Posted Dec 29, 2006 at 06:47PM by Chris L. Listed in: Interviews, Metal Gear Solid 4: Guns of the Patriots, Rumors, Games Tags: Hideo Kojima, PS2
Ó

I'm not leaning against the wall! I, uh, am just getting a pack of smokes.


Quite interesting. Xgrayninja posts in the IGN Boards what he claims are snippets of an interview between Gamepro and Hideo Kojima, but we can't seem to find the said interview at GamePro (exclusive to the GamePro mag, maybe?). According to one snippet, the centerfold-quality "back-to-the-wall" stealth pose Snake pulls in prior outings is gone. Hideo, elaborates:

(The signature Snake pose) rarely happens on the battlefield. Nobody is cool enough to hide like that. By eliminating this move, it's more like real life. Snake can hide behind something, then sneak a peek and shoot. There are more actions to it, and it's smoother that way.


There would have been some use for a back-to-the-wall, like, you know, up on a ledge only a foot's length in width, or when you're trying to squeeze through a gap as narrow as Snake is fat (which is to say, not at all). If all this is true, then we're wondering how Snake's gonna handle these situations. We could go over ALL the screenshots of MGS4 since it was first announced, to look for one instance of back-to-the-wall, but besides being time-consuming, it doesn't cover for the possibility that Kojima Productions might have changed or deleted that move since then.

Oh well, without a Gamepro mag to inspect, our own backs are against the wall on this one, and we're leaving it as a Rumor until we find confirmation. In the meantime, here are the other snippets of that Gamepro-Kojima interview. That some of these are confirmed adds legitimacy, but just to be sure, we'd like to see the real deal itself.
  • Story set against the backdrop of a full-blown World War III (Oh great, Philantrophy failed.)
  • Yes, we know Kojima misses rumble. What we haven't heard is that he's gone and asked Ken Kutaragi to bring it back.
  • Gunplay to be based, at least partially, "in the near-future world, and will only deviate for the sake of 'interesting game design' (he says an example would be the remote controlled missile in MGS1 and #@%!11
    12#@%!)." We don't know how this affects Ocelot's bullet-bouncing gunplay.
  • Run and gun = "you have to be prepared." Nothing on what to be prepared for, but we're betting a tidal wave of lead, high explosive, and Metal Gears.
  • Trade your gun mods with other gun mods, via online or through some other form of player-sharing.
  • Long cutscenes bringing you down? Hideo says that he didn't want to cut down on the cinemas on the previous games because the emotional impact would take a hit. But he hears 'ya. "This time, yes, I am thinking about making them shorter."
  • Game connectivity between MGS4 and MPO.
  • Working with the Cell (the PS3 chip, not Dead Cell)? "Overall, I think it is difficult, of course. But if it's easy and simple, then how can you differentiate from other games?... I think that the PS3 was difficult to work with...but so was the PS2."
  • Well, if you've got No Place To Hide but in broad daylight and with optical camouflage, what's the enemy's ability to find you? Kojima says the team's "adjusting" (that AI, we guess), but a safe bet is that if an enemy is scared crapless, he's gonna be too preoccupied to kick every stone on the street, but if he's calm, he's going to be more thorough in his search.
  • Finally, CQC or hand-to-hand. "hand-to-hand weapons play a big role in MGS4, but declines to elaborate because 'that gives away a little bit of how you complete the game, actually.'" Didn't every game in the series generally end with a hand-to-hand boss fight?



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10 Comments


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   by gfd (Unregistered) - 2006-12-29
 » hgfd

kojimas been playin too much gears of war

   by Regime2008 - 2006-12-29
 » how much u wanna bet....

that GoW back to da wall will STILL b better?

   by muscrat (Unregistered) - 2006-12-29
 » Lmao no Geow here

No its the opposite to geow - geow is ALL back to the wall duck n` cover.

And Hideo is right, in a modern battlefield no one stick their backs to the wall, and moves against it.

Hmm MGS4 is sounding like MGS Battlefield :D

   by lala (Unregistered) - 2006-12-29
 » lol

it might seem lik MGS battlefield but look a wat hes sayin back to the wall is sorta really fke in the battle field mayb it was god in shadow moses, tanker,(the place were riden plays), but i do think it wasnt really al tha good in the jungles the onl thing needed there was crawling and sneaking(bending over all day gettin laid in the ass) but yeah one hink i wuld like to see is play snake standing uprigh OMG that wuld be so cool
just ake it like a running position i mean comin on nowur not gunna run around a battle field breakin ur back now but yeah

hideo rules yes im a MGS fanboy and yes it the best game in the world !!!!!!!!!!!!!!!!!!!!


   Re: KirbySS (Unregistered) - 2006-12-30
 » lala

If you were really an MGS fanatic, you would know that..

a. It's RAIDEN not riden. Idiot.
b. Raiden's chapter was Plant. Snake was in the Tanker.

gg

   Re: xjadow (Unregistered) - 2006-12-30
 » ..........

and please, learn to spell, it's easier to read your post if the words are spelt correct.

   Re: roca (Unregistered) - 2006-12-30
 » mm

i agree with the spelling issues

   Re: Spellrkeeng (Unregistered) - 2007-01-05
 » I before E except after C

Please add me to the list of mispell haters. Please do not make me muddle through another incoherent paragraph like that again. I understand if you speak a different language but judging by the types of misspelled words I would say this isn't the case.
   by Advertising -
   by Dust (Unregistered) - 2006-12-30
 » hey

Snake isn't gonna run leaned over all the time. It's probably gonna be like a crouch feature. Snake was suppose to do this move all the way back in MGS1. If you would watch the trailer for it you would see.

And yes i am an extreme fanatic of MGS.

   by Jordan (Unregistered) - 2006-12-30
 » Never had a bad MGS..MGS4 will be the same

MGS is the *****, the end, itll be amazing no matter what but i just hope he doesnt shorten the cutscenes because i love them all from the other games, i never thought they were too long, hes right they add to the emotional effect



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