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Posted Oct 05, 2009 at 01:15PM by Glenn M. Listed in: Controller, Rumors Tags: Sony, orb, Sega, Kazunori Yamauchi, Richard Marks, Anton Mikhailov
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Sphere? - Image 1From a blogger's perspective, having to go, "PS3 motion controller this, PS3 motion controller that" over and over can get pretty tiresome. I've wanted a name for this thing for quite some time now, and if the new rumors have it right, I'm about to get my wish. According to this rumor, the name is short, single-syllable, and points to the color-changing orb topping the wand. The new name for the PS3 motion controller might be "Sphere."

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Posted Sep 18, 2009 at 04:18PM by Karl B. Listed in: Controller, Videos Tags: Sony, prototype, Richard Marks, Anton Mikhailov
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Check out my glowstick! - Image 1Sony's dynamic duo of Richard Marks and Anton Mikhailov are back again with another video showing off their upcoming motion controller. We've already seen the controller's journey from the drawing board to the prototype stage, and now the two are taking a look back at the E3 09 demo in more detail.

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Posted Sep 08, 2009 at 04:54PM by Glenn M. Listed in: Interviews, Videos Tags: SCEA, prototype, Richard Marks
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Anton Mikhailov - Image 1Did you know that the first prototype of the PS3 motion controller began with a PVC pipe from Home Depot? For today, Anton Mikhailov, software engineer at SCEA's R&D department, takes us through the development process of the PS3 motion controller, right from the little wand's humble beginnings, the on-going development, and the possibilities that it will bring to gaming.

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Posted Dec 27, 2007 at 02:14AM by Ryan A. Listed in: News, Games Tags: Sony, PlayStation Eye, Richard Marks
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PlayStation 3 to have games based on user-drawn characters - Image 1Nintendo DS game Drawn to Life allows players to come up with their own drawn characters and have these drawings be the hero of the game. If you are a lucky PS3 owner and thinks it's a good idea, then you are in luck.

Sony Games Division Senior Researcher">Richard Marks, Senior Researcher at Sony Games Division, recently revealed that they actually have been working on the same concept for some time now. More details after the jump!

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Posted Nov 14, 2007 at 10:28PM by Nicolo S. Listed in: Videos Tags: Sony, SCEA, PlayStation Eye, Richard Marks
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PlayStation Eye - Image 1Sony Computer Entertainment America (SCEA) research and development manager Richard Marks just released videos of a PlayStation Eye project tech demo on the PlayStation Blog. The plan is to let users input their own content - anything under the sun - into games using the PS Eye. Drawings, toys, other objects; you name it, and the PS Eye can recognize and apply physics to it.

Can't believe it? Find the tech demo at the full article.

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Posted May 01, 2007 at 05:28PM by Chris L. Listed in: Accessories, Interviews Tags: Sony, N'Gai Croal, PlayStation Eye, Richard Marks
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Eye'm watching you very, very carefully. - Image 1Who's your daddy, PlayStation Eye? Dr. Richard Marks, a.k.a. Father of the EyeToy. He takes Newsweek's D-pad deadlocked dude N'gai Croal through the behind-the-scenes of the PlayStation Eye, which N'gai describes, and we paraphrase, as "Wiimote without the Wiimote" (called that one last year...).

Marks points out that the PS Eye bucks one trend in digital cameras these days: with the increasing sensitivity of sensors, manufacturers have gone towards cramming smaller pixels into the camera, but with little improvement per pixel sensor. Sony and partner OmniVision have gone in the other direction: instead of smaller pixels, they improved the sensitivity of each sensor instead.

It may explain the 640x480x60 resolution of the PS Eye, but it provides surprising benefits. Marks tells Croal, most webcams only do 30fps, so a 60fps 640x480 stream would actually be an improvement. Additionally, the 320x240x120fps mode of the camera is too fast for the TV - most TVs are maxed out at 60fps - but not for the PS3's processing capabilities, and 120fps improves motion tracking in the camera's field of view. We expect to see this mode primarily for gesture-control video games.

Finally, because of the improve-each-pixel approach, the camera's got some impressive low-light qualities. The light given by a flat-screen LCD monitor was enough, Marks notes, to light up his face for the PS Eye - and that was the prototype hardware! (A word of warning, thus: do behave under the cover of, well, dim light: certain videos ought not to be captured at 60fps...)

Integrated to the camera is the microphone array (not just microphone, microphone array) for audio chat and voice recognition in games. As Marks tells Croal, before, only headsets could get clean voice data into a gaming console. With the mic array on the PS Eye, there's no need for a mic boom an inch from your mouth. The array is good at removing ambient noise and focusing on the player's voice (so as long as you're in front of the mic array).

So who's your daddy, PlayStation Eye? Er... based on YouTube's existence and the proper software, everyone will. Lord have mercy on atrocious cosplaying and skin-melting singing...

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