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Posted Oct 21, 2009 at 10:06PM by Mabie A. Listed in: News, Games, Inversion Tags: Namco Bandai, Saber Interactive
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Inversion - Image 1Get ready to get your worlds turned upside down as Namco Bandai announced Inversion for both the PS3 and Xbox 360 consoles. It's a "whirlwind journey complete with nonstop firefights, and a suspense-filled storyline."

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Posted Aug 15, 2007 at 06:01PM by Ceasar S. Listed in: News Tags: LucasArts, GOA, Leipzig, Saber Interactive, EA Mythic, Global Star Publishing
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Yes folks, it's just one more week to go before Leipzig runs abuzz with various entities in the game industry. The Games Convention Developer's Conference (GCDC) and Games Convention (GC) is taking a hint from this year's Game Developers' Conference, and organizers expecting to be the biggest gaming event in Europe - all by itself.

One more week to go: Leipzig Games Convention pre-event peek - Image 1 


Correspondents from The Official Weblog for GC 2007 Leipzig have stepped into the massive Exhibition Center to investigate just how big GC 2007 may be in a week. And if organizer Leipziger Messe's announcements weren't ambitious enough, publishers and developers have been busy at work to make their presence just as significant as the European-centered event.

They've identified stands from Sony (lots of them, plus a whirpool generator?), Electronic Arts, Midway, Blizzard Entertainment, Codemasters, Saber Interactive, GOA, EA Mythic, Global Star Publishing, and LucasArts, among others. There are stands in the event that have yet to be assembled, but that's subject to change in the coming days. Don't expect Nintendo to make a showing, though.

Codemasters, Global Star Publishing, GOA, EA Mythic, LucasArts, Midway

Publishers and developers at Leipzig - Image 1 Publishers and developers at Leipzig - Image 3 Publishers and developers at Leipzig - Image 2


More pictures courtesy of gc-blog.de at the full article!

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Posted Aug 14, 2007 at 01:21PM by Ryan A. Listed in: Games, Screenshots, Timeshift Tags: Sierra Entertainment, Sony, Saber Interactive, Havok
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Latest screenshots for TimeShift PS3 - Image 1Latest screenshots for TimeShift PS3 - Image 2


What we have here are 10 smoking screenshots for the PlayStation 3 build of the video game TimeShift. The game was originally announced for the PC and the Xbox 360 platforms but Sierra Entertainment and Saber Interactive eventually revealed that the time-bending shooter will also be making an appearance on Sony's black shiny console.

Speaking of time-bending, TimeShift is not just your ordinary shooter because it relies heavily on the manipulation of time in the game. Here, players can slow down, freeze, or even rewind the time line. Aside from the awe-inspiring premise, the game also comes with astounding technical features like the integration of the physics engine Havok 4.5.

Both the Xbox 360 and PC versions of TimeShift will be available on October 30. On the other hand, the relatively newly-announced PS3 version will be released this December. It was reported that those who will pre-order a copy of the game will also be getting an exclusive character playable in the multiplayer mode.

Latest screenshots for TimeShift PS3 - Image 1Latest screenshots for TimeShift PS3 - Image 2Latest screenshots for TimeShift PS3 - Image 3Latest screenshots for TimeShift PS3 - Image 4

See the other screenshots at the Full Article link!



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Posted Jul 10, 2007 at 08:40PM by Tim Y. Listed in: Videos, Games, Timeshift Tags: Sierra Entertainment, Saber Interactive, Russia, Havok, Sierra Online
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About a few months ago, Saber Interactive is a video game developer based in Saint Petersburg, Russia. They focus on first person shooter games. It released the game Will Rock in 2003, and is currently developing another game called TimeShift.">Saber Interactive's TimeShift for the PlayStation 3, Xbox 360, and PC got pulled into the proverbial wormhole for some major design revamps. Aside from several tweaks to the game's mechanics and graphics, the team was also going to integrate the Havok 4.5 physics engine, which was hoped to bring out even more of the game's potential.

Now, in case you're wondering how the title's looking in light of its overhaul (and previous trailers), we've pick up a new gameplay trailer for your viewing pleasure - and it's just in time for E3 2007.


Currently published by Sierra Entertainment, TimeShift is expected to launch this Fall. Keep an eye out in case we hear more details.



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Posted May 29, 2007 at 08:18PM by Ceasar S. Listed in: Interviews, Games, Timeshift Tags: Unreal Engine, Saber Interactive, Russia, Sierra Online
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Saber Interactive is a video game developer based in Saint Petersburg, Russia. They focus on first person shooter games. It released the game Will Rock in 2003, and is currently developing another game called TimeShift.">Saber Interactive, the guys behind the Sierra's chrono shooter for the PC, Xbox 360 and PlayStation 3, was given an entire year to patch up a game that was reportedly plagued with "seven bugs." But following a year's delay, TimeShift underwent a complete overhaul.

TimeShift gets a facelift - Image 1 


In an interview with IGN, it has been revealed that the game's visual appeal took an "up close and personal" feel, sporting immense detail and darker theme than before. But that's not all. The game also endured the trashing of four entire levels, overall character redesigns, tweaking to time control mechanics and gameplay, integration of the Havok 4.5 physics engine and a painful revamp of the entire graphics engine.

But why go through all that trouble? That's because Saber considered TimeShift's old iteration as uncompetitive in a "post-Unreal Engine 3" world. Also Saber's Kyle Peschel explained that gamers didn't quite get the "Steam Punk" bit, and believes that they've done well with the new face of TimeShift.

A few of the maps have even been made larger. Physics have been improved that an enemy's gibs won't just fly over the place, they'll flip-flop and dance around until they land. New scripting made enemies more lifelike in their mannerisms, while Saber Interactive hopes to deliver the title balanced in performance and features over all platforms.

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Posted Apr 10, 2007 at 05:13AM by Karl B. Listed in: Rumors, Games Tags: Sony, Saber Interactive, Russia, Sierra Online
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TimeShift moves to PS3? - Image 1Keep this one flagged as a rumor for now, but Worth Playing reports that the Xbox 360 title TimeShift could very well be coming to the Sony PS3 videogame console.

Apparently, Sierra showed off the "new and improved TimeShift" at a press event last night. One of the highlights of the event was a video clip of the game. The interesting thing about this is that the PS3 logo was reportedly seen in the closing credits of the clip. Sierra has yet to confirm or deny this report, though, so keep checking back here for updates.

As for the game itself, Saber Interactive is a video game developer based in Saint Petersburg, Russia. They focus on first person shooter games. It released the game Will Rock in 2003, and is currently developing another game called TimeShift.">Saber Interactive is a video game developer based in Saint Petersburg, Russia. They focus on first person shooter games. It released the game Will Rock in 2003, and is currently developing another game called TimeShift.">Saber Interactive's TimeShift is an FPS that adds a unique twist to the genre by giving main character Colonel Michael Swift the ability to control time. It's currently slated for release on both the Xbox 360 and PC.

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Posted Mar 28, 2007 at 12:04PM by Ryan A. Listed in: News Tags: Max Payne, HBO, Saber Interactive, Hudson Soft, New Jersey, GT Interactive
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Saber interactive just hired industry veteran Rick Raymo - Image 1

The independent game development studio Saber Interactive, who is responsible for video games like TimeShift and Will Rock, is happy to announce that it just hired one of the industry's veterans to head Saber's game content division. That guy is Rick Raymo and he sure has a lot under his belt.

Raymo has been working in the video game industry for 19 years now, and about 30 titles are credited under his name. Some of the more notable ones include Duke Nukem 3D projects, Blood, Shadow Warrior, Death Rally and Max Payne. The creative director also used to work with companies such as I.D.G., GT Interactive, GameSpy, Red Jade, Interactive Studio Management, and Hudson Soft. Before Rick Raymo accepted his new post at Saber, he was working with HBO Interactive Entertainment as a production executive, and was responsible for spearheading efforts to create interactive properties out of the company's internal licenses.

Saber's new guy wasn't able for comment, but the company mentioned that Rick Raymo is more than happy to join them. He will be stationed at Saber's HQ in New Jersey and from time to time, he will also be making his rounds in Saber's production studio in St. Petersburg, Russia. Most of his work will be focused on the design and production team who are working on current and upcoming next generation titles.

Welcome aboard Saber's ship Rick Raymo!

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