Posted May 23, 2008 at 10:09AM by Charles D. Listed in: Resident Evil 5, News, Games Tags: Capcom, zombie, mercenary, Africa, Gamesradar, Jun Takeuchi
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Chris Renfield, main protagonist of Capcom's Resident Evil 5 - Image 1Those of you who aren't satisfied with the knowledge of Resident Evil 5 (PlayStation 3, Xbox 360) being set in Africa, here's a few more juicy game tidbits for you to chew on. UK magazine Xbox World 360, a sister publication of GamesRadar, wrote a preview of RE5 and revealed some very interesting features that will make it in the game. Find out what these fresh details are by clicking on the "read more" link found below.

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Posted Feb 24, 2007 at 09:12PM by Chris L. Listed in: Rumors, Games Tags: Ubisoft, Gamesradar
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GamesRadar's leaked con-art for next-gen Prince of Persia. Not exactly 36-24-36 territory. - Image 1 


Assassin's Creed
still isn't out yet and here already be stirrings of a PS3/Xbox 360 Prince of Persia title. Ah, and it's another leak dripping from Ubisoft's pipes, straight into the waiting mouths of GamesRadar. Or at least, so claims GamesRadar. In this case, they got concept art and a few details on the game's story.

With Ubisoft Montreal beefing up its numbers, we can expect work on Prince to be rather intensive. GamesRadar says that it looks like the game will "make a spiritual return" to its Middle Eastern roots, after taking a darker turn in the time-traveling arc (Sands of Time, Warrior Within, Two Thrones). They also make mention of a "new love interest." Vital statistics: "not much to say here, but she does look somewhere in the region of rather foxy."

Now why didn't you post concept art of her instead, GamesRadar?

In other news GamesRadar revealed: there's also a Prince film in the works, they say, to be produced by Jerry Bruckheimer. *Raised eyebrow*

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Posted Feb 18, 2007 at 09:45PM by Ian C. Listed in: Off Topic Tags: Gamesradar, Paul Barnett, PC Gamer
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Cheating at hide and seek - Image 1 


GamesRadar reports that Paul Barnett, the creative director of Mythic Creative, says in this month's issue of "PC Gamer" magazine that game guides and walkthroughs corrupt the enjoyment of the game. Barnett explains:

A game guide is actually there to corrupt your enjoyment of the game. ...It tells you the most efficient, straightforward and dull way to increase your numbers, and in no way tells you the wonder and joy of the game you're playing.

For most games the wonder and joy is in getting there. In fact in most of life, the joy is in getting to something. ...We now have people obsessed with getting to the endgame, not realising that the greatness is in going on that journey.


If previous promotion of Warhammer Online: Age of Reckoning is to be taken as something a bit more than hype, than Barnett's latest game is set to jolt folks who are walkthrough-reliant, grind-obsessed, and build-anal. We'll end this here, before this post starts sounding like a promotion for "PC Gamer" or Warhammer Online. But, before we go, we'll ask you guys a question.

How do you use your game walkthroughs? Do you make sure that a walkthrough is available before you purchase that US$ 50 dollar 40 plus hour, story-heavy game? Do you consider walkthrough users to be gaming equivalents of the physically handicapped?

Personally, I do my best to play through a game first as fast as I can, not minding secrets and other stuff, with the goal of just getting to see what happens next. If the experience satisfies, only then do I start looking for walkthroughs to get every secret and every hidden ultimate weapon.

What about you folks? What's your take on game guides?

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Posted Feb 14, 2007 at 04:47PM by Ian C. Listed in: MotorStorm, News, Games Tags: Sony, Phil Harrison, Gamesradar
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MotorStorm - Image 1 


GamesRadar reports that in a recent GameTrailers interview, when Sony exec and overseer/overlord Phil Harrison was asked about the how MotorStorm looks now compared to the now legendary E3 2005 demo footage, Harrison had this to exclaim: "You actually get a better experience in the game - more cars on screen, more physics, more dynamics than we ever did in the visualisation..."

In other words, Harrison is implying that compared to the original demo movie, Sony "over delivered" when it comes to the game's graphics. When the interviewer pointed out that there's a lot less mud in the actual game compared to the demo, Harrison responded with this: "You know what? We actually turned down the mud because it made the game impossible to play."

Harrison is so proud of Sony's baby that he goes as far as to say that MotorStorm will be the "killer app" that the PS3 needs. He believes that "it's the title which a lot of people are going to go 'Wow - that's actually what I was expecting PlayStation 3 to represent!'"

We of course would like to flat-out agree with Harrison, but some of us here at QJ are still hoping that the game offered more than 8 tracks (that's what some of the reports/reviews say: just 8 tracks). Perhaps downloadable extra content is in the making?

What about you folks? Do you agree with Mr. Harrison that MotorStorm is the needed killer app?

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Posted Feb 10, 2007 at 12:39AM by Rio S. Listed in: Rumors Tags: Vivendi, James Bond, Gamesradar
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The Bourne Series - Image 1 


We have an entire arsenal of super spies (Ian Fleming's James Bond), super operatives (Tom Clancy endorsed Sam Fisher and MGS' Solid Snake), and counter-terrorist units (Tom Clancy's Rainbow Six) to keep us entertained. But how's about another one?

Jason Bourne from the Robert Ludlum Bourne series might just be the next one to join the ranks of save-the-world game heroes. GamesRadar saw a blip on their screens about the Bourne film series (starring Matt Damon) being developed as a game. Their general contention is that the game might be released during the time-frame of the third movie, The Bourne Ultimatum's release on the silver screen.

Most probably set for next gen consoles, GamesRadar says that Vivendi SA is a video game developer; formerly known as Vivendi Universal">Vivendi Universal might be handling the game since the films are from Universal Studios. Keep your fingers crossed.

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