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Asked what his goals are for the project, Kobayashi states that he considers Devil My Cry 4 to be an important title because it's been four years since he worked with Dante (on part 1 of the series) and the game has the number "4" in it. He wants to give players the feeling that Dante is making his world debut once again. He also feels that, both in terms of cinema scenes and gameplay, Devil May Cry 3 offered a complete experience, and he hopes to continue along the lines of that game while adding new elements. This doesn't seem to mean that DMC4 will be just DMC3 with next generation visuals. Kobayashi states that he and his development staff are planning some big changes for the series, although specifics are currently being kept under wraps at Capcom's Osaka development studio. The Dante shown at TGS is actually not the Dante that we will be seeing in Devil May Cry 4. The TGS character was made as an extension of Devil May Cry 3's young Dante in order to show what the development staff could do with the PS3 hardware. The Dante that we control in Devil May Cry 4 will be different though, following directly from the Dante of the original Devil May Cry. Character designer Tatsuya Yoshikawa is currently designing the character, and a few bits of artwork shown in the magazine suggest an older Dante. Some of the art shows Dante with his hair back, giving the character a more threatening look. In addition to Dante, we can, continuing with series tradition, expect a female lead. In the interview, Kobayashi asks readers if they'd prefer a previous heroine to return, or a completely new heroine. Jokingly, he adds that a heroine is important in order to show off how cool Dante really is. Other characters from past games may or may not make an appearance -- Kobayashi says that nothing has been decided. Clearly, Devil May Cry 4 is early in development. The game currently doesn't have a release date. Kobayashi promises to start thinking about a release date for Devil May Cry 4 once the PS3 has seen release. |
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