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Posted Aug 08, 2008 at 05:44PM by Glen D. Listed in: News Tags: Capcom, Shigeru Miyamoto, Keiji Inafune, CESA, CEDEC
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Inafune - Image 1Nintendo and Capcom's big bosses are headlining this year's CEDEC over in Japan. At the developer conference, Shigeru Miyamoto will talk about how to start game development while Inafune will be lecturing people on an area yet to be revealed. More in the full article.

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Posted Mar 28, 2008 at 12:17AM by Ryan A. Listed in: News, Events Tags: CESA, CEDEC, Computer Entertainment Supplier's Association
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CESA announces dates for CEDEC 2008 event - Image 1For those eagerly awaiting this year's CEDEC event from Computer Entertainment Supplier's Association, be informed that the organization has just announced the venue and the schedule for the gathering. The full details can be found at the full article.

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Posted Sep 22, 2006 at 10:30AM by Ryan A. Listed in: Interviews, News Tags: Epic Games, Microsoft, Sony, Ageia, PhysX, CEDEC
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Epic Games CEO Tim Sweeney was at hand today during the CEDEC premium event at the TGS. And when it comes to discussing Sony PlayStation 3, he was rather straightforward. The main focus of his talk revolved around multi-core processors, cell difficulties and online inclusivity.
Tim Sweeney
According to Sweeney, their company holds a very positive attitude towards multi-core processors. He highlights however, how expensive and difficult it is to program for such a console, especially with the complex Cell chip. Sweeney laments, "Fully exploiting the PS3 Cell chip required about 5 times as much cost and development time than single-core." He added though that Epic already licenced PhysX">Ageia's PhysX, a physics middleware which is well optimized for Cell already.

On a more positive note, Sweeney expresses joy on Sony's open attitude about networked content. This concern is of course very imminent as the mod community was an essential part of their success. Sweeney further divulge that they are planning to allow users, to create Unreal Tournament 2007 levels and content on the PC and eventually distribute them via the PlayStation 3.

When asked about his thoughts on Xbox 360, Sweeney simply responded, "Unfortunately it's more of a closed platform and Microsoft seems to be quite negative toward user-created content."


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Posted Sep 02, 2006 at 06:06PM by Chris L. Listed in: Previews Tags: Famitsu, CEDEC, Havok
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If you run up to a wall and slam right into it - as expected - or if you nail a bullet into some odd terrorist's head and he collapses onto the ground like a rag doll - again, as expected - that's usually the physics engine doing the work. The physics engine handles the interaction of game objects in real time. And one of the leading examples of that is the Havok middleware physics engine, used in many familiar FPS titles like Half-Life 2 and even the Matrix trilogy.

Havok - the company that makes the software - showed off its latest version of Havok (the software) running off PC and PS3 setups at the 2006 CEDEC Developer's Conference. We have three shots of their visual presentation taken from Famitsu.com, showing off Havok Spectrum 4.0's particle and collision physics being calculated and rendered in real time.

Havok Spectrum 4.0 running fine particle (smoke) physicsHavok Spectrum 4.0 running collision physicsHavok Spectrum 4.0 running a heavy particle count


Besides physics, the software can now handle character behavior in reaction to physics. No more unnaturally collapsing rag dolls. If something hard and fast hits you in the body in such a way that it will twist your body, your body will twist - and the Havok Spectrum 4.0 will properly calculate and display that result. (At least, that's as much as we can understand from trying to translate our source article).

Perhaps the most interesting tidbit generated by Havok was comparisons of the software operating between the PS3 and PC. Havok Spectrum 4.0 is fully compatible with all the next-gen console systems. Obviously more powerful processors are needed to handle the heavy calculation loads that software like Havok will bring. One slide presented at the CEDEC conference showed that in terms of processing speed, the PS3 runs Havok 4.0 almost as fast as a triple-core PC.

The Havok engine governs character behavior in reaction to physical impact, too.Oh, yes. That's a TRIPLE-core PC the PS3 can match.

Two of the games announced to be using the Havok engine are Halo 3 and the Sonic series.

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