Posted Aug 11, 2009 at 09:41AM by Karl B.
Listed in:
Interviews,
News,
Opinions & Analysis
Tags:
Sony,
broadband,
id Software,
John Carmack
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Posted Jul 30, 2009 at 02:30PM by Karl B.
Listed in:
Interviews,
News,
Games,
Rage
Tags:
id Software,
Framerate,
John Carmack
Ó
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Posted Jul 21, 2009 at 10:02AM by Karl B.
Listed in:
Interviews,
News,
Games,
Rage
Tags:
id Software,
John Carmack
Ó
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Posted Jun 24, 2009 at 11:13AM by Karl B.
Listed in:
News
Tags:
Bethesda Softworks,
id Software,
Todd Hollenshead,
Bethesda,
ZeniMax,
John Carmack
Ó
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Posted Sep 16, 2008 at 05:02PM by Mabie A.
Listed in:
News,
Games,
Rage
Tags:
Microsoft,
id Software,
John Carmack,
Tim Willits
Ó
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It's the Xbox 360's fault. This is what Tim Willits has revealed at a discussion at the Austin Game Developers Conference, talking about the development of Rage's (PC, PlayStation 3, and Xbox 360) story, and why they had to make across the board cuts on the game's feature. |
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Posted Aug 01, 2008 at 09:22AM by Victor B.
Listed in:
News,
Games,
Doom 4
Tags:
Todd Hollenshead,
John Carmack
Ó
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Posted Jul 31, 2008 at 09:03PM by Glen D.
Listed in:
News,
Games,
Rage
Tags:
id Software,
QuakeCon,
John Carmack,
Tech 5
Ó
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At id Software's QuakeCon, John Carmack stole the show with a rather perplexing announcement: the iconic programmer predicted that the Xbox 360 version of their upcoming shooter Rage will look worse than the PC, PlayStation 3 and Mac versions. Find out why in the full article up next. |
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Posted Nov 25, 2007 at 02:05PM by Nicolo S.
Listed in:
Opinions & Analysis
Tags:
Hironobu Sakaguchi,
Will Wright,
Yu Suzuki,
John Carmack,
Koji Kondo
Ó
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Posted Aug 05, 2007 at 06:13PM by Nicolo S.
Listed in:
Videos,
Games,
Rage
Tags:
Unreal Engine,
id Software,
QuakeCon,
John Carmack
Ó
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A lot of heat is on id Software's latest title after the revelation at QuakeCon 2007, and we know what eye-candy lovers and high-end machines are on about. We're not sure how much of a racer-FPS mix Rage
will be, but the engine behind it is 100% beef. We can't help but be
amazed as John Carmack gave everyone a skinny on what Tech 5 has to
offer.
It's almost undeniable that Rage looks insane, and we can give Tech 5 credit for that. In this video, Carmack demonstrates the engine's rendering capabilities. What we get is an environment made up of 80GB worth of uncompressed textures. Through some smart coding and Carmack's genius, the game should fit a single Blu-ray or 2 DVDs. Developing for multiple platforms always posed technical challenges, but id may have found the groundbreaking solution. As shown in the videos, Rage is running on PC, PS3, Xbox 360, and Mac. According to Carmack, the Tech 5 engine takes away most problems multi-platform games encounter during development. There are more reasons why Tech 5 may give Unreal Engine 3 a run for the money, so here's Carmack presenting id's new baby. Part 2 after the jump! |
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Posted Aug 03, 2007 at 08:56PM by Ceasar S.
Listed in:
News,
Games
Tags:
id Software,
QuakeCon,
John Carmack
Page 1
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Imagine Unreal Tournament populated with single or multi-manned vehicles, each contraption upgradeable with spoils of battle earned with every battle, race, or both. Twisted Metal meets Unreal Tournament 3? Perhaps. But reports coming in from the on-going QuakeCon 2007 were sure that id Software's John Carmack identified the game as Rage - a new (possibly multi-platform) game demonstrating id's new Tech 5 engine.
Now details are currently very scarce, as the presentation by Carmack was all about Tech 5, but a visual demonstration pitting what appeared to be similar to Unreal Tournament 2004's Scorpion assault buggy against other similar multi-manned vehicles played into many a speculative imagination - including the fact that it (just might) be available to Xbox 360 and PlayStation 3 gamers, aside from Mac and PC gamers worldwide. More information seems to be on the way as the prominent PC LAN fest continues toward August 5 - the anticipation culminating somewhere in-between when Carmack finally renders his keynote. But all that has been preempted with a short description regarding the "content" demonstrated with Tech 5. Rage was painted as a half running and shooting, half driving and destruction racing game, every aspect apparently focused on arcade action, team-play, and closed-track racing circuits. According to IGN, the visuals were notably impressive. The demonstration touted the engine's graphical capabilities together with completely diverse detail emphasized, as the looped video coursed through the game's racing arena. More on this as the news whacks us back to Timbuktu. Keep your eyes glued to this space, folks! |
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