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BD-J homebrew blocked in PS3 FW 2.50
Posted Oct 01, 2008 at 07:35PM by Mabie A.
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Posted Aug 11, 2008 at 12:35AM by Karl B.
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Dylan Cuthbert
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Posted May 15, 2008 at 03:57AM by Tim Y.
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XMB,
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Sony has updated their official site with new details regarding Q-Games' latest installment in the PixelJunk series, PixelJunk Eden. One interesting detail that cropped up in the fact sheet is that the game will carry support for trophies - a feature that's rumored to be in the PS3's firmware 2.40 update. Details are available in the full article. |
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Posted Apr 30, 2008 at 09:27PM by Abraham A.
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Sony,
SCEA,
expansion pack,
Q-Games,
Dylan Cuthbert
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Posted Mar 06, 2008 at 02:38AM by Tim Y.
Listed in:
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PlayStation Network,
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Tags:
Q-Games,
PlayStation Store,
Dylan Cuthbert
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As Echochrome and flOw have indicated, a lot of PSN titles can make for a good translation into the PSP. Now, if you're wondering why there hasn't been any similar moves to bring PixelJunk Monsters over to the handheld, you may want to listen in on Dylan Cuthbert's explanation over in the full article. |
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Posted Feb 20, 2008 at 06:16PM by Nicolo S.
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PlayStation Network,
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Japan,
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Q-Games,
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Dylan Cuthbert
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Posted Feb 18, 2008 at 01:08PM by Isaac C.
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expansion pack,
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Posted Jan 17, 2008 at 01:01AM by Jay P.
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Tags:
Q-Games,
Dylan Cuthbert
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To give you guys a preview of what the game is like, here are some screenshots and even a gameplay video from Q-Games' Dylan Cuthbert. Check out the details of the game after the jump! |
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Posted Dec 26, 2007 at 12:47PM by Tim Y.
Listed in:
Interviews,
Applications
Tags:
Q-Games
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An interview with Q-Games' chief of technology James McLaren reveals some interesting details on Gaia - the PS3's new music visualizer's name - such as its origins, its inspiration from NASA, and the studio's future project plans. More at the full article. |
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Posted Sep 06, 2007 at 09:25PM by Nicolo S.
Listed in:
Videos,
PlayStation Network,
Games
Tags:
Commodore 64,
ZX Spectrum,
Q-Games
Page 1
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Back in the day, the difference between 8-bit and 16-bit machines can already be considered a jump from one generation to another. Today, some people will complain if a character model in a next-gen console doesn't have millions more pixels than the last game they touched. However, as most of us know, eye-bleeding graphics don't equate to high-quality games; developer Q-Games is aware of that, and decided to go back to 2D when things were simple.
Q-Games President and Executive Producer Dylan Cuthbert gathered a team just to create games reminiscent to the quirky style of ZX Spectrum and Commodore 64 titles. Their latest entry for PSN is PixelJunk Racers, which Cuthbert is very proud of. On the Official PlayStation Blog, Cuthbert defined their upcoming game as "a quirky little slot car style racing game with lots of weird rules and conditions." Find out how weird exactly by watching the video below.
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