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Posted Oct 31, 2008 at 10:06AM by Isaac C. Listed in: News, Games Tags: Electronic Arts, Steven Spielberg, doug church, EALA
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EA: Spielberg's Game Still Alive - Image 1 Rumors have gone around that LMNO, Steven Spielberg's game in development, has kicked the bucket. Bought the farm. Checked out. Bit the dust. What have you.

Well... it's not true. The game is alive and well, pictured holding up today's newspaper.

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Posted Dec 30, 2007 at 12:25AM by Charles D. Listed in: Interviews, Brothers in Arms: Hell's Highway, Games, Borderlands Tags: Wiimote, Steven Spielberg, Dreamcast, Gearbox Software, Nunchuk
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Randy Pitchford, President and CEO of Gearbox Software - Image 1Kotaku's Brian Ashcraft recently got a hold of Randy Pitchford, Gearbox Software's head honcho, as he talked about the various games the company was planning to release across the various platforms. Pitchford looked back on the company's Brothers in Arms series, as well as their upcoming shooter Borderlands. Also, he talked about their unprecedented adaptation of the Wii port to Dreamcast's rhythm game Samba de Amigo.

Check out what else Randy Pitchford had to say after the jump!

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Posted Nov 27, 2007 at 07:19AM by Isaac C. Listed in: Games, Opinions & Analysis Tags: Golf, Steven Spielberg, vampires, Adam Sandler, Mii
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Hannibal - Image 1Big movies sell games. They may not necessarily be good games, but they sell. Some have chosen to avoid the genre altogether, choosing to stop buying video games based on movies. It spares them of potential heartache, but there are always exceptions to the rule.

Which of course begs the question: What movies have come and gone without getting themselves a video game?

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Posted Nov 12, 2007 at 02:32PM by Rio S. Listed in: Blu-Ray, News Tags: Sony, Steven Spielberg, Las Vegas, Sony Pictures, 20th Century Fox, Funimation Entertainment
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Sony BluRay logo - Image 1This week's Blu-ray releases spans a number of genres. From Ocean's Eleven (Twelve and Thirteen) to Dragon Ball Z (two Broly movies). We also see Close Encounters of Third Kind, Prison Break, and three more shorts from the Masters of Horror.

Check out the full article for the full list of releases for your Blu-ray home entertainment system for this week.

*Article originally posted Nov 12, 2007 at 07:25AM

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Posted Jul 13, 2007 at 03:26AM by Victor B. Listed in: News Tags: Blizzard, Ubisoft, Nintendo, Steven Spielberg, Take-Two Interactive
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E3 - Image 1Day 2 of the E3 Media and Business Summit seemed to be a more subdued affair compared to the events of the first day. As you guys will notice below in our daily recap, many of the news tidbits we covered for the day had more to do with the release of new assets for already announced games, along with a trickle of new information, screens and/or video for the newly announced games, such as Nintendo's Wii Fit fitness training program.

For some rather important news, you'll be able to find details on Ubisoft and Take-Two Interactive's E3 2007 briefing details, as well as look at more of the redesigned PSP in all of its slim glory. For our E3 first-look articles, you'll be able to take a gander at the first screens and info regarding Steven Spielberg's Project PQRS, as well as an exciting new dungeon addition to Blizzard's World of Warcraft: Zul'Aman. We also have tons of new screenshots and videos for everything from God of War: Chains of Olympus to Soul Calibur 4, so check our links below to savor more gaming goodness.

We're hard at work updating the site with more info so you don't miss a thing. While you wait for the latest 24/7 coverage of E3 2007, feel free to check our current coverage of day 2 of the summit, as well as our roundup of day 1. Enjoy!

Breaking News:

More images, comparison pics of the redesigned PSP
Take-Two E3 2007 Briefing details
Ubisoft E3 2007 Conference details

All the latest updates after the jump!

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Posted Jul 08, 2007 at 03:37AM by Henry L. Listed in: News, Games Tags: Wiimote, Electronic Arts, Steven Spielberg
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Steven Spielberg gives game codenames - Image 1While Steven Spielberg remains tight-lipped about his upcoming projects in the gaming industry, he's not above giving gamers a few teaser code-names. Teaming up with Electronic Arts, Spielberg has been developing at least three original titles over the past year. Recently, he gave away some hints as to the nature of his games.

First up is a game code-named PQRS, an action-puzzle-simulator that Spielberg claims would allow you to manipulate virtual blocks with the Wiimote as "if it were an extension of your hand". Tagged as a family title, this one is set to come out exclusive to the Wii and is probably the "Wii Spielberg" title hinted to come out before April of 2008.

Spielberg also mentioned a video game for the Xbox 360 and PlayStation 3 code-named LMNO. In the game, we'll be playing the part of an ex-secret agent on the run - which really isn't so original. The story becomes interesting when you add a girl with special abilities into the mix. The interactions you have with the girl will determine the nature of the abilities and how she will assist you in the game. "The challenge is, can the game have an emotional impact on players while they are actively manipulating the world?" Spielberg asks. Reportedly, their heroine comes with highly expressive facial gestures and translucent skin that lights up similar to a mood ring so the answer might be a definite: YES (or at least from this writer's point of view).

With Spielberg's talent for storytelling and creative ideas for mechanics, EA might be on to a good thing. It wouldn't hurt to set aside a few bucks for when these games come out.

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Posted Mar 06, 2007 at 12:55AM by Glen D. Listed in: News Tags: Blizzard, Electronic Arts, Steven Spielberg, Will Wright, John Riccitiello
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Probst - Image 1 Outgoing Electronic Arts (EA) CEO Larry Probst recently talked about the the turnover in the giant company's administration, the PS3's sales-price tag correlation and the phenomenal success of World of Warcraft in an interview.

Probst says that the turnover's timing couldn't be better as the console generation transition is picking up on steam and the game business community is "through choppy waters." He will be succeeded by fellow EA top cat John Riccitiello.

Asked about what he thought about the PS3's market performance thus far, he said the Sony delivered the numbers that they expected and was not surprised at all that the console which sells for close to $900 when bundled has met some considerable resistance.

However, he expressed faith that in a while, consumers will realize that the value is there since getting the PS3 also means you get a pricey Blu-ray player as a killer extra.

Probst also commended Blizzard for its work on World of Warcraft, calling the entire project "lightning in a bottle" and expressed his regret that EA didn't purchase the MMORPG titan when it was up for grabs in the free market.

Moving over to EA's own backyard, the soon to be ex-CEO praised the creative maestro Will Wright, calling the genius behind Sim City and The Sims the "Steven Spielberg" of EA. He revealed that Wright gets his way most of the time and expressed his confidence in Wright's new project Spore.

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Posted Aug 29, 2006 at 10:19AM by Anna S. Listed in: Interviews, Medal of Honor: Airborne Tags: Christmas, Steven Spielberg
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Medal of Honor: Airborne


Anyone who's played Medal of Honor: Allied Assault would tell you that the scene most etched in their memories would be the landing on Omaha Beach on D-Day, which is often compared to a scene on Steven Spielberg's Saving Private Ryan. The "in-the-plane" sequence in Medal of Honor: Airborne attempts to recapture the intense emotional rapport created by that moment between the players and the game as gravity grabs hold of you and pulls you down.

“Airborne gives us the opportunity to recapture that feeling in a different manner. I think that what the ‘in-the-plane’ sequence does emotionally is that it drives home that intensity, that claustrophobia – ‘I’m trapped in this tin can, there’s gunfire going off all around me. People are dying! The plane is shaking and I have to jump out of it, and who knows what I have to jump into.’

It really sells itself as an emotional situation. When you play the game, that feeling you get when you step forward, the guy in front of you jumps, and you pull around and put your hands on the door and look out and down – there’s nothing like it. It doesn’t need any help – like I said, it really sells itself,”
says Rick Dickson, lead game designer as he sat down with BlackHat to discuss in detail the cinematic drop.

He also mentions that players, in this level of the game, have the liberty to land anywhere in the mission area. He adds that the most fundamental rule to a level is that every surface is playable, citing that it lead to their discovery of verticality. "Because you’re coming in from a top-down approach, we found that levels became more fun the more vertical they were, versus more spread out low and flat. So we started building our levels up, and now there’s a lot of vertical engagement space, a lot of stuff that goes up two, three, four stories high. There’s a lot of streets and stuff that you can fly between.”

Whether it will succeed in its attempt we have to wait until Medal of Honor: Airborne's release either Christmas 2006 or first quarter of 2007 to find out.

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