Posted May 27, 2007 at 10:38AM by Karl B. Listed in: Rumors, Games, Gran Turismo 5 Tags: Ferrari, Kazunori Yamauchi, Polyphony Digital
Ó

Joypad magazine - Image 1Okay racing fans, it seems like a few details regarding Gran Turismo 5 have come out of the woodwork. These details reportedly come from the pages of French gaming mag Joypad, who managed to score an interview with Gran Turismo series creator and Polyphony Digital head Kazunori Yamauchi.

Here's a list of the alleged game details:

We're tagging this one as a rumor for now, as it seems that other than the one in our source link, no one else has browsed through this particular issue of Joypad for confirmation. Thank you to Metalmurphy at the NeoGAF forums for translating the details to English.


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   by Jin Wu - 2007-05-27
 » Well then!

SOLD!!!


   Re: jonny (Unregistered) - 2007-05-27
 » Agreed!

if its true, which I think it is as its quite believable

   Re: iy (Unregistered) - 2007-05-28
 » Disappointment, look carefully only race cars will have damage NOT the road car versions

So still NO DAMAGE on the road cars just on the race cars !!! so its back to the same old game of bumper car corners.

Why is it Forza 2 has real time damage on ALL cars from ALL manufactures but we are just going to get racing car damage but no damage on the road cars??.

   Re: jroder (Unregistered) - 2007-05-28
 » interpretation of race cars

I think it can be interpreted that by "race cars" they can mean "the cars you are racing". in other words ALL cars.

Its hard to tell which one they mean since its a foreign mag. But what is more believable? a game were only a couple cars have damage? or a game were all cars have damage?

I would think that since Yamauchi is a perfectionist. If he couldn't do damage on all cars, he would just not do it at all.

So I think that part was just phrased wrong
   by WWWWWWWOOOOOOOWWWWWW (Unregistered) - 2007-05-27
 » .

That's *****ing badass, GT5 Gonna rule the earth like all the other GT's that did and still do.

Forza gonna get it's ass kicked!


   Re: OW (Unregistered) - 2007-05-27
 » :P

"Forza gonna get it's ass kicked!"

Yeah, TWO YEARS LATER! ;)

   Re: Jettic (Unregistered) - 2007-05-27
 » ...

I'd rather be 2 years late to the party and offer much more, than come early and suck in comparison...

   Re: OW (Unregistered) - 2007-05-28
 » Oh sure

And how would GT5 coming this year be too early? Forza 2 doesn't suck, so why should GT5?

The point I'm making is that 2 years is a HUGE amount of time in game developement, so if GT5 upon release doesn't "kick Forza's ass", then there's something wrong!

Of course, two years may be a slight exageration, but it's very likely to be at LEAST one year later than Forza, for which the same applies.

Get it now? :P

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   Re: Folding Junkie! - 2007-05-28
 » OW!

We get it, but the PS3 is a year younger! So is there really any difference at all?

   Re: OW (Unregistered) - 2007-05-28
 » Oh come on

"We get it, but the PS3 is a year younger!"

Is that a little bit of bias showing through in your post FJ? ;)

It's a year younger because of a delayed launch (November instead of spring 2006), not because devs got their devkits a year later!!!

The PS3 was not delayed to the devs, it was delayed to the gamers. The PS3 is not a year younger from a technology point of view nor is it a year younger from a game developement point of view.

So there is a difference. :)

   Re: Folding Junkie! - 2007-05-28
 » Dev Kits?

You don't honestly think that the devkits they received when the first 360 and PS3 devkits were given to the studios are the same as they were when the PS3 was released do you. You don't think that Sony provided the same tools to them then do you. The devkits for both consoles have gone through many changes since the first ones.

The XBOX 360 was released in November of 2005. This is from an article on IGN:
"March 14, 2006 - In one of several compelling announcements made in Tokyo at the 2006 PlayStation Business Briefing today, SCE president Ken Kutaragi confirmed that the final PS3 development kits will be shipping out to production houses in June. Additionally, there are 15 different companies making tools and middleware for the SDK.

At DICE 2006 held in Las Vegas earlier this year, SCE announced that thousands of development kits had already shipped to second and third parties, but the kits themselves weren't final.

Any other crap you care to spew? You are a fool! Do your research before you talk or else you look stupid.

   Re: OW (Unregistered) - 2007-05-29
 » Please stop the attitude problem

>"Any other crap you care to spew? You are a fool! Do your research before you talk or else you look stupid."

I have only ever addressed you in an adult and civil manner here, if you're an adult yourself, you should be capable of doing the same Folding Junkie!. If you're not an adult, then you should still try to act more mature in your response (regardless of an arguements you may have had in other threads).

Anyway, on to your comments.

>"You don't honestly think that the devkits they received when the first 360 and PS3 devkits were given to the studios are the same as they were when the PS3 was released do you."

I know full well they are not the same, but game developement doesn't START from the final devkits, it starts long before then. In fact, some games started developement on PCs first, before moving on to the next-gen consoles (Heavenly Sword is one such example, where the devs had a 6 month dairy series in EDGE magazine back in 2004).

You are acting as if there's a year's difference between 360 game developement and PS3 game developement, when the the fact is, there ISN'T.

>"March 14, 2006 - In one of several compelling announcements made in Tokyo at the 2006 PlayStation Business Briefing today, SCE president Ken Kutaragi confirmed that the final PS3 development kits will be shipping out to production houses in June."

This was news from March 2006, the final devkits were available to some devs just BEFORE E3 2006 in May, as announced during Sony's conference and used to demonstrate the games on stage as well as on the show floor!

This gave devs a full 6-7 months with the final devkits before the console was launched. Now compare this with the 360...

Beta devkits for the 360 only became available at the end of June 2005, FIVE months before the console's launch (less time than devs had with FINAL PS3 devkits!);

http://uk.xbox360.ign.com/articles/630/630649p1.html

And final 360 devkits were shipped out a few months later, giving devs only a few months at best with the final 360 devkits before launch.

This is why Mark Rein said the following last year (change the plus sign to equals in the link);

http://www.eurogamer.net/article.php?article_id+66314

"Developers were just getting final PS3 hardware [around E3], which is a long time before ship," Rein told Eurogamer TV in an exclusive interview now showing. "Developers did not have finished Xbox 360 hardware last year at E3. So Sony's actually maybe in a better place vis-a-vis Microsoft in relation to launch."

So like I said, there is NOT a year's difference between the consoles in terms of game developement!

Now if you want to continue to throw insults around instead of replying like an adult, go ahead, but I believe I have shown that your claim that there's a year difference between the PS3 and 360 is wrong.
   by CarBoyCam (Unregistered) - 2007-05-27
 » Believable?... Yes!

I think that the details stated above are believable.

4 new driving views: Behind Car, In-Car/*****pit, Bonnet/Hood, Bumper. (My Guess)

And DAMAGE! For the race cars anyway. We can smash up the beautiful Nissan Xanavi Z! lol

   by Seoulfood (Unregistered) - 2007-05-27
 » sounds cool

I just hope they can get some degree of damage on all the other cars too. Not necessarily cosmetic damage, but I liked Froza's idea of having steering damage and stuff like that.

   by Dan (Unregistered) - 2007-05-27
 » WOOT

OMFG OMFG OMFG

WOOT

HOLY ***** THIS WILL BE TIGHT, i never really played online w/ my ps2 but w/ the ps3 all my friends w/ bluetooth headsets going head to head not just the 2 controllers at my house.

GT5(vision) > fortza motor sports

I played fortza and that game looked worse then gthd which is a gt4 remake.


   Re: Seventeen (Unregistered) - 2007-05-27
 » Hopefully one day...

...it will be possible to have a GT thread without some insecure gamer mentioning Forza.

Oh and, you played Forza? You can't even spell it, so I doubt you know much about it! :P

   Re: Dan (Unregistered) - 2007-05-27
 » yes

yes i played it for an hour, really, i think it looked horrible

   Re: Advertising -


   Re: Seventeen (Unregistered) - 2007-05-27
 » Sure you did

No really, we all believe you. Really we do. :)

   Re: bacon (Unregistered) - 2007-05-27
 » seventeen is a dyke

you know seventeen, you just cant face the fact that the GTHD KICKS FORZA'S ASS

i have myself played on forza, and it really wasnt that good...

   Re: no.2 (Unregistered) - 2007-05-27
 » I agree with Seventeen.

Forza doesn't deserve to be mentioned in a GT thread.
You can compare forza with need for speed or other wannabes but not GT as GT is of a higher league.

   Re: Seventeen (Unregistered) - 2007-05-28
 » LOL!

"GTHD KICKS FORZA'S ASS"

Oh dear, you fanboys are really insecure. As I said, there's no need to mention Forza when talking about GT, and yet you kids just can't help yourselves EVERY TIME.

So since you're determined to talk about Forza, here's my 2 cents...

Forza is a better game than GT imo. It is a RACING sim where gamers feel they're competing against intelligent drivers, whereas GT is a DRIVING sim, it's all about the cars and it's great in that respect but you race against dumb robots (who don't even know you're on the track!).

Graphically, the GT series is better in some ways, but Forza is better in others. Forza has more detail overall, GT has a more natural look to it's graphics, hence GT looks better in replays, but Forza looks better in game.

GT is only NOW going to get those features which Forza had from the START, which is damage (despite GT fanboys criticising it), DECENT AI and FINALLY online play. So no more bouncing off cars to take corners (far from realistic), and now GT gamers will be racing against AI drivers who appear to have some intelligence and awareness of you on the track, and race against other gamers online.

Sorry, but Forza was way ahead of GT last gen, and right now, Forza 2 is the best racing sim out there. GT5 *may* take that crown, but then coming at least 1 year after Forza 2, IT SHOULD.

   Re: Folding Junkie! - 2007-05-28
 » Seventeen!

I agree with most of what you said. GT is a driving sim and it is the best driving sim ever made. There is not a game made that exemplifies true driving physics like the GT series.

Your argument about the AI is unfortunately very accurate. If a gamer in GT wants to use their competition to turn the corners it is possible. I choose not to play it that way however. That takes the fun out of it and you lose the realism that I love that series so much for in the first place.

Your argument about damage is also valid. but is lack of damage a bad thing? The lack of damage is mostly attributed to how completely fallible the crash damage is in every game that currently implements it. If Polyphony were to implement damage I would be waiting until 2009 to play it! On top of that you only need damage if you are crashing. Stop crashing!

I would prefer that they spent their time accurately modelling the cornucopia of available cars and ensuring their sounds, appearance, and driving physics are up to par. Remember, I am looking for a DRIVING sim! I want to be able to drive cars in this game that I can go test drive at a dealership. Real cars with real HP, torque, and weight characteristics.

With accurate AI this game will become even better. I eagerly await being able to race a CPU opponent that is able to change its line to block me. It only adds to the realism! Online play is even better, there truly is nothing like the real deal for opponents!

As for graphics I personally think that Forza has too much bloom. It is like the sun is directly overhead everywhere the car is! The graphics do look good, I won't claim that they don't, but I feel like I should be wearing sunglasses when I watch it. Have you ever seen GT4 on a HDTV in widescreen and 1080i mode? It wasn't true 1080i but it looked much better than it did on an SDTV! This gen will look even better. It is more about realism with GT.

As for your claim of superiority in the last generation I think that entirely depends on what you are looking for in a game. GT has an entire legion of fans, Forza has many of its own. IMHO, GT was superior in the last gen but I think you can see why I feel that way by reading my post. For you it was Forza! That is not a problem. To each his own.

You shouldn't claim that Forza was better though because that is only your opinion. Polyphony success with this series is proof that even with all of the delays, they are releasing quality games each and every time they release one. I personally think that the trend will continue. Why can't we all just get along, though?

   Re: Seventeen (Unregistered) - 2007-05-28
 » Actually, I agree

"You shouldn't claim that Forza was better though because that is only your opinion."

That's why I said it's my 2 cents at the beginning, instead of having to say IMO after every sentence! :)

IMO, Forza was the better sim last gen. Happy now? :D

But to pick up on the issue of damage. I do think it's important. For a start, it would stop people bouncing off cars to take corners more quickly, which is really going to be important when racing online.

That said, I'm not saying damage has to be 100% accurate all the time. Ideally, when racing online, the host should be able to select the level of damage, from cosmetic (i.e. driving model uneffected) to full sim damage where your car can be crippled (for the real sim 'freeks').

Implement that in GT5 and I'll be happy. :)

   Re: Dan (Unregistered) - 2007-05-28
 » Fortza

Forza is a better game than GT imo. It is a RACING sim where gamers feel they're competing against intelligent drivers, whereas GT is a DRIVING sim, it's all about the cars and it's great in that respect but you race against dumb robots (who don't even know you're on the track!).

Just had to get back at this, i think the bots in fortza are stupid ass hell. I was on the inside of the line while the bot was on the outside, the bot was driving as if i wasn't their, also in many other instances the bot doesn't do realistic maneuvers as if to i was around.

Bots in GT4 and Forza both need work.

Also both are driving/racing sims.

If it was a driving sim, i would have to follow the 30mph speed limits, haha.

Both are racing sims. They both simulate driving. The driving that you are doing is racing.

   Re: Folding Junkie! - 2007-05-28
 » --> Dan!

Your right about both games featuring racing. But I refer to GT as a driving sim for the same reason that Polyphony Digital refers to it as "The Real Driving Simulator."

On the website for the original and completely revolutionary, for a racing game at that time, Gran Turismo on the PS1 Polyphony touted the game as a "Real Driving Simulation." You had better bring your A-game because they claimed "Real Driving Techniques Required."

They did not fail to deliver on this promise and it has only improved since. If you miss your mark in GT, you blow the corner and lose precious time. If you approach a corner right behind an opponent and have to take a different line around him, same story. Fail to brake on time and you end up so far off track that you might as well stop for a quick bite to eat. Gas it to early in the corner and you spin around. Ditto if you let off of the gas incorrectly in a corner. Drive an FWD, RWD, or 4WD car and be prepared to have a totally different experience when driving each one.

The driving is racing. But the reason that I personally love this series is because of the fact that the driving itself becomes so important. It comes directly to the forefront by the third test for your first license! Without the ability to use "real driving skills" you will not go far in GT. To me that is the ultimate in realism and the reason I will always place GT on the top of my list of driving games. If that is not great gameplay then I don't know what is! Even the fanboys like to use the whole "gameplay is what it's all about" argument. Isn't that what it is all about?

To all of the fanboys out there, I hate to make you feel sad and unable to attack my post but it really doesn't have anything to do with a $ony vs. M$ standpoint. Not even slightly! IMHO, $ony is lucky that they have it because I would buy a 360 for this franchise. Now, I just spelled out my reasons for how I feel for all of you to read. Take them how you will! I would prefer if you were to just screw off if you feel the need to attack it but go ahead if you must! I can handle it!


   Re: DaMaGe (Unregistered) - 2007-05-28
 » seventeen

if you have played gt4 then you would have known you get penalised for ramming walls and opponents and if you a good enough driver you would know you can get a better time in gt3 without trying to use the walls. the driving physics on the gt series make it a better game imo. the graphics are good to but neither gt hd or what ive seen of gt5 have seemed like a leap from gt4.
   by CHUCKINGROCKSATSPACESHIPS - 2007-05-27
 » Bring It!

Sounds good! I can't wait to check it out!

   by Advertising -
   by ThomasGOAL (Unregistered) - 2007-05-27
 » Isn't a rumors

http://www.enregistrersous.com/images/114126005220070527201549.jpg

http://www.enregistrersous.com/images/108734838020070527201526.jpg

http://www.enregistrersous.com/images/98168925420070527201432.jpg

   by Yo Yo (Unregistered) - 2007-05-27
 » 24 hours races

YEAH, those features are mint, but it would be good aswell if the day actually changed is those LONG, DRONING 24 hour races...


   Re: Jettic (Unregistered) - 2007-05-27
 » ...

I never did the 24 hour Nürburgring because I always thought it was cool but a bad idea at the time since the weather/time of day didn't change, I hated the thought of going for so long without anything changing..
   by AND NO! (Unregistered) - 2007-05-27
 » xbox

This will not come to Xbox via a port! SO STFU!


   Re: antaeus - 2007-05-27
 » wtf

no one said this is coming to Xbox at all everyone knows this game is owned by Sony like God of War and Killzone
   by Jettic (Unregistered) - 2007-05-27
 » ...

Can't wait to smoke all of you online!!! XD

   by reality check (Unregistered) - 2007-05-27
 » gt vs forza

ok for years now i have been a solid gt fan and still am, but i've found out that forza is actually a really good racing sim, sure they did the damage thing, but what won me over was the A.l. I want you all to stop talking about which one looks better and appreciate these great games.

   by IKizzLE (Unregistered) - 2007-05-27
 » polyphony got their work cut out....

i have both a 360 and ps3 and owned a ps2 and played gt3 and gt4. gt5 needs to have lag free online, damage, smart AI, and deeper customization if they want to beat forza 2.

forza 2 is the most complete racer ive ever played.
the only thing gt has over forza 2 is a bigger car selection(half of them wont be used in the single player) and better graphics.

and when it comes down to it, better graphics doesnt equal more fun.

   by tim (Unregistered) - 2007-05-28
 » what?

better graphics is just as important as better gameplay, well for me anyway. i want the game to look good, and be fun. who wants a fun game but have bad graphics? i don't. *cough* the Wii *cough*

fu-ck that sh-it

take Crysis for example. that game is the most amazing thing i have seen. Crysis uses technology that is 1.5 years ahead of time. Crysis is well known for it's graphics and without great graphics, the game just doesn't seem so great?

i need games that look as real as you can get. GT5 looks kick ass, also has a huge selection of cars, all cars from GT4 + more to download. This game is going to be fu-cking sweet!



   Re: Seventeen (Unregistered) - 2007-05-28
 » Important, but not as much.

"better graphics is just as important as better gameplay, well for me anyway."

I don't think the guy above was saying graphics don't matter, the point he was making is that better gameplay is MORE important than better graphics.

Graphics is just the icing on the cake, but if the cake tastes like sh*t, then no amount of fancy icing and candles is going to make the cake taste any better!

For me, given the choice between a version of GT5 with fantastic gameplay and average graphics, or GT5 with fantastic graphics and average gameplay, then I would choose the one with fantastic gameplay every time!

Hopefully GT5 can deliver both, but I want gameplay innovation first. :)
   by uiou (Unregistered) - 2007-05-28
 » PS3 owners dream on about Forza lets just see next week when its released.

You PS3 owners dream on, Forza 2 is a fantastic all round package and they have managed to get it out so quick, real time damage on ALL cars puts GT5 to shame straight away. You just wait until next week and see how many units this game sells and then come back and post here, Forza 2 is a better game because quiet simply its finished and out next week, you are talking about a game that isnt finished and isnt coming out for ages, so all in all a stupid non sensible comparison really isnt it fools?...


   Re: pat (Unregistered) - 2007-05-28
 » wrong!

forzas damage is unrealistic, but it does have the very annoying, but ever so awesome livery editor.
   by IKizzLE (Unregistered) - 2007-05-28
 » My two sense

i rather have good graphics with everything offered in forza than great graphics but no ai, damage and customization that is given by gt

   by racer-x (Unregistered) - 2007-05-30
 » GT5 RULEZ - FORZA STFU

GT5 is the shiznit.

I've been playing it on my PS4 dev kit with my Porsche-design GT Cup Pro Driving Wheel and motion simulation platform for a few weeks now.

All the XboX fanboys can SFTU because Forza2 is a Civic Si to my F360 Challenge.




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