Posted Apr 06, 2008 at 08:59AM by Glen D.
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Opinions & Analysis
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Microsoft,
THQ,
Sony,
Havok,
Volition
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Jeff Carroll, associate producer for Volition's upcoming third-person shooter Red Faction: Guerrilla (Xbox 360, PlayStation 3, and PC), was interviewed recently at THQ's Gamer's Day event and he answered a lot of questions about their project and its host consoles. Among the most interesting parts focused on what he thinks the future holds for graphics on the Sony PlayStation 3.Carroll describes the PS3 as "a very powerful system underneath" with a lot of memory and processing power for developers to exploit. He also shared his belief that the PS3 has the potential to deliver better graphics than rival Microsoft Xbox 360 in the years to come. "I think early on people are going to be struggling to figure out exactly how to make the PS3 work", says Carroll as he relates how his own crew was challenged by the console's architecture. He then reveals that significant progress has been made thus far with a little more pushing. "We have been getting the physics system, the Havok system and our own proprietary destruction system running on the SPUs, as well as our animations," the producer says. "We're seeing quite a decent speed improvement now that we've effectively got that running on the SPUs instead of the CPUs." Carroll, however, did not take anything away from the Xbox 360's advantages. In fact, he praised the platform for its ability to push polygons. He says it works really well for Red Faction: Guerrilla because the game will have almost fully destructible environments which requires exactly that kind of power from a platform. Red Faction: Guerrilla is slated for release in THQ's fiscal year 2009. That's a hefty amount of waiting, but that should be fine because development in both the PS3 and Xbox 360 versions by then would be in much better form than it is today. |
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[Via Videogamer]
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10 Comments
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» Nice...
Next gen consoles ftw.
Next gen consoles ftw.
» lol
It seems developers still need more power than these consoles. I say just make the real-life graphics already. Its bound to happen but waiting is just annoying me.
It seems developers still need more power than these consoles. I say just make the real-life graphics already. Its bound to happen but waiting is just annoying me.
» rather not
Think about it.. We're in real life everyday.. I'd rather see a different style with lots of graphic pushed into it. Killzone 2 is an example of what I like to see (it doesn't look like "real life" but it looks damn good).
Think about it.. We're in real life everyday.. I'd rather see a different style with lots of graphic pushed into it. Killzone 2 is an example of what I like to see (it doesn't look like "real life" but it looks damn good).
» remember?
When everyone said the PS2 was extremely hard to develop for at first? What happened next? It killed the Xbox and Gamecube, and became the best selling system of all time (no lie, go check the stats yourself, the number 2 spot belongs to the Gameboy Color)
If everything keeps going like it is now, history might repeat itself somewhat. Go look at the RF: Guerilla screens and see how ridiculously awesome the graphics look.
When everyone said the PS2 was extremely hard to develop for at first? What happened next? It killed the Xbox and Gamecube, and became the best selling system of all time (no lie, go check the stats yourself, the number 2 spot belongs to the Gameboy Color)
If everything keeps going like it is now, history might repeat itself somewhat. Go look at the RF: Guerilla screens and see how ridiculously awesome the graphics look.
» remember
that the PS2 was the weakest(power wise) and it still won.
Power isnt everything and neither are graphics ;-)
that the PS2 was the weakest(power wise) and it still won.
Power isnt everything and neither are graphics ;-)
» yes, NarooN, you're right
even Jack Tretton (Sony CEO) said as much... i remember writing something about it months ago. lemme fetch it...
AHA! FOUND IT!
"Tretton said that the general complaint that the PlayStation 3 is hard to develop for has been already said about the PlayStation and the PlayStation 2, but both systems later proved to be console winners in the long run."
there's an actual quote from Tretton himself included in the article. read up on it again if you got the time. also interesting thing to note here would be that this little interview with Tretton came at a time almost immediately after Gabe Newell of Valve said that developing for the PS3 was a waste of time.
incoming link in 3... 2... 1...
http://www.qj.net/Sony-CEO-on-PS3-s-perceived-shortcomings-we-ve-dealt-with-this-before/pg/49/aid/105612
even Jack Tretton (Sony CEO) said as much... i remember writing something about it months ago. lemme fetch it...
AHA! FOUND IT!
"Tretton said that the general complaint that the PlayStation 3 is hard to develop for has been already said about the PlayStation and the PlayStation 2, but both systems later proved to be console winners in the long run."
there's an actual quote from Tretton himself included in the article. read up on it again if you got the time. also interesting thing to note here would be that this little interview with Tretton came at a time almost immediately after Gabe Newell of Valve said that developing for the PS3 was a waste of time.
incoming link in 3... 2... 1...
http://www.qj.net/Sony-CEO-on-PS3-s-perceived-shortcomings-we-ve-dealt-with-this-before/pg/49/aid/105612
» Ah!
I'll read that right away. I do remember him saying something about that. :D
I'll read that right away. I do remember him saying something about that. :D
» .
Initially I was put off by the fact the PS3 had inferior graphics than the 360, but it's clear it has much untapped potential as developers get used to the odd architecture. Since it will be some time before Sony announces a successor, I'm sure the games will eventually surpass the 360.
The PS2 easily won because it was superior to the Dreamcast and had plenty of quality software titles by the time the XBOX and Gamecube were just getting started.
The Wii has neither advantage going for it, just a gimmick controller.
Initially I was put off by the fact the PS3 had inferior graphics than the 360, but it's clear it has much untapped potential as developers get used to the odd architecture. Since it will be some time before Sony announces a successor, I'm sure the games will eventually surpass the 360.
The PS2 easily won because it was superior to the Dreamcast and had plenty of quality software titles by the time the XBOX and Gamecube were just getting started.
The Wii has neither advantage going for it, just a gimmick controller.
» @mcs
Super smash brothers brawl?
Gimmick controller > you
I just hope you also ploy with hating Guitar Hero and Rock Band as I do, otherwise you'd be a hypocrite by bashing such a controller, because that seems to be doing very well for itself despite my overlook on its drastic plot to undermine kids into buying plastic for 5$/ounce.
Super smash brothers brawl?
Gimmick controller > you
I just hope you also ploy with hating Guitar Hero and Rock Band as I do, otherwise you'd be a hypocrite by bashing such a controller, because that seems to be doing very well for itself despite my overlook on its drastic plot to undermine kids into buying plastic for 5$/ounce.
» ...
MOAR GRAPHICS, LESS GAMEPLAY, woo! yeah!
MOAR GRAPHICS, LESS GAMEPLAY, woo! yeah!
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Jeff Carroll, associate producer for 







