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EuroGamer had a brief sit down with Ubisoft Montreal's Jade Raymond to talk about the subtle clues hidden in the recently released Assassin's Creed (for the PC, PlayStation 3 and Xbox 360) trailer, only to find out that Ubisoft is still staying as secretive as ever. Even though they have claimed to be dropping pretty "obvious clues" to the mysterious plot of the game, only a devout few have pieced enough information to point out a "conspiracy" that actually runs in real life today. But probably more often it makes sense to redistribute the budget in some way that increases the gameplay quality or the general sound quality or just get more talented voice actors instead of just this one expensive voice actor. There definitely is some trying-too-hard in there, but, it's cute, no? One would think, but actually we created a brand new engine from scratch, which is going to be used by some other projects at Ubisoft, but Splinter Cell is based on the Splinter Cell engine so it's not at all the same technology. ... Surprisingly, we came up with some of the same ideas in terms of what crowd gameplay is, but in terms of the experience and the scope and being an assassin in the Third Crusade, and having loads people on screen is very different to what you're going to experience being a fugitive in the small areas that's really based on physics and interaction and those kinds of things [that Assassin's Creed offers]. |
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[Via EuroGamer]
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3 Comments
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Hey Guys watch this video... laughed my ass off.
http://www.maximmag.co.uk/stupidfun/videoclips/7167/movie_spoofs.html
even haters of each console will like it.
bet she'll work for Game*****..... I had to say it..
I was hoping for a video!
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