Posted Apr 05, 2007 at 05:18PM by Ian C. Listed in: Interviews, Spider-Man 3, News, Videos, Games Tags: Activision, SIXAXIS, Chris Archer
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In a video interview with Chris Archer, Executive Producer of Activision's Spider-Man 3 (the game not the movie), the efforts that the developers took to improve the game was detailed.


He noted their overhaul of the combat system and the inclusion of more web-based attacks and more aerial combat. He also noted their efforts to improve the boss fights and make the difficulty level of the game feel more apt.

Chris Archer also said that the developers took their time to make the game feel more cinematic, this means that that they took the the storytelling style of the movie storyline and they also added that flavor to the nine other story-lines (featuring Scorpion and Lizard) they included into the game. They also made the camera "swing" more just like in the movies, to give the user a sense of thrill and speed when web-swinging around the city - which is the largest they've put into any game so far.

Archer says what's in store for PlayStation 3 gamers when they get the Collectors Edition version of the game. He notes that the Goblin is playable, and that his flight controls involve the SIXAXIS' tilt-sense.

Spider-Man 3 the game is set to be released in time with the movie. For those of you who don't speak geek, that means May 4, 2007.


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2 Comments


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   by jules (Unregistered) - 2007-04-05
 » spiderman games

This looks just as bad as the other spiderman games. It might just be me but the game looks a little primitive, the graphics aren't that great and the combos must get repetitive.

   by CHUCKINGROCKSATSPACESHIPS - 2007-04-05
 » Probably...

...the best movie to game there is. This game has a lot going for it. Even 360 owners get to feel the love.



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