Posted Jun 26, 2009 at 02:57PM by Ryan F.
Listed in:
News,
Games,
inFamous
Tags:
superhero,
Sony,
SCEA,
PlayStation Network,
Playstation Home
Ó
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Sony has recently revealed some random fun facts about inFamous,
the super-hero exclusive game of Sucker Punch for the PS3. Included in
the post, it was revealed that the game will be having it's own space
in Playstation Home very soon.The announcement was made by Katie Reid, Senior Public Relations Specialist of SCEA, in the recent post over at the Playstation Blog. According to Sony, they will release more details about the new space next week so stay tuned. They have also revealed that the inFamous demo has become the fastest demo in Playstation Network to reach the 1 million milestone. It was also the fifth best-selling software title for the month of May after being on the shelves for only 6 days. For more fun facts about inFAMOUS, hit the link below. |
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[Via Playstation Blog]
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8 Comments
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» sony dont think
it should be this and prototype
it should be this and prototype
» Dont Supprise me
Now lets hope for some DLC!
And yea im sorry i own both prototype and infamous and proto is just not as good ... bland gfx simplistic game travel and predictable plot.
Now lets hope for some DLC!
And yea im sorry i own both prototype and infamous and proto is just not as good ... bland gfx simplistic game travel and predictable plot.
» I disagree
I played both Infamous and Prototype and I think both have their faults. But, I will say Prototype is the game I was hoping for. A pick me up sandbox game with mindless killing fun. The good kind of fun. The combat is more indepth than infamous and I actually enjoyed playing it. As for infamous, the story is good, but I wouldn't say it was incredible. It too had a predictable plot half way towards the game. Graphics, I suppose infamous does have better graphics in comparison, but, really, graphics shouldn't make the game more enjoyable than others. The combat, the fighting, or gameplay should play a big factor. I found Infamous more of a shooter in some ways than an action title like Prototype.
I also found Prototype story to be pretty good.
But to each their own I suppose. Both Infamous and prototype are fantastic games worth buying, if not renting.
I played both Infamous and Prototype and I think both have their faults. But, I will say Prototype is the game I was hoping for. A pick me up sandbox game with mindless killing fun. The good kind of fun. The combat is more indepth than infamous and I actually enjoyed playing it. As for infamous, the story is good, but I wouldn't say it was incredible. It too had a predictable plot half way towards the game. Graphics, I suppose infamous does have better graphics in comparison, but, really, graphics shouldn't make the game more enjoyable than others. The combat, the fighting, or gameplay should play a big factor. I found Infamous more of a shooter in some ways than an action title like Prototype.
I also found Prototype story to be pretty good.
But to each their own I suppose. Both Infamous and prototype are fantastic games worth buying, if not renting.
» ...
How about you release a space one for of your biggest games, that has multiplayer and a party system.....you know a game that could actually use the space.....I am talking about Killzone 2....
How about you release a space one for of your biggest games, that has multiplayer and a party system.....you know a game that could actually use the space.....I am talking about Killzone 2....
» im amazed
that KZ2 never got a space, and its been out much longer than infamous.
maybe the developers got something to do with it. ya, now that i've thought of it, most games don't have spaces because
A. sony is lazy, or some technical reason why they're aren't much spaces
or
B. makers aren't giving the go to sony, or they must pay sony to host they're game spaces
same thing with the DLC's i guess
that KZ2 never got a space, and its been out much longer than infamous.
maybe the developers got something to do with it. ya, now that i've thought of it, most games don't have spaces because
A. sony is lazy, or some technical reason why they're aren't much spaces
or
B. makers aren't giving the go to sony, or they must pay sony to host they're game spaces
same thing with the DLC's i guess
» ..
Why would they pay Sony to for a space in home, if Sony owns Killzone?
Why would they pay Sony to for a space in home, if Sony owns Killzone?
» well
Never understood the point of these spaces. If I want to chat with someone I use MSN or AIM, don't need to control an avatar and walk around pretending I am in a social place, that is what a bar or a coffee shop is for.
Never understood the point of these spaces. If I want to chat with someone I use MSN or AIM, don't need to control an avatar and walk around pretending I am in a social place, that is what a bar or a coffee shop is for.
» ...
Yeah but you can't use MSN or AIM on PS3. To be honest I do prefer Home and it's another reason I use my PC less (I hardly game on my PC at all... just too much hassle for the same old crap). Most of my friends all own a PS3 these days anyways so if I 'socialize' with them over the console whether in Home (where we bowl or play pool) or using the XMB message/video chat. Although it does make me think I oughta get me some more local friends again.
Yeah but you can't use MSN or AIM on PS3. To be honest I do prefer Home and it's another reason I use my PC less (I hardly game on my PC at all... just too much hassle for the same old crap). Most of my friends all own a PS3 these days anyways so if I 'socialize' with them over the console whether in Home (where we bowl or play pool) or using the XMB message/video chat. Although it does make me think I oughta get me some more local friends again.
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