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As you can see, with some modification the icculus.org quake 3 sources and running the system via software ( running the app with ./ioquake3.ppc64 "+set r_allowSoftwareGL 1" ) |
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[Via Naoneo]
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15 Comments
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It doesn't look likely that Sony/Nvidia are going to release drivers for 3D acceleration either.
Its a shame being I'm sure some people were looking forward to making their own games, but without 3D acceleration you're going to be limited to 2D only.
I bet someone is gonna make this system do the impossible(not really impossible look at PSP homebrew) like... play HALO for PC or even Couterstrike.
yea, and then get sued. again...
i have a feeling later on sony is gonna regret making the ps3 open heh.....
Not saying to much but the RSX is 100% locked out of the Linux side of things. :(
RSX have much functionality accesible only thru PS OS but for run linux the problem is NVIDIA becouse they do not release driver for PPC linux so... no video driver for PS3. If nvidia release VIDEO driver for PPC Linux (X86 Linux alredy exist) we have nice PC. (sorry for my english)
Ciao
no css on ps3?
It ran much smoother on my good old Pentium2 with 233Mhz and an ATI Rage Pro AGP2x with 4MB video ram ^^
Without RSX hardware support you can forget about emulating anything higher than SNES!
Maybe an nvidia 7800gtx driver will work with the rsx :D
Nvidia have only ever released binary drivers that are compiled for x86.
The main core used in the cell when the PS3 runs linux is PPC though, they're not architecturally compatible and you couldn't use it.
You'd be better hoping nvidia releases a driver specifically for the PS3, as thats likely the only way you're going to get 3D acceleration in linux.
This is the closest thing to an open nvidia driver for ppc i can find, and it hasn't even started. Hopefully someone will take it upon themselves to work on that project.
http://nouveau.freedesktop.org/wiki/
also here is a petition for a ppc driver, but we all know how well petitions work :-/
http://www.petitiononline.com/nvppclin/petition.html
So as far as we can tell, the 360 is doom.
if you bother to svn the code and read the makefile or just the change log its clear that its not currently in any way optimised for PPC linux or even using the Altivec unit (unless your running OSX as a basic test), nover mind any of the SPU units so its going to be slow.
heres another clue if your willing to work out the obvious
http://www.imgmagazine.com/news/story.php?ArticleID=1866
if your a coder get some patches in the core PPC linux and everyone will be on a winner....
as for the open nvidia driver/binary only x86 driver theres more than one way to sort that out but it still wont be as good as a generic PPC compile of the original driver code true.
remember 360 and wii people, any work tased hat gets done for the ps3 as regards PPC linux development will ALSO benefit YOU if and when you (as your kit is also PPC based...)are also able to run these PPC/Altivec linux OS so keep that in mind and let allcomers work for an easyer time....
(or rather:)
remember 360 and wii people, any work that gets done for the ps3 as regards PPC/Altivec linux development will ALSO benefit YOU if and when you are also able to run these PPC/Altivec linux OS (as your kit is also PPC based...)so keep that in mind and let allcomers work for an easyer time....
ohh and if you like example PPC linux ps3 videos try this one
http://stage6.divx.com/members/246437/videos/1042281
video mode 132:1080i full screen ,the first comment says it all.
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