Posted Jul 08, 2008 at 10:39PM by Glen D. Listed in: News, Games, Screenshots, Fallout 3 Tags: Bethesda Softworks, NPC, Bethesda
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fallout 3 - Image 1Not everyone will be lucky enough to ask developers hot questions about their upcoming games, but Bethesda Softworks recently held a Q & A for their fans about Fallout 3. A lot of details have been spilled and three new screens were also shown. All that and more in the full article up next.

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Posted May 28, 2008 at 07:10PM by Ceasar S. Listed in: Previews, Games, Far Cry 2 Tags: Ubisoft, artificial intelligence, NPC, Crysis, GSC Game World
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Ubidays 2008: Far Cry 2 life-saving friendly AI, more - Image 1Remember back when Surfer Girl predicted that Far Cry 2 (PlayStation 3, Windows, Xbox 360) would become the best shooter of 2008? Well, judging from what's streaming - nay, outright overflowing! - from Ubisoft's Ubidays event, there will probably be no first person shooter videogame title like it. EVER. Hands on demonstrations, interviews with dev leads, and trailers all outline pretty ambitious new features. Get those that captivated audiences, updated with a new video, at the full story.

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Posted Mar 20, 2008 at 09:24AM by Charles D. Listed in: Rumors, Games Tags: Microsoft, Electronic Arts, Sony, Phil Harrison, NPC, Los Angeles
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Logo of The Godfather Part II - Image 1If you're ready for another serving of video game rumors, then inside informer Surfer Girl is here to deliver. The latest batch of tidbits take a look into the similarities of EA's upcoming The Godfather 2 title with GTA 4, updates on the progress of a couple of Xbox 360 ports, and some new details regarding L.A. Noire. You can find out more about these juicy rumors in our full article.

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Posted Feb 07, 2008 at 01:14AM by Jay P. Listed in: News Tags: GDC, NPC, Kynapse, Kynogon
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Kynapse 5 to be released at Game Developers Conference - Image 1Kynogon recently announced that they will be unveiling the latest version of their AI middleware, Kynapse 5, during the Game Developers Conference. Along with this, information on the three new key features was provided. Check out the details after the jump!

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Posted Sep 03, 2007 at 03:00AM by Charles D. Listed in: Interviews, Games, Fallout 3 Tags: Gavin Carter, NPC, Bethesda
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Fallout 3 - Image 1


Still wondering how the world will turn out if thermonuclear war ravaged the planet? Whether the only things left alive would be cockroaches and your fifth grade English teacher? Well, wonder no more because Bethesda gives us more details about their upcoming post-apocalyptic RPG, Fallout 3.

Gavin Carter, lead producer at Bethesda, tells us additional details about the combat system, as well as character customization and how dynamic the upcoming NPCs will be for Fallout 3.

Fans of the previous iterations will glad to hear that the new combat system will still roughly follow in the turn-based strategy flavor of its predecessors. Called the V.A.T.S. mode, it gives the player a more strategic feel to what was once presumed to be a real-time shooter. Carter said they wanted the combat to feel more than a "real-time with pause" system. Tactical decisions on what part of the opponent you specifically want to target to either cripple or outright kill is what makes the game still feel like a classic Fallout game.

Also, the customization of your character will be similar to Oblivion, however the stats on which your character is based on will run on a completely different level and much closer to the original game, with the old traits and perks options available once again.

Carter relates how the NPC interactions will be a lot more dynamic this time around as NPC will not be restricted to a specific pattern. Instead it will randomly interact with the available environment in a sort of "sandbox" type of system. And true to the flavor of Fallout, the whole open-ended behavior that you decide your character wants to follow will greatly affect how the game itself will run, with your decisions affecting the outcome of the story according to your play style.

Lastly, Carter said that the soundtrack for the game will be of a slightly discordant nature similar to Fallout 1 and Fallout 2. Battle music will also be played using percussions and some orchestral elements, while special places like dungeons will have their own set music to keep the players interested and focused on the action onscreen.

Hopefully, we'll get to see more of these in the coming months when Bethesda releases more info about the game itself. In the meantime we'll all be waiting expectantly for it's release for the PC, Xbox 360 and the PS3 near the end of this year.

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Posted Jul 10, 2006 at 07:34PM by Rica M. Listed in: News Tags: Sony, Taiwan, NPC, PCB, Unimicron Technology
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PS3Shipping of the Sony PS3's printed circuit board (PCB) from Taiwan PCB makers Nanya Printed Circuit Board (NPC) and Unimicron Technology will start in the third quarter of this year.

A PCB is an electrically insulating board onto which electrical components are assembled and wired together.

There have already been samples of the PCBs that Sony have approved, according to Apple Daily.

Another company is still waiting for sample approval from Sony for PCBs that will also be used in the game console before it can start the shipment.

Nintendo on the other hand, will also be awaiting the shipment of Unitech Printed Circuit Board's PCBs come the third or fourth quarter of the year.

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Posted Jun 30, 2006 at 12:55PM by Chris C Listed in: Previews, Assassin's Creed, Games Tags: Ubisoft, NPC
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Assassin's Creed


In terms of the sheer scope of its ambition there are few games that we know of that can hold a candle to Ubisoft Montreal's long in development epic period piece, Assassin's Creed. What follows is a collection of every single solitary bit of information we've been able to dig up, rustle up, sniff out and extricate from every corner of the web and print, for your convenience.

Read the entire article after the jump!


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