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It simply takes a lot of time and effort to figure all the quirks of the PS3 architecture and how to best utilize that power. Devs would love to spend years making the perfect game engine, but it's just not economically feasible. It's best for them to make sequels that gradually improve their technological foundation.
I doubt many early games will take full advantatge of the PS3's architecture. Sure, some games might beable to use +90% of its raw power, but to see a 'Shadow of the Colossus' (a game that, when coded/designed properly, took the PS2 beyond expectations) on the PS3 will be remarkable.
Here's hoping that the PS3, and also the X360 and Wii, have talented developers that can push games to their limits.
Too bad we have probably another 2-4 years of fanboyism until we see what can REALLY be done on the consoles.
"But it also brings up this question: Why don't they tap the full potential just now?"
It takes years for developers to learn how to push new console hardware to the limit. Consoles are always running at 100%, but figures like 30% represent how efficiently the game uses the hardware. The more the developers learn about the hardware, the more efficient the code and therefore the better the performance.
"but I see no reason not using that leftover power"
It doesn't work like that, since it's not as if the power is just sitting there unused, developers have to create game engines which are able to push the hardware further, hence tapping into more of the console's available power.
Think of it in this way, if you ask two programmers to write a program to perform a simple task on a console, the result may be two completely different approaches to the same problem. When running their programs, they both appear the same, but one program may perform the task faster than the other because a more efficient approach was used.
Now imagine putting thousands of programs together to create the code for a game, you now have thousands of possible areas which could be improved to increase game performance and therefore making more efficient use of the hardware. Some of these improvements will occur as the game is being optimised, but time is limited.
Therefore once a game is finished, developers will take what's they've learned and use it to improve the performance of their next game, and then the next game and so on.
you played ps1 and didn't think that the graphical update the ps1 had for it's lifetime was odd? same for ps2...
The truth is, the devs can't use all the power because they cannot code well enough the new engines to run them, you have to wait a couple of years for full use of the potential. Like the ps1, 1st game is around ff7? best graphics with ff9? and on the ps2, 1st game around fantavision(is this really a game?) and orphen, and after a year in 2001 you see games like ffx, gta3, mgs2, and now you see games with graphical performance like MGS3 - subsistance using 100% of what the ps2 can give, so in 2-3 years the games will be using about 70-80% of the full potential, and then you'll see the differance between the ps3's power and the x360 lack of performance...
give some time to devs and you'll be rewarded with super graphical performances =D
"so in 2-3 years the games will be using about 70-80% of the full potential, and then you'll see the differance between the ps3's power and the x360 lack of performance..."
You had to spoil a good post with a silly comment like that. :(
You know, not everything has to be a console war. ;)
Anyway since you brought it up, in 2-3 years time, developers will be using more of BOTH console's potential, so you're still not going to see much difference graphically.
"nd then you'll see the differance between the ps3's power and the x360 lack of performance..."
I'm guessing you saw a MAJOR different between the ps2 and the xbox?
if not. STFU! stupid fanboy.
Ah I luvved the 1st Mercenaries, and Mercenaries 2 looks SWEET :D!!!
but i havent seen any gameplay so i dont know what it looks like so someone sent me a link if you can plz and no cgi.
"We were told by Peter Moore that Gears of War is currently running at 80% of the visual bar that Epic believes it can achieve on 360."
http://xbox360.ign.com/articles/612/612066p1.html
"nd then you'll see the differance between the ps3's power and the x360 lack of performance..."
"I'm guessing you saw a MAJOR different between the ps2 and the xbox?
if not. STFU! stupid fanboy."
He's right you know.
That Merc2 is PS3 only? If so why? THe first one was xbox/ps2.... i dun see why they'd just up and change their mind.
360 lack of performance? is not the consoles anymore that matter, are the game makers that really makes the games spectacular. u ignorant. http://www.projectoffset.com/media/project...5_1280x720p.wmv check how wrong u r.
have a lot of raw power, but in 3 years from now it will not be a match for PS3 output. I am talking about fully dynamical, interactive, real time physically reacting enviroments plus sensational graphics, more realistic particles effects, etc. Maybe if you talk about textures and shadows 360 and PS3 will not differ by much but gameplay wise PS3 will take the lead because is capable to do a lot more than X360 at the same time.
Well in 3 years probably M$ will be launching another console so I am not worried :D.
Games are complex pieces of software. It takes dedication and a lot of tuning to get developers to use a systems capacity efficiently enough. For example
Even a simple process like this one which adds numbers infinitely on every SPE is probably no using the full power of the machine.
for (1 - 7 SPEs){
addJob(*addnumbers);
}
addNumbers(){
while ( true){
1+1;
}
}
Give them time to optimize and develop their own methodologies and they will up their power usage of the machine. They will never use 100% of the power however.
It's not like the game looks good right now, so I'm not surprised by this comment.
I loved the first Mercenaries, and I hope that 2nd will be equally great (with improvement to next-gen standards of course).
About X360 - PS3 difference, if Lair is a launch title, then you will be able to see the difference from the very beginning of consoles life cycle. And after some time the difference will become greater.
In 2007 PS3 will completely dominate the market, just like PS2 did, with titles like next Gran Turismo, MGS, FF, Heavenly Sword, VF, TEKKEN, DMC, RE5 and some other BIG titles. PlayStation brand has more system sellers than Nintendo or XBox, and it doesn't seem to change at all, since best X360 games so far are multiplatform (excluding PGR3 which is the best X360 exclusive game).
In the games I mentioned above we will see how PS3 is the real next-gen console, with astonishing graphics (all of the mentioned), and amazing physics and interactivity with games world.
that means u can put this game in the bargain bin. crap a$$ game!!
"X360 definitely have a lot of raw power, but in 3 years from now it will not be a match for PS3 output."
Doubtful RastaDator. The difference between the 360 and PS3 is less than that between the PS2 and the XBox, so you're not going to see much difference, including in the areas you've mentioned. Perhaps larger game worlds or more varied textures in total because of Blu-ray, and perhaps higher quality streamed movies or streamed sound, but that's about it.
In 3 years time, you'll probably be saying "Ok, the games may look the same now, but in 3 years from now it will not be a match for PS3 output". ;)
"About X360 - PS3 difference, if Lair is a launch title, then you will be able to see the difference from the very beginning of consoles life cycle."
Great, do point out where we can download GAMEPLAY footage from Lair, since I've only seen realtime scripted cutscenes so far.
Thanks for your fascinating unbiased comment.
You can doubt because none of us have done yet any kind of scientific benchmarking to clarify this raw power issue, but if Sony specs are to be believed PS3 has a lot of more power under the hood than x360. Even outside gaming community PS3 has arouse much more interest than the simplest x360 arch. Clearly neat tricks must be developed to get most of that power. I dont know where did you get the "info" that PS3 and X360 are closer than xbox and PS2, I think that is a simple illusion. Besides that, if M$ propaganda is true, x360 is a lot easier to program for than PS3 so we will see the maximum output from x360 in no more than 2 years, Sonys console will be giving much more than that, those are my expectatives.
"You can doubt because none of us have done yet any kind of scientific benchmarking to clarify this raw power issue, but if Sony specs are to be believed PS3 has a lot of more power under the hood than x360."
Too many gamers focus on nothing more than the specs and assume that it tells the whole story, but it DOESN'T. Specs on their own tell you nothing about the efficiency of unified shaders vs seperate pixel and vertex shaders for example. Specs do not tell you the actual realworld performance achievable in games.
Hence I place more enthasist on the comments from those with experience of the hardware, i.e. developers, not random gamers on forums, especially those developers working on the 360 and PS3, because they are less likely to be biased and have direct experience of BOTH consoles.
Here's one example (I got the link from someone here a few weeks ago);
http://uk.ps3.ign.com/articles/704/704524p2.html
"IGN: What is it like to program and design the game for Xbox 360 versus the PlayStation 3?...
Magnus Högdahl: The PS3 will have a content size advantage with Blu-ray and a CPU advantage for titles that are able to utilize a lot of the SPUs. The Xbox 360 has a slight GPU advantage and its general purpose triple-core CPU is relatively easy to utilize compared to SPUs. I expect that it will be near impossible to tell Xbox 360 and PS3 screenshots apart."
Here, Magnus even feels the 360 GPU has the edge over RSX, and yet the specs suggests the reverse.
I've read similar comments from other developers too, including those who participate in websites like beyond3d.com (such as DeanoC from Heavenly Sword developers Ninja Theory).
So yes, I stand by all I've said in this thread. However, if you've read comments from a developer working on both consoles who says otherwise, then I'll be interested in the link and hope you will post it here. Thanks. :)
Reading it back, it sounds as if I was suggesting Heavenly Sword developers were making similar comments about the 360 GPU being more powerful. However, this is not the case, I only mentioned DeanoC as an example of a known developer on the website.
Secondly, I do recognise the fact that the PS3 is a more powerful console overall because of the additional floating-point power of Cell (on paper atleast). However, I do feel many gamers have an exaggerated view of the difference in power between the PS3 and 360, a view which is not shared by developers working on both consoles. :|
You gave me a very good excerpt that proves my point. It is possible that x360 GPU has a edge over RSX (though we dont know exactly what beast RSX is and how well it is integrated with CELL), from my first post: "Maybe if you talk about textures and shadows 360 and PS3 will not differ by much", I am giving here that PS3 could be comparable to x360 graphically talking, but from my second post: "Clearly neat tricks must be developed to get most of that power" I was referring exactly to the need to exploit the SPUs power. If devels can get at least 80% of SPUs output, PS3 will be capable to put not only cool textures and good lightning but, many real looking NPC and players, with excellent A.I, reacting correctly to physics events, etc, etc. That is without taking into consideration that PS3 is 1080p capable.
When the PS2 was released the launch titles didn't maximize the consoles full power either. The reason being simply because it takes time to get to know a brand new console. Wait 2 years down the road after PS3 is dropped, then you'll start seeing the games pushing the console to its potential. Other then that, the fact that launch games don't utilize the power is a given. Hell even Xbox 360 hasn't pushed the console to max power yet!
#15, 2007 most of those games will not be out, PS3 is going to experience the same lull as 360 did at the begining...#20 the difference between xbox and ps2 wast VASTLY different then the 360 and PS3....xbox had a video card in it that would do bump-mapping and pixel shading, ps2 did not, it was a generation behind....this time around, they are capable of the exact same graphical effects....
More NPC's require for polygons and textures...ie. if they vastly increase the number of NPC's, then they will take a graphical hit...and since when do physics have to be much better then HL2 ? Although I admit it would be nicer having more objects interacting with each other....
This generation is so close it is really just about what company/image you want to go with, choose and shuddup :P
"You gave me a very good excerpt that proves my point. It is possible that x360 GPU has a edge over RSX (though we dont know exactly what beast RSX is and how well it is integrated with CELL)"
Again, you missed the point, developers working on the consoles DO know what RSX has to offer, since they have PS3 devkits (many with final devkits!), whereas you and I don't! Hence developers like Magnus from my earlier post, knows what he's talking about because he's talking from direct experience of working on both consoles.
"I was referring exactly to the need to exploit the SPUs power. If devels can get at least 80% of SPUs output, PS3 will be capable to put not only cool textures and good lightning but, many real looking NPC and players, with excellent A.I, reacting correctly to physics events, etc, etc."
And what makes you think that the 360 is any different? Your point hasn't been proven because everything you say there applies in a similar way to the 360 too, since developers haven't even begun to tap into the full power of the 360's multi-threaded 3 core CPU or it's Xenos GPU. You act as if only the PS3 will see improvements over the years and the 360 will not. :|
Stop being blinded by the specs and hype and try listening to what developers are actually saying. The PS3 will be a great console, a little more powerful than the 360, but it's not going to improve over the years with the 360 standing still. The performance of _both_ consoles will continue to improve as developers learn to harness more of their power, and therefore you'll be waiting forever if you think the PS3 is going to pull ahead of the 360 in the way you suggest.
umm the ps3 will not suffer/experience any of the things the 360 did except for the console selling out. the ps3 is not a rushed system, everything has been planned out also there are more than enough dev. kits out there than the 360 had when it launched, go read what the dude from epics said and also the article about sony having 10,000 dev. kits shipped
"umm the ps3 will not suffer/experience any of the things the 360 did except for the console selling out. the ps3 is not a rushed system"
You can NEVER guarentee against problems. Sony didn't rush the PSP, and yet it had a 'sticky button' problem when it launched in Japan as well as problems with dead pixels on the screen. The PS2 wasn't rushed and yet it also had problems, including the now familiar disc read error (DRE). Nintendo didn't rush the DS Lite and yet it has the hinge problem.
This is the realworld, so even with the delay of the PS3 giving Sony more time, there could still be problems with launch machines. We'll just have to wait and see (with our fingers crossed ;)).
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