5 Jumps
Resident Evil grenades plushied!
Posted Oct 23, 2009 at 08:56PM by Ryan F.
Listed in:
News,
Videos,
Games,
Dragon Age Origins
Tags:
Microsoft,
Infinity Ward,
DirectX,
broadband,
Windows XP,
nVidia
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Posted Jul 24, 2008 at 12:34PM by Enrico S.
Listed in:
Opinions & Analysis
Tags:
Microsoft,
Disney,
Sony,
DirectX,
Seattle
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Alex St. John, the CEO of online video game company WildTangent, has predicted at the Casual Connect
conference in Seattle that consoles will be "extinct" by 2020. He said
that "the PS3, the Wii and the X-box are the last generation of
consoles that you either see or that anybody regards as successful in
the market." Want to know what else he had to say? Well, the "read more" link is right below, use it. |
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Posted May 21, 2008 at 10:49AM by Enrico S.
Listed in:
Interviews,
News,
Games,
World in Conflict
Tags:
DirectX,
Massive Entertainment,
Swordfish Studios
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Posted Apr 27, 2008 at 05:02AM by Jay P.
Listed in:
News,
Games,
Gothic 4: Arcania
Tags:
DirectX,
JoWood
Ó
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Posted Apr 21, 2008 at 05:41AM by Tim Y.
Listed in:
News,
Events
Tags:
Intel,
DirectX,
nVidia,
Game Conference,
Sweden
Ó
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Posted Jul 31, 2007 at 08:20PM by Ceasar S.
Listed in:
Opinions & Analysis
Tags:
Epic Games,
Unreal Engine,
DirectX,
nVidia,
Mark Rein
Ó
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Ouch. Biggest news in the techies' Utopia is Epic Games' Mark Rein expounding his predictions that technology on PCs would be throttled, after a showcase of Unreal Engine 3 titles on consoles haven't even come close to pushing the DirectX 10 envelope.
After PC gaming (at least in the North American side) had drifted off to a steady decline, game companies have steered their focus into development for the next-generation platforms, such as the Xenon-powered Xbox 360 and the CELL-powered PlayStation 3. But with their physical limitations, consoles can only power so much in a game before plateauing at a certain performance level. Epic Games' vice president Mark Rein told CVG that the game industry has to "dumb the games down for the consoles," so it's highly unlikely that gamers on PC will see anything pushing the graphical or technological envelope in the near future. In fact, Rein thinks that it most likely that no game would even tap DirectX 10 until the next iteration of consoles. While Banzai Runners the world over could be "facepalming" in unison, this doesn't present more of a threat to "geeked up" gamers than to, say FutureMark or NVIDIA, whose businesses has been at the brunt of graphical technology advancement since the late 1990s. Sneaking around the Web's most reputable tech forums, we've found that majority of the reactions aren't even concerned with Rein's statements. It is true that the opinion is worrisome to an extent (essentially, while unproven, it is potentially viable), but it appears that more concern has been emphasized toward creativity, variety and (gasp!) quality games for the PC, rather than always push the frontlines of graphics with first-person shooters, dungeon crawlers or real-time strategy games. Is a revolution at hand? If so, this blogger wants X-COM back (please?). And as for PC gaming technology being throttled, however, some people believe that Germany, banded together with computer companies worldwide, may have something different to say altogether. |
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Posted Jun 10, 2007 at 01:47PM by Enrico S.
Listed in:
Interviews,
News,
Games,
Enemy Territory: QUAKE Wars
Tags:
Microsoft,
DirectX,
Game Informer,
id Software,
John Carmack
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In a recent interview with Game Informer, id Software's John Carmack gave word that they will not be using DirectX 10 for the upcoming Enemy Territory: Quake Wars for the Xbox 360, PC, PS3, and Mac.According to Carmack, so far there is no "massive pull" for him for DX10 and it all depends on how widely adopted Vista will become. Microsoft's Director of Games for Windows Rich Wickham has responded to this and to the people who have been pointing out that Microsoft's DirectX 10 is not gaining as much acceptance among game developers. "What I believe Mr. Carmack said was that he did not currently see a compelling reason to develop on DirectX 10...," said Wickham. "We obviously work with id, and a lot of id’s progeny." He also added that he would be "shocked and amazed if id doesn't build a DirectX 10 title some day" and that he suspects that it will be "sooner rather than later." Those are pretty strong and confident words from Wickham regarding their product. Whether his predictions come true or not remain to be seen. Be sure to keep checking back here for more updates on the gaming scene. |
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Posted May 11, 2007 at 05:42AM by Rio S.
Listed in:
Games,
Screenshots
Tags:
Microsoft,
DirectX,
Bizarre Creations
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The premise of The Club is not really new (*cough* Fight Club *cough*). A blood-sport financed by the insanely wealthy will pit eight highly skilled killers in a kill or be killed contest.Bizarre Creations adds a new spin to the first person shooter genre, mixing it with beat 'em up and racing gameplay. So what more can we expect from the upcoming run and gun video game? The Club features five single player modes (Standard Mode, Time Attack, Survivor, Siege, and Run the Gauntlet) and nine multiplayer modes of up to 16 players online and four players (on split screen offline for Xbox 360 and PS3). The Club also sports eight real-world locations ranging from abandoned factories to steel mills. It also has a motion blur system which makes for more dramatic gameplay plus the environments can be manipulated to the players' advantage. Players will earn points for efficiency and accuracy, and accumulated points can be used to unlock weapons, maps, and characters. The Club won't run out of toys to play with 17 customizable weapons to choose from: Automatic Weapons, Sniper Rifles, High Caliber Pistols, Sub Machine Guns, and Mounted Weapons. Story-wise, each of The Club's eight fighters has his own story and motives. Here's the minimum system requirements for the PC version:
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Posted Mar 08, 2007 at 01:51AM by Karl B.
Listed in:
News
Tags:
GPU,
DirectX,
nVidia,
motherboards,
SDK,
OpenGL
Ó
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The whole videogame industry is currently in the middle of the transition to high-definition next gen visuals with the introduction of DirectX 10, and to make the transition an easier process, here comes Nvidia with the "definitive" game development platform, Nvidia SDK 10.The core of Nvidia's new platform is the new NVIDIA Developer Toolkit. It promises to "save developers time and money in creating games that deliver almost lifelike graphics and physics realism." The platform consists of Nvidia GeForce(R) 8 Series graphics cards, Nvidia nForce(R) 680 motherboards, and DirectX 10. The new NVIDIA Developer Toolkit also includes instructive code samples, advanced shaders, performance tuning, and more, all in a bid to make the creation of Microsoft DirectX 10-compatible games easier. The Nvidia Developer Toolkit also includes the following:
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Posted Aug 29, 2006 at 07:31AM by Maia L.
Listed in:
Brothers in Arms: Hell's Highway,
News
Tags:
Microsoft,
DirectX,
Leipzig,
France,
Gearbox Software
Page 1
Ó
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Here are some new updates for Brothers in Arms: Hell's Highway, fresh from the concluded Games Convention in Leipzig:
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