS2 sold more then the Xbox, GC and XBox360 combined. So thats more the half of their profit. Of course they will try and get Sony back. They would be CRAZY not to.
The PS3 will sell more then the Xbox360 and Wii combined so they really want Sony PS3 profits if they want to show that the Immersion Stock will keep its value. Immersion wont be able to get in the PC gaming industry, they tried and failed. They only have the console industry to keep them going and if they think they will make as much as they did with just the Xbox360 and Wii, they can think again.
Also Adding the rumble feature would totally throw off the design of the PS3 controller. Personally the Dualshock is the best controller and has been since the PSX. Improve on whats proven to be good, there is no need to change the design.
Tilt vs Rumble? Tilt wins hands down. Immersion can do all the surveys they want but none of them will be any good until people compare them both.
Would you like to play a game with or without rumble technology?
What kind of survey question is that?
What if it was
Would like like to play a game with Tilt Sensing technology, or Rumble Technology?
And lets see how many people would choose rumble over tilt sensing.
Is companies like this that can ruin our industry. Their rumble Pattent is a bunch crap and only thing that feeds this worthless company. I say good for sony to stick to to this vultures that are just out to make a quick buck out of any company that even remotely fits their 300+ BS patents.
I don't see where anybody is getting their faith in the tilt. (#28)
The rumble had many applications in gaming that made it a "neat" feature. (e.g. football, FPS, MGS, racing games terrain/collisions, and the list goes on from there)
Its removal, I feel, takes away "something" from each of those games.
The tilt... at this point I think is the biggest gimmick released for the next gen. I hope and WANT to be proven wrong... but I just don't see how it could possibly add anymore to a game that the rumble did.
yes, it MIGHT be useful in flying and driving games. But from what I have seen of warhawk, it seems clumbsy.
Again, I would love to be proven wrong. And I hope it is a great addition...
But at this point no one can say the PS3 is a better console for not having the rumble. I understand that Sony is pissed off at Immersion (and rightyfully so) but it would be nice if the 2 could reslove the matter.
Rumble should be standard and improved upon. Not discarded. And the tilt has a long way to go before it proves its worth.
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