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19 Comments
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Glad to have a full confirmed article this time
Waiting for TGS.... ^-^
Know I know I'll have one, I just need to know if it's gonna be bundled with the system now since I'll buy mine with the holiday price drop! :D:D WOW, nice move sony, I was waiting for this!! :D
The controller reportedly looked just like a standard SIXAXIS controller but was noticeably heavier and had a "RUMBLE" sticker on the bottom. According to IGN, the rumble generated by the controller "felt around the level of PlayStation 2 rumble".
Wow big suprise there....
Such engineering difficulty adding back the same internals that were in the controller as before. What the hell took so long? When are the controllers and compatible games going to be on shelves?
Do you need technical details? Here I'm psychic! Let me predict!
Kaz Hirai: "We're going to take our sweet ass time getting rumble to market with a still unnanounced date. Only newer games that are made to support it will be compatible. The price of the controller will be $59."
"Such engineering difficulty adding back the same internals that were in the controller as before."
- I think the engineering difficulties had more to do with the fact that Rumble should not interfere with the motion-sensing, but rather work with it, and they (along with Immersion) were trying to get that right.
Any Developer (or Engineer) will tell you that NOTHING is as simple as it sounds. "We're going to take our sweet ass time"? Give me a break! If something went wrong, people like you (sorry to say it, but I had to - you know this applies to you) will jump onto the PS3-bashing bandwagon, eager to point out where Sony went wrong this time! I'm no Sony (or PS3 fanboy), but I can certainly see where people need to be cut some slack.
Doesn't the Wiimote still have a rumble motor?
Like I said, all they have to do (from an engineering standpoint) is use the same motors from the dualshock 2, increase battery capacity, and make some small changes to the circuitry (yes small changes.) There's 2 seperate motors with different size offset weights capable of (I'm guessing) 2 different speeds each. So that's 4 signals they need to add support for. I can't imagine any devkit revisions taking very long either. I doubt they are changing the motion sensors themselves, probably just asking developers to not use sixaxis control during heavy rumble.
Seriously, this shouldn't take that long for a company like Sony! I really miss having rumble, I've noticed that ever since I started playing my PS3 often since I finally bought a game.
sony wasnt friends or something with immersion or whoever makes rumble and thats why it took so long i dunno???
Im not gunna trust wat they say about it. Ive been noticing how they put down a lot of PS3 stuff. I'll wait till other people use it, + its supposed to be called Force FeedBack.
" Doesn't the Wiimote still have a rumble motor?"
What you have to remember with the Wiimote is the fact that the motion sensing capabilities come from the Sensor bar and not from within the pad itself.
Heavy vibrations from within the sixaxis could possibly throw the controls off. I dont know if you have ever played a game with the motion sensor on, but it is very sensitive. I dont turn the feature on on Motorstorm.
Yeah, Wiimote has a Rumble motor, and they had a chance to work at it from the get-go, and it isn't the same as the "Nintendo has a cool feature, let's add it too!" afterthought by Sony.
Also, as I already said earlier, NOTHING is cut-and-dried. The engineers at Sony (and probably Immersion) are trying to keep Rumble from inadvertently messing up with motion-detection, e.g. say Rumble causes the Controller to vibrate, setting off the motion-sensor. They are probably also trying to keep these from eating up the battery charge. I know, in theory, these sound simple, but in practice, it might be more complex. Yours was a typical Managerial response to this issue: "I don't understand why this is taking so long! All you have to do is intersect x with y and you are done!" That is something that an average Manager would say when something goes over-budget (am referring to time here). And anyone who has had a chance to get their hands dirty with programming, development or engineering will iterate again and again (much like me here :) ) that things NEVER get done in a jiffy, even though Managers, CEOs, Salespeople, etc. may push them or like them to, otherwise the overworked and harried Engineers/Developers will just try to come up with a solution without testing all aspects, and the product, in the end, will be buggy (take MS Windows and the 360, for example).
"Seriously, this shouldn't take that long for a company like Sony!"
- Sony's not God :). Nor is its pool of engineers infinite. That being said, I DO miss Rumble (after having experienced it with Kameo, PGR3, PDZ, Dead Rising, GRAW, Oblivion and GeOW on my 360) on the PS3. Without it, RFOM, Darkness, Motorstorm, NGS and Warhawk feel, well, neutered. So I DO hope and wish that Sony would get their act together and come up with Rumble as soon as possible, so that I don't have to play any more games without it.
Off-topic, which game did you buy, by the way?
The amplitude and frequency that the motors generate is way different than what human hands can generate. The motors generate vibration with a high frequency range and low amplitude while we generate motion with a low frequency range and high amplitude. The SIXAXIS's accelerometers are tuned to human Freq/Amp ranges and the ones at the low freq and higher amplitude that the haptics makes can be filtered out with software programed into the controller hardware. For the most part the high frequency low amplitude stuff wont even be picked up by the SIXAXIS. If the SIXAXIS was too sensitive we would not even be able to play games with it.
Assuming you are right and yours is the method being used, I would assume such filters would first require a Transducer or something which would convert the vibrating movements of Rumble into signals that can be understood by the Sensing mechanism. Then this signal would have to be filtered according to the frequency and amplitude parameters you outlined, and then passed back to the PS3 or rejected. This would also mean that this hypothetical filter would have to be COMPLETELY ACCURATE as to its filtering capabilities.
Are you so certain it is so easy to accomplish this? Are you certain that all tests on this would be complete by now. Even if that were to happen, there is the question of the Controllers already in stock, and of putting into production a large number of Controllers according to the modified design.
About F'N time Sony and Immersion kiss and made up. Now we can go back to the good days of Dual Shock. Great news!
.....does any1 have any idea the way the sixaxis motion works?
My assumption is that there are loose hanging flaps inside. therefore, i assume it wont work if there were no gravity to pull those loose hanging flaps.
Wot bout those Wiimotes
the most moronic thing to get excited about. Makes me think of that retarded Elmo getting excited over and over again about getting email.
should of had this from the getgo
Ive bien using rumble for about 2 yaers now. who cars if sony gets rumble. the sixaxsix sucks anyway.
Look who's back from the (brain)dead! It's that XBot XMan!
ok xbots, listen good!! if you havent got anything constructive to say then shut the ***** up!! at least mcs comes out with the odd constructive comment, but xmam and nobofdaberbz come out with pure sh1t!!!
on the topic, my only worry is that the charge on the controllers may not last as long!!!
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