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Out of Ubidays 2007 is the latest trailer to Splinter Ce Assassin's Creed (PS3, Xbox 360, PC) (sorry for the Conviction segue, but it was too tempting, with all the stuff coming out of Ubidays). Welcome to more videos of Altair in glorious action, c/o GameTrailers. Actually, the Conviction segue might have been fortuitous - compare this and the latest trailer to Conviction and you see the same kind of elements: crowds and a**-kicking. |
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23 Comments
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The little shot at the end of the video were it showed the games name looks an awful lot like the font and color scheme for a certain other "asassin" game.
...you're talking 'bout hitman, right? (the not so small hint in your name didn't go unseen)
UNKLE's "Lonely Soul" went perfect to that. Can't wait for the game though!! ^_^
Assassins Creed looks awesome, but I think it would have looked better and been a much bigger game if it was only for PS3, maybe even look just as good as the original E3 trailer.
They wouldnt have brought it to 360 if they didnt think it could handle what Assassins Creed needed it to. People need to get over the promise of it being any superior, specs have proven that point long ago. It has a larger format space, but that doesnt mean a video game developer will have the money, resources, or need for THAT much space.
If anything its going to look better on 360 because of the company themselves, Ubisoft. Theyve said time and time again that its hard to code on PS3. Look at Splinter Cell Double Agent, its like apples and oranges on the two consoles. And the same people who made that are making Assassins Creed, you do the math.
Well said.
It get's rather tiresome all these claims of the 360 holding games back, when last gen, the PS2 and GC (with only 1.5GB mini-DVD) didn't hold back XBox versions of multi-platform games, but instead they only effected themselves! The XBox was usually the best version (and the PC even better), and the PS2 and GC were often the worse versions due to their limitations compared to the XBox.
So there's no evidence that Assassin's Creed would have been a better game if it were a PS3 exclusive. It wouldn't look better because that's down to the GPU and memory, not Blu-ray, and it would not necessarily be bigger because that's down to the issues you stated, and could have been multidisk on the 360 anyway.
It costs like 30 million to build a game. Do you really think if it was exclusive to the PS3 that they would have a budget of 60 million to make the system twice as big for an install base a quarter of the size?
This is the thing I always try to explain to dense PS3 fanboys, but they never get it. Really, if it costs upwards of tens of millions to build a 7 GB game, do you honestly believe a developer will make one that is 50 GB? Unbelievable really, the intelligence of some people
AC is lookin AWESOME BTW
would you rather have? more space or less space to work with?
UNless you actually even USE that space the point is mooot. And theres this thing called multiple discs anyway, so how are you limted by space agin?
having more space on one disc is convineant and you wont have to buy multiple discs which cost mroe money and then you have to have casing to supprot multiple discs which is even more money and just having space there at your disposal without worrying about running out of it anytime soon then thats a pretty good thing to have,
look at it this way:
Would you rather have one 8gb memory stick for your psp or four 2gb memory sticks?
It wasn't a problem last gen, including many PS2 multidisk games, and some of the best games last gen were multidisk games, such as RE4 on the GC.
The costs of multiple disks are negligible, such that if the game costs a little more on average, it was because it was much bigger than the average game. And this gen, we've already seen a multidisk 360 game, which is Blue Dragon, with 3 disks offering 12-15 hours of gameplay EACH. So it's really more about convenient than anyhing else, and I really don't have a problem changing a disk after many hours of gameplay.
What is this 1995? Are we in the PSONE era again? I read somewhere some people saying that DVD9 is enough and that it is all that is needed for next gen games. Well apparently it is not enough because if you have to launch a game on multiple DVD9s then that means that game developers are going over the 9Gb limit and need more than that available space.
The PS2 had more multidisk games last gen than any other format, so get a clue please and stop acting as if it didn't happen last gen.
eg. look at this list;
http://www.voy.com/50737/2/206.html
No-one had a problem with multidisk two generations ago and no-one had a problem with it last gen, so I don't believe that gamers have suddenly got so fat and lazy that they'll have a problem with it this gen, except perhaps those hypocrites who only say something is good or bad depending on their console of choice.
If a game is fantastic, NO-ONE would care about changing to another disk after many hours of awesome gameplay.
Also, you're arguement that DVD9 is not enough is nonsense. Because if the solution is to use multiple disks, then that IS A SOLUTION. I guess DVD was not enough for movies too since many long films came on multiple DVDs, and yet I doubt you ever had a problem with that when watching a great movie.
Besides, Blu-ray in the PS3 is slower for reading data compared to the DVD drive in the 360, so there are plus and minuses with BOTH formats.
So yes, DVD9 is enough to deliver next-gen game content, and the fact that this may mean multiple disks at times is irrelevent.
but im just what would you rather have if you were developing, you would rather have more space, it will sve you time so you don't have to compress everything, like you said it's more of a convience but i'd rather have more space in the first place
What is the name of the song. I want it now.
unkle - lonely soul
this game looks great hopefully a demo will come out closer to the release date
this game is gonna be sick!!!
its like the next prince of persia!!!
any idea when it come sout?
I like how Ubi used ALL slow motion, to hide any frame rate issues...
The previous trailer they showed had some bad frame rate issues when running at full speed. So i find it funny they choose to make this trailer alll slow motion, so we dont get to see it running in full speed.
So now i dont even know if they fixed the issues or not...
You cant simply look at Splinter Cell Double Agent as an example, because I believe it was a port of the 360 game, of course it is going to better on the 360 simply because that is what it was designed for.
Right now Sony screwed themselves with a good majority of exclusives becoming not so exclusive anymore. I am all for games being multiplatform, but please dont port a game unless you plan to spend a decent amount of time making it great for each console.
We can all agree that AC looks be damn promissing and it should be a blast on whatever console is running it.
"You cant simply look at Splinter Cell Double Agent as an example"
But we can't forget that the PS3 offers less RAM for games compared to the 360, because it loses 84MB to the OS and video memory, compared to just 32MB on the 360. So that leaves PS3 games with 204MB for main memory and 224MB for video (428MB total), whereas 360 games have 480MB total for games, with main and video memory split to whatever the dev chooses (so they can have 204MB main like the PS3, but 276MB for video!). In addition, the PS3 loses even more memory if other features are supported.
http://www.innerbits.com/blog/2007/05/09/ps3-memory-footprint/
These are the kind of factors often overlooked when comparing multiformat games. Yes the PS3 has more storage capacity with Blu-ray (ignoring the use of multiple DVDs), but devs have to work with less memory in PS3 games compared to the 360, and this surely has an impact.
"but devs have to work with less memory in PS3 games compared to the 360, and this surely has an impact."
That's a good point.
If those numbers are correct, the 360 has 52MB more memory than the PS3 for it's games, which is just over 10% of the total memory of either console (512 MB), and that's a lot of memory on a console!
In the past, I have been guilty of just blaming the devs when I've seen PS3 multiformat games looking/performing worse than the 360 version (especially Splinter Cell), but knowing now that the PS3 actually has less memory together with it being harder to program because of Cell, I can see that saying it's ALL down to the devs being lazy or lacking talent, is not really being fair. :|
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