Posted Aug 17, 2009 at 11:45PM by Mabie A.
Listed in:
News,
Games
Tags:
Bethesda,
QuakeCon,
Todd Howard
Ó
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At the QuakeCon 2009, Bethesda's Todd Howard gave a surprising (?)
announcement that there is no Elder Scrolls V in development.
"Currently," at least. |
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Posted Jul 14, 2009 at 02:56PM by Karl B.
Listed in:
News,
Games,
Wolfenstein
Tags:
Activision,
Wolfenstein,
id Software,
Raven Software,
QuakeCon
Ó
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Posted Jun 30, 2009 at 09:12AM by Karl B.
Listed in:
News
Tags:
id Software,
Bethesda,
ZeniMax,
QuakeCon,
Pete Hines
Ó
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Posted Aug 02, 2008 at 08:00PM by Glen D.
Listed in:
News,
Games,
Doom 4
Tags:
id Software,
Todd Hollenshead,
QuakeCon,
Tech 5
Ó
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The number four comes after three, right? Normally, yes. In the world of video games, however, it's not necessarily the case. Developers have taken on the "because I said so" school of thought in naming games, and id Software is among the best pupils of the philosophy. More in the full article. |
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Posted Jul 31, 2008 at 09:03PM by Glen D.
Listed in:
News,
Games,
Rage
Tags:
id Software,
QuakeCon,
John Carmack,
Tech 5
Ó
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At id Software's QuakeCon, John Carmack stole the show with a rather perplexing announcement: the iconic programmer predicted that the Xbox 360 version of their upcoming shooter Rage will look worse than the PC, PlayStation 3 and Mac versions. Find out why in the full article up next. |
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Posted Apr 22, 2008 at 10:20PM by Abraham A.
Listed in:
News
Tags:
id Software,
QuakeCon
Ó
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QuakeCon is back this 2008! Spurred by the success of last year's conference, QuakeCon will again host a string of events in Dallas, Texas. Who knows what announcement id Software will bring us this time? And most importantly, when will this event take place? Get more details of QuakeCon 2008 over the full article. |
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Posted Aug 08, 2007 at 08:38PM by Ceasar S.
Listed in:
Interviews,
Videos,
Games
Tags:
id Software,
QuakeCon
Ó
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Ever since the game's unveiling at QuakeCon 2007, RAGE (PC, possibly multi-platform) has definitely become a technological feat worthy of its namesake. And although some roughed out details are now getting smoothed out, we've learned very little from the game's story or settings, or what id hopes to accomplish with the game.
id Software's Creative Director, Tim Willits, sat down with GameTrailers TV to expound on these particular issues, clarifying some gameplay separation between the gun-toting and gas-pedalling. It appears that the FPS-racing mix is a blend of modes integrated into one single mode, but the shooting mode seems separate from the desert racing. Willits gave the focus as 60% for FPS and 40% for racing, but since the game is still in development, a lot could change. The pioneers of first-person shooters will be tying their games back down to the essentials: all-around fun, good versus evil plots, and arcade-action ease. And although this game has been fully confirmed for the PC (thus tying the Mac into the mix), the title was hinted to go "multi-platform" (hence the mention of it in the video) - minus the specifics. |
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Posted Aug 06, 2007 at 07:58PM by Glen D.
Listed in:
Videos,
Games,
Enemy Territory: QUAKE Wars
Tags:
Microsoft,
Sony,
Wolfenstein,
Quake,
QuakeCon
Ó
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QuakeCon is proving to be one hell of a ride so far and one of the highlights of this big bash is the unveiling of the new Enemy Territory: Quake Wars trailer. When you want to talk about making an impression, you don't look any further than this clip. Have a look:
Not a lot of games have the honor of following a franchise that defines a genre, but this one has the distinction of walking up to two sets of golden footsteps. For one, it's a follow up to Wolfenstein: Enemy Territory, but it's also set in the same universe as Quake II and Quake 4. A bit confusing? You'll have to wait to see everything come together. These colliding worlds will take place on the PC and rivalling platforms Sony PlayStation 3 and Microsoft Xbox 360. Similar to Quake III Arena, it focuses on multiplayer gameplay. Bots can be added to enrich the fun with huge maps, aircraft and vehicles. |
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Posted Aug 05, 2007 at 06:13PM by Nicolo S.
Listed in:
Videos,
Games,
Rage
Tags:
Unreal Engine,
id Software,
QuakeCon,
John Carmack
Ó
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A lot of heat is on id Software's latest title after the revelation at QuakeCon 2007, and we know what eye-candy lovers and high-end machines are on about. We're not sure how much of a racer-FPS mix Rage
will be, but the engine behind it is 100% beef. We can't help but be
amazed as John Carmack gave everyone a skinny on what Tech 5 has to
offer.
It's almost undeniable that Rage looks insane, and we can give Tech 5 credit for that. In this video, Carmack demonstrates the engine's rendering capabilities. What we get is an environment made up of 80GB worth of uncompressed textures. Through some smart coding and Carmack's genius, the game should fit a single Blu-ray or 2 DVDs. Developing for multiple platforms always posed technical challenges, but id may have found the groundbreaking solution. As shown in the videos, Rage is running on PC, PS3, Xbox 360, and Mac. According to Carmack, the Tech 5 engine takes away most problems multi-platform games encounter during development. There are more reasons why Tech 5 may give Unreal Engine 3 a run for the money, so here's Carmack presenting id's new baby. Part 2 after the jump! |
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Posted Aug 04, 2007 at 10:43PM by Gino D.
Listed in:
News,
Games
Tags:
Activision,
Mac OS X,
id Software,
QuakeCon
Page 1
Ó
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There seems to be confusion with regards to publishing rights on id Software's upcoming Rage (PC, Mac OS X, PS3, Xbox 360). id Software's mainstay publisher is Activision, and many have assumed that they (Activision) will be the ones to release the game, especially its console versions. It turns out though that the publishing rights still haven't been determined. Shacknews was able to get a hold of Tom Hollensend of id during the QuakeCon. He clarified that no deals have been signed yet between id and Activision. Now, despite this, a non-existent deal doesn't directly and automatically mean that Activision won't publish it. There still is the chance. We're just hoping that they settle things already so that, finally, we get to even more footage of the game as it goes through development. |
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