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Posted May 19, 2008 at 01:35AM by Tim Y. Listed in: News, Haze, Games Tags: Ubisoft, Sony, Free Radical, Derek Littlewood
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Free Radical: Haze not running at 720p - Image 1With Haze all set to launch to the PlayStation 3 tomorrow (May 20), Derek Littlewood of Free Radical has clarified that the game will be running at 1024 x 576 resolution. More details regarding this matter are available in the full article.

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Posted May 04, 2008 at 02:21PM by Glen D. Listed in: News, Haze, Games Tags: Ubisoft, SCEE, Free Radical, Trooper, Derek Littlewood
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Haze - Image 1More news is coming in for Ubisoft and Free Radical Designs' prospect Haze. In a short inquiry, the devs confirmed which part of the game will be available for play on the demo which will coincide with SCEE's PlayStation Day event. All we can say right now is that Haze will give you a big welcome to the jungle. Find out why in the fill article up next.

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Posted Mar 13, 2008 at 09:43AM by Enrico S. Listed in: News, Haze, Games Tags: Free Radical Design, Free Radical, Derek Littlewood
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Free Radical Haze PlayStation 3 - Image 1When it comes to video games, nothing beats information from the developers themselves. Free Radical Design's Creative Lead Derek Littlewood recently let loose a couple of interesting factoids about Haze  such as some gameplay details, level structure, invisible loading times, and more. To find out what he had to say, head on over to the full article by clicking on the "read more" link below.

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Posted Mar 08, 2008 at 10:24PM by Nicolo S. Listed in: Interviews, News, Haze, Games Tags: Ubisoft, Sony, Free Radical, Derek Littlewood
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Free Radical's Haze for the PlayStation 3 - Image 1Even now that Haze is finally scheduled to launch on the Sony PlayStation 3, it's still hazy whether Free Radical's shooter will find its way on other platforms in the future or not. Creative director Derek Littlewood was quoted saying the game's release platform won’t have the word "exclusive," which stirs things up a bit. Find out what he said at the full article.

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Posted Aug 16, 2007 at 09:27AM by Ryan A. Listed in: Interviews, Haze, Games Tags: Microsoft, Ubisoft, Sony, Free Radical, PlayStation Network, Derek Littlewood
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Haze developer Free Radical prefers working with Sony than Microsoft - Image 1  

Online gaming site SPOnG recently caught up with Free Radical Creative Director Derek Littlewood to talk briefly about the upcoming game Haze (Xbox 360, PS3, PC). In the said interview, emphasis was given on the main differences between the multiplayer aspect for Xbox Live and the PlayStation Network (PSN).

Littlewood explained that the difference actually lies on how Sony and Microsoft conduct their businesses. In a nutshell, Sony gives developers more freedom while Microsoft tends to have detailed and specific instructions. The creative director shared:


It's a fundamental difference in philosophy between Sony and Microsoft. You see it in all of their libraries and their tech support, as well. Sony very much, y'know, let you just go at it, whereas Microsoft provide a lot more structure and a lot more libraries for you.


Derek Littlewood then admitted that Free Radical prefers working with Sony than Microsoft. He claimed that they understand the advantages of having specific instructions to follow and the downside of having too much freedom, but it's just that Sony's style works for them better:


You see some games with the Live interface, [where] they might have been able to innovate and alter things round and make things work better than Live, but they can't because they have to conform with Microsoft's standards on that, whereas on the PlayStation Network you have the freedom to do things in the way you want to.


It was reported before that Haze publisher Ubisoft recently removed the Xbox 360 and PC versions of the game from its official release list. The PS3 version, on the other hand, is scheduled to be released this coming November.

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Posted Jun 04, 2007 at 05:34PM by Ceasar S. Listed in: Interviews, Haze, Games Tags: Sony, HDR, Free Radical, Derek Littlewood
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In a recently published interview by Worth Playing, Free Radical Design has pegged their upcoming next-gen shooter HAZE (still for the PC, Xbox 360 and PlayStation 3) as a worthy product to their impressive reputation as innovators in the first-person shooter genre.

Free Radical expounds on Haze: shooting with feelings - Image 1 


They have used their prior experience in first-person shooters to deliver an action-packed game like never before. But this time around, they will also be taking the player through an emotional ride, tapping deep into the recesses of personal beliefs, convictions and the ethics of war. HAZE will sport a far deeper story, with emotional ties. Derek Littlewood, team leader of the project, explained:

One of our chief priorities has been to deliver a genuinely moving and emotional experience – but never at the expense of the gameplay. The narrative is packed with rounded characters, each suffering or succeeding in their own human journey.


Perspectives change, and players will get introduced to view-skewing plot twists and turns as HAZE unfolds. Free Radical doesn't want to reveal anything more than they should, although we already know about the Nectar flukes. They hope to succeed in merging a certain level of quality writing that they believe "should exist in the next generation of games." Littlewood expounded:

We want to redefine the intensity and variety of emotions a player can experience in an action FPS. We want HAZE to become the definitive next-gen shooter and maintain Free Radical's reputation for developing some of the best games in the world.


But how will the gameplay turn out? Free Radical designed HAZE so that everything seamlessly unfolds to the next, with no need for loading screens and no mission select screens. Continuity was a goal they sought to achieve, which in turn accomplished their hopes to create a realistic, immersive game world.

Aside from four player cooperative modes through the campaign, Free Radical has pointed out that each version has been designed to take advantage of parallel-processing for squeezing out more power. Although all platforms are capable of this feat and they've catered fairly to all platforms, Sony's PlayStation 3 was probably one of their favorites. Steve Ellis, director of Free Radical, said:

Working on PS3 has allowed us to create vastly superior environments that verge on photo-realism – full-screen effects, High Dynamic Range (HDR) and obscenely complex shaders. It's more challenging than ever before, but the power is greater than anything else that’s out there.



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