Posted May 20, 2007 at 08:26PM by Ceasar S. Listed in: Interviews, Games, Fracture Tags: LucasArts
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Fracture from LucasArts for the Xbox 360 and PlayStation 3 - Image 1 


Fracture is LucasArts' latest game in development, offering a different approach to first-person shooters with the previously announced "Terrain Deformation" technology. Only coming to next-generation consoles, the game seems to be slated only for the core of gamers who can frag on gamepad, and David Perkinson, the game's producer, tells us why.

In an interview with PlayStation Universe, Perkinson revealed that the game was to take full advantage of next-gen technology already offered on the Xbox 360 and PlayStation 3, specifically stating that Fracture would "achieve a high frame-rate, while maintaining the level of gameplay desired."

He added, "We want to make sure the game looks great, and is fun to play." Apparently, aside from being able to turn the tide of war and force enemies to rethink strategies with the touch of a Tectonic Grenade, players on the Pacifican side will be able to utilize their affinity to genetic enhancements and "upgrade" their abilities as the game progresses.

If you'd rather fight for the East coast Atlantican Army, players will also be able to exhibit these "augmentations" via cybernetic enhancement technology. Perkinson also pointed out that the game would sport co-op multiplay with full online capabilities.

LucasArts, known for their ability to create deep storylines in games, will still be keeping up that facade as Perkinson mentioned complete focus on storytelling and character complexities. "Players will be fighting a war against friends, and find that right and wrong are not always clearly defined," he added.


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1 Comments


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   by Me (Unregistered) - 2007-05-21
 » bla

You know...there's a game called Sacrifice that had such features like this one...terrain modify...
Nothing new...



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