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12 Jumps
US Air Force to buy 2,200 more PS3s
Posted Sep 08, 2008 at 10:03PM by Mabie A.
Listed in:
News,
PlayStation Network,
Games,
Opinions & Analysis
Tags:
XMB,
Tiki Games,
Kevin McCann
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Tiki Games has finally dropped their update to Novastrike. You can now enjoy the *ehem* Trophies that come along with it, along with many other new features. Check them out after the jump. |
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Posted Jun 06, 2008 at 05:07AM by Charles D.
Listed in:
News,
PlayStation Network,
Games
Tags:
Downloadable Content,
Socom,
Game Music,
PlayStation Store,
Tiki Games,
NASCAR
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Posted Mar 11, 2008 at 10:28AM by Enrico S.
Listed in:
News,
PlayStation Network,
Games
Tags:
DualShock,
ESRB,
Downloadable Content,
PlayStation Network,
Tiki Games
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When Tiki Games' Novastrike was rated
by the ESRB, we found ourselves wondering what this upcoming title has to offer gamers. Well, the developers have finally broken their silence, revealing more details about the game. To find out more, head on over to the full article by clicking on the "read more" link below. |
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Posted Feb 17, 2008 at 09:40PM by Rio S.
Listed in:
News,
PlayStation Network,
Games
Tags:
Sony,
ESRB,
Tiki Games,
IGF
Ó
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News of a new PlayStation Network video game hit the internet waves earlier. It's called NovaStrike, and it comes from the same developers who are developing the mecha RTS for the Sony PlayStation Portable Galaxy's End. Interested about the newest ESRB find? Check out the full article by clicking the link below. |
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Posted Feb 22, 2007 at 01:39PM by Chris L.
Listed in:
Games,
Opinions & Analysis
Tags:
Electronic Arts,
PS2,
PSOne,
EALA,
Tiki Games
Page 1
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Could we blame skeptics from saying that "console RTS" won't work? Real-time strategy (RTS) and its close cousin, real-time tactics (RTT), have always been the domain of the personal computer, with its mouse and keyboard. The traditional console controller is ill-suited for the rigors of battle strategy. And with some disappointing attempts to port PC RTS titles to consoles - including the early Command & Conquer titles to PSOne and StarCraft on the N64 - somehow the cry went up from both sides of the gaming world: stick to the status quo.
This is where Electronic Arts, stubborn EA, comes in. Criticized as they are for a number of gaffes in the past year (alone), we'd always held that sometimes, even they can get some things right, or at least good enough. Backing EALA's bold attempts to put RTS into console gaming (starting with The Lord of the Rings: Battle for Middle-Earth II) might be one of them. And now a bolt from the blue dev, Tiki Games, plans to craft a real-time strategy title for, among others, the handheld PSP. A crazy effort - ludicrous, even? Or is it finally time some boundaries are breached, some lines blurred? Is the core idea of real-time strategy breaking free (because there's not a star in heaven that they can't reach)? Short of beating the 360 Command & Conquer 3: Tiberium Wars out of EALA right now for a review, we try instead to deconstruct the idea behind strategy games, and see where they fit in the matrix of the gaming console. Short version of the verdict: it can, and it will - if you're willing to be as wily as Sun Tzu on a coffee high, that is. Sun Tzu says: Hence it is only the enlightened ruler and the wise general who will use the highest intelligence of the army for purposes of spying and thereby they achieve great results. Intelligence analysis of strategy gaming on consoles after the jump, Commander. |
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