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When the rumble feature is completely turned off, it's equivalent with the Sixaxis (maximum of 30 hours) and when the rumble feature is active it's about 15 hours, under SCE standard testing conditions. |
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[Via GameDaily BIZ]
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15 Comments
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thats not really a problem... and if someone complain about that is someone thats complain about everything... what sony needs to do is something that u can charge the controller in stand by... that will be cool but anyway 15 hours is more than enough... just plug it when doing folding if u are in the folding thing...
Just put it on our recharge kit after each day :S
And ps: even if it's 15 hours, I suppose that if you play a game that have some RUMBLE when, like, you get hit, then I suppose that it won't take half of your battery (it's not always shaking, lol)
Only 15h? xd Paha no problem i had never a problem with the lenght of my USB Cable or only a PS2 Controller or som. :S
I kinda wish they would have redesigned the controller shape. Driving games using the Sixaxis that use R2 for accelerate get really uncomfortable. I thought they would have made the battery bigger in the Dualshock 3. I also heard the weights are smaller than DS2 for less vibration effect to reduce motion sensing interference.
Why did these changes take so long again? At least another 9 months? Sony's gettin' lazy.
I agree with the L2/R2 thing. I wish they either had triggers instead or the buttons had "wings" or grip so your finger wouldn't slip off. They can be quite annoying, but I'm glad shooters stick with R1.
While I differ with you on the issue of Sony being lazy, I completely agree about the L2/R2 Controllers. It feels as if I'm not able to get a sure grip (although it only feels that way- my fingers never slip off).
While playing LocoRoco Cocoreccho today, I was watching as the SIXAXIS controlled the Mui Mui platforms which tilt with the controller. I noticed just pressing the O button to call the LocoRoco made the platforms go crazy. The tilt sensor is extremely sensitive.
How is rumbling going to affect that? Will it cause uncontrollable jittering in tilt sensor controls? This has not been addressed in anything I've read about the controller.
Nintendo's Wii running on GameCube tech?
actually i dont think so, i think for now its nintendo 64 tech. Cause I looked at some of the newest games for it (on a high def TV) + it looked worse than the gamecube. I think there doing that on purpose tho so that the wii will live longer or somthing.
"We did enjoy the various rumble effects employed by the new Dual Shock 3 controller, though: As explosions rattled around Snake, we could actually feel the direction from which they were coming based on what part of the controller virbated."
from the 1up preview, i dont know what to say. Lots of the demo games are multiplatform games, they might be using the same code as the 360 version such as burnout so places like gamespot and ign say they feel the same. So its either konami that doing some crazy work with the rumble or this Sony employee got it all wrong. It is not the first time we get different answer from SCEA, SCEE, and SCEJ etc. It wouldn't make any sense either because the new touch sense technology runs on 1 motor and Immersion already said that its cheaper and uses less battery, and works even better than the old one and it is also backward compatible with all the old standard vibration.
http://www.1up.com/do/previewPage?cId=3162991
it seems to me that sony did not have a set plan from the get go. that or they are just kind of making things up as they go. although i agree with leaving the rumble out. you wouldn't have to change batteries for a week! or two. oh and i think the wii actually runs on technology from the nes.
Or atari lol
Where exactly did you get this news from..?
the Wii runs on Game boy, L/R 2 buttons suck, feel greasy in texture. FIX THAT! i wonder if the sixaxis right now can be modded to have rumble. I will try this week, if good I will post diagram, maybe....
Why only come out in Japan in November? What could possibly be the difference? It looks like it's already implemented in a number of games/demos, so looks like I'm gonna import one of those...
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