Posted Oct 01, 2008 at 07:35PM by Mabie A. Listed in: News, PlayStation Network, Games Tags: Q-Games
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PixelJunk Eden - Image 1Here's a two-in-one treat for you. We've got the interview on PixelJunk Eden's musician artist and director, plus news on the game's soundtrack. Find out more after the jump.

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Posted Aug 11, 2008 at 12:35AM by Karl B. Listed in: News, PlayStation Network, Games Tags: Q-Games, Dylan Cuthbert
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PixelJunk Monsters - Image 1 Tired of getting your backside handed to you on a platter in Q-Games' PixelJunk titles? If the difficulty curve is just a tad too hard for you, don't worry. It looks like things may soon become easier. Q-Games producer Dylan Cuthbert has confirmed that patches are on the way for PixelJunk Monsters and PixelJunk Eden.

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Posted May 15, 2008 at 03:57AM by Tim Y. Listed in: Rumors, News, PlayStation Network, Games Tags: Konami, XMB, Sony, Q-Games, Playstation Home
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PlayStation 3's PixelJunk Eden to carry Trophy Support - Image 1Sony has updated their official site with new details regarding Q-Games' latest installment in the PixelJunk series, PixelJunk Eden. One interesting detail that cropped up in the fact sheet is that the game will carry support for trophies - a feature that's rumored to be in the PS3's firmware 2.40 update. Details are available in the full article.

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Posted Apr 30, 2008 at 09:27PM by Abraham A. Listed in: News, Games Tags: Sony, SCEA, expansion pack, Q-Games, Dylan Cuthbert
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PixelJunk Monsters Encore - Image 1We gave you a heads up last March about an upcoming PixelJunk Monsters expansion pack, and now it's actually hitting the shelves this week. Over at the PlayStation Blog, Sony Computer Entertainment of America (SCEA) has released more details for PixelJunk Monsters Encore. Click read more to see just what this expansion pack offers.

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Posted Mar 06, 2008 at 02:38AM by Tim Y. Listed in: Interviews, PlayStation Network, Games Tags: Q-Games, PlayStation Store, Dylan Cuthbert
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Dylan Cuthbert: No plans for Pixeljunk Monsters for the PSP - Image 1As Echochrome and flOw have indicated, a lot of PSN titles can make for a good translation into the PSP. Now, if you're wondering why there hasn't been any similar moves to bring PixelJunk Monsters over to the handheld, you may want to listen in on Dylan Cuthbert's explanation over in the full article.

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Posted Feb 20, 2008 at 06:16PM by Nicolo S. Listed in: News, PlayStation Network, Games Tags: Japan, Sony, Q-Games, PlayStation Network, Dylan Cuthbert
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Game Developers Conference 2008 - Image 1If you enjoyed Q-Games' PixelJunk Racers and PixelJunk Monsters, there are more reasons to be happy. The indie developer from Japan revealed two new PixelJunk titles for the Sony PlayStation 3. Find out what they are by heading to the full article.

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Posted Feb 18, 2008 at 01:08PM by Isaac C. Listed in: News, PlayStation Network, Games Tags: expansion pack, Q-Games, PlayStation Store
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PSN: PixelJunk Monsters expansion pack coming soon on PlayStation 3 - Image 1Enjoying PixelJunk Monsters on the PlayStation 3? If you are, you're part of a very large crowd. The game's become so popular that Q-Games is set to come out with an expansion pack. More details in the full article.

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Posted Jan 17, 2008 at 01:01AM by Jay P. Listed in: News, Videos, PlayStation Network, Games, Screenshots Tags: Q-Games, Dylan Cuthbert
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PixelJunk Monsters: screenshots, gameplay video - Image 1From the developers that brought us PixelJunk Racer, comes a new tower-defense game, PixelJunk Monsters. The launch of the game is next week, but there are no specific date yet as to when it will be exactly released.

To give you guys a preview of what the game is like, here are some screenshots and even a gameplay video from Q-Games' Dylan Cuthbert. Check out the details of the game after the jump!

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Posted Dec 26, 2007 at 12:47PM by Tim Y. Listed in: Interviews, Applications Tags: Q-Games
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James McLaren on PS3 Gaia visualizer: Origins, Blue Marbles, updates - Image 1An interview with Q-Games' chief of technology James McLaren reveals some interesting details on Gaia - the PS3's new music visualizer's name - such as its origins, its inspiration from NASA, and the studio's future project plans. More at the full article.

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Posted Sep 06, 2007 at 09:25PM by Nicolo S. Listed in: Videos, PlayStation Network, Games Tags: Commodore 64, ZX Spectrum, Q-Games
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Back in the day, the difference between 8-bit and 16-bit machines can already be considered a jump from one generation to another. Today, some people will complain if a character model in a next-gen console doesn't have millions more pixels than the last game they touched. However, as most of us know, eye-bleeding graphics don't equate to high-quality games; developer Q-Games is aware of that, and decided to go back to 2D when things were simple.

Q-Games President and Executive Producer Dylan Cuthbert gathered a team just to create games reminiscent to the quirky style of ZX Spectrum and Commodore 64 titles. Their latest entry for PSN is PixelJunk Racers, which Cuthbert is very proud of.

On the Official PlayStation Blog, Cuthbert defined their upcoming game as "a quirky little slot car style racing game with lots of weird rules and conditions." Find out how weird exactly by watching the video below.

 



For the full blog entry, click on the Read link below.


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