» This explains technical reasons why PS3 games come up short
Here is some useful info that helps explain things I got it from another website, but it seems quite accurate:
NBA2K8 is built to a multi-platform lowest common denominator with fewer, less complex, polygons per frame of animation. Madden 2008 has FAR more complex polygons with FAR more geometric processing, and much more Artificial Intelligence needed as a result of the fact that there are SO MANY more players on the field in Football. Basketball has a much smaller number of players on the field, and that does make a big difference. As a result, the 275,000,000 polygons per second that the PS3 offers is more than enough to allow FIFA 2008 to run at 60 frames per second; however, the same could not be said for Madden 2008 (or the other Football games). Obviously, the 500,000,000 polygons offered by the Xbox 360 is more than enough to allow 60 frames per second for FIFA 2008, Madden 2008, NCAA Football 2008, and All-Pro Football 2K8.
Here is a statement that EA issued to the public that explained why Madden 2008 and the other Football games on both systems run at 60fps on the Xbox 360, but only 30fps on the Playstation 3, even though other sports games do run at 60fps on both systems.
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In a written statement, Todd Sitrin, EA’s vice president of marketing sports branding, said that its games are tweaked in different ways to fit the different consoles.
“In designing a game, there are all sorts of tradeoffs that include frame rate, visuals, features, AI, etc. Football is an extremely challenging sport to replicate because of the number of people on the field, their interaction, and the scope of the environments. As you can see, every company making a football game this year made a decision that the best experience for the Xbox 360 included 60fps whereas the best experience for the PS3 was 30fps.”
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