Posted Sep 10, 2008 at 09:15AM by Isaac C.
Listed in:
Interviews,
Games,
LittleBigPlanet
Tags:
PS2,
Media Molecule,
LittleBigPlanet
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Exclusives make the platform, as a lot of gamers would attest to, and LittleBigPlanet is set to be one of the PlayStation 3's greatest.But with all these games being timed exclusives (FFXIII actually went cross-platform), can we be sure LittleBigPlanet would actually stay exclusive? Yep. According to Media Molecule's Alex Evans, they couldn't have made the game for the Xbox 360. Why? According to Evans, the studio chose the PlayStation 3 as their platform from the get-go, and so they designed the game with the console's hardware in mind: With LBP as it is, we couldn't have made it on the Xbox 360 and the reason for that is actually because we designed it around the PS3's strengths. In other words, if you're a game designer, from day one you know your platform, and you just cane it on that platform. You're not worrying about cross-platform, you're not worrying about anyone else's hardware design. The PlayStation 3 was also ideal because every model has a hard drive, unlike the Xbox 360, whose Arcade model lacks one. Evans explains that without the hard drive, they would have had to scale the game down to accommodate the playerbase. In that case, the game could have been made for the Xbox 360, but not so big. LittleNotSoBigPlanet? So what, the Xbox 360's chopped liver? Of course not. They just happened to choose a platform and stuck with it: The 360 is an incredibly capable machine, and you could make a user-generated content game on it, no question - just as you could make one on the PS2 or the Megadrive, or any platform. But because we picked our platform, you go and you use every available bit of space, every little processor cycle. Related Articles:
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[Via GamesIndustry.biz]
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Exclusives make the platform, as a lot of gamers would attest to, and 
