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It's been quite a while since we heard of I Am Alive (PS3, Xbox 360, PC),
and really, Ubisoft can't blame us if we keep asking if it's really
still alive. After all, it was first presented back in E3 of 2008, and
up until now, details have been tremendously scarce. In fact, they are
so scarce that it would have been a drought as of today had it not been
for the game's designer who posted a release window for 2011. So he says. |
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It's late, but I hope you guys would still find it useful - it's this week's PSN video content update. While it's not as high-profile as some of the previous updates, this batch has the high-octane Gone in Sixty Seconds in it, which I still think is better than the sell-out Fast and Furious franchise. And for those who missed it, the Oscars-owning Slumdog Millionaire is up, giving you the chance to see what all the hype was all about. Complete list is inside folks! |
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Well it's about time we heard more on Deus Ex 3. For those who are worrying for the third installment of the controversial series, put your minds at ease: the creators of the original game gave Deus Ex 3 their blessings. The latest issue of PC Zone reveals details on the game's story, protagonist, and gameplay. Details after the link. |
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Tom Clancy's Ghost Recon Advanced Warfighter 2 is about to be released for the PS3 on August 21, and we can't help but be excited to find out how the game will look like on Sony's shiny black console. To help appease Ghost Recon fans' curiosity, Ubisoft Paris' Lead AI Engineer Olivier Didelot talked with Kotaku about the challenges that were presented in developing a game for both Xbox 360 and PlayStation 3 simultaneously. Didelot clarified that GRAW 2 for the PS3 is not a port of the Xbox 360 version, because the game for both platforms were developed side-by-side with Ubisoft Paris and Red Storm studios working on the Xbox 360 version, and Ubisoft Paris and Shanghai developing the game on the PS3. Since PS3 hardware is different and required them to come up with ways to tackle game development, GRAW 2 for the PS3 is actually an original development. Furthermore, the differences between the Xbox 360 and PS3 prompted Ubisoft in making sure that the GRAW engine will enable cross platforming. This then allowed Ubisoft to develop the basic features of the game and optimized it according to the demands of the specific version they're dealing with. Didelot did not expound on each consoles' difference, but he explained: For an engineer, the two platforms are critically different, with different strengths and weaknesses. Moreover, we feel that there's a real difference in the philosophy behind it. The very primary differences, in the way the processors are designed & combined or the way the memory is handled make them very different challenges for engineers. Despite the differences however, the AI code is exactly the same for both consoles. Didelot said that the differences lie in how the AI code is handled by the hardware. If there were any discrepancies between the two versions, he assured that it will be invisible to the players. GRAW 2 for both systems will have teammate's AI use voice feedback to help players out in locating enemies, while enemy AI will present considerable challenges by making full use of the terrain in attacking. That certainly was a handful of useful information, straight from Ubisoft's Lead AI Engineer himself. For PS3 fans waiting for the game, why not check out the PS3 demo? Ghost Recon Advanced Warfighter 2's PS3 release is just around the corner, but it won't hurt to experience the game in advance. |
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Little is known about Ubisoft's upcoming strategy game, Tom Clancy's EndWar. All that we have so far is a few old preview videos, a TBA 2008 release date, and this new promotional World War III Internet Clip. Behold, the ambiguity:
Other things that we do know is that the title is under development by Ubisoft's Shanghai studio and that the game, as hinted by the trailer, is set in WWIII. That, and that EGM will be featuring Tom Clancy's EndWar in its June 2007 issue. The game is set to be made for "next-generation consoles," or so the reports so far say. IGN is anticipating a Wii version, as they have a section up for the game on their site when you do a search there. GameTrailers is a bit more conservative, listing the game as set for the Sony PlayStation 3 and the Microsoft Xbox 360. We'll update you when more info is made available. Stay tuned (if you're into Tom Clancy *insert title here* type games). For more info on the game, feel free to head to the official teaser site. The password is: s9p1z6. |
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Heads up Tom Clancy video game fans! Game publishing/developing giant Ubisoft today announced that the title for the latest Tom Clancy game currently under development in its Shanghai Studio. The title? Tom Clancy's EndWar. It's expected to be released some time within the fiscal year 2007-2008.
Ubisoft Chief Creative Officer Serge Hascoet mentioned that their team is really happy making the "first 100% next-generation Tom Clancy brand." The official added that people involved in the making of this title used to work on Tom Clancy's Ghost Recon, Tom Clancy's Rainbow Six Vegas, and Tom Clancy's Splinter Cell. While little is known about EndWar's storyline or gameplay, what's confirmed is that the game will be set on the battlefields of World War III. Hascoet then added helpfully: Tom Clancy's EndWar will be a marvelous addition to the already critically acclaimed library of games. A strategy game like no other, EndWar will allow gamers to lead their own armies against hundreds of others online in real global locations on the massive battlefields of World War III. Magazine Electronic Gaming Monthly (EGM) will be featuring Tom Clancy's EndWar in its June 2007 issue which will be available across North America on May 8. If you can't wait that long, the Read link below will take you to the title's teaser site. The password to enter is: s9p1z6. |
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