5 Jumps
A look at Flo's new diner on PSN
Posted Jun 03, 2009 at 11:15PM by Glenn M.
Listed in:
News,
PlayStation Network
Tags:
Batman,
Tiger Woods,
PGA,
Sigma,
Vancouver,
PlayStation Store
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It's Day 2 of E3, and the PlayStation Store just got updated again with
the latest vids, clips, and demos from the Electronic Entertainment
Expo. This update features the second and third parts of the E3
presscon, plus a whole bunch of trailers and debut vids all waiting to
be downloaded, as well as a few other items that you might wanna take a
look at. The content, by the way, is once again all in HD. Hit the link for the complete list. |
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Posted May 26, 2009 at 03:37PM by Glenn M.
Listed in:
News,
Events
Tags:
Sonic,
Sega,
High Voltage Software,
Vancouver
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Posted May 04, 2009 at 08:46PM by Karl B.
Listed in:
News,
Games
Tags:
Capcom,
Sonic,
Sega,
Vancouver,
Twitter
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Posted Nov 18, 2008 at 07:09PM by Glenn M.
Listed in:
Events
Tags:
LucasArts,
Vancouver
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They were sold out last year, now they're gearing up for more. The Vancouver Film School is bringing the industry's biggest names together to showcase their latest work, as well as talk about their finest achievements. |
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Posted Aug 14, 2008 at 06:05AM by Karl B.
Listed in:
News,
Games,
Prototype
Tags:
Blizzard,
Activision,
Radical Entertainment,
Vancouver,
Activision Blizzard
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It looks like layoffs are the "in" thing these days. While NCSoft lost less people than rumors previously said, Radical Entertainment was not so lucky. According to the Vancouver Sun, the studio's staff has been cut roughly in half. More in the full article. |
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Posted Jun 19, 2008 at 09:39PM by Glen D.
Listed in:
News,
Games
Tags:
Electronic Arts,
PS2,
Vancouver,
John Riccitiello
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Just how rough a year was 2007 for the Need for Speed franchise? Well, things with Need for Speed ProStreet (PC, Xbox 360, PS2, PS3, Wii) got so bad that it forced EA's hand to reform the distribution of manpower in its Vancouver studios. There will be twice the staff and longer development periods to allow devs to increase quality on their projects. More in the full story up ahead. |
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Posted May 07, 2008 at 01:29PM by Glen D.
Listed in:
News,
Games,
Fight Night Round 4
Tags:
Microsoft,
Sony,
EA Sports,
Vancouver,
Chicago
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With the closure of EA Chicago, some thought that the night may have ended early for the Fight Night franchise. Not so, says EA as it announces Fight Night Round 4 for the Sony PlayStation 3 and the Microsoft Xbox 360. Along with the comprehensive list of all-time greats, the devs promise us that plenty of improvements will be added. Controversial ex-champ Mike Tyson will also return here. Details in the full article. |
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Posted Mar 20, 2007 at 10:38PM by Ceasar S.
Listed in:
News
Tags:
Ubisoft,
Electronic Arts,
Canada,
Ubisoft Montreal,
Vancouver
Ó
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While "Canuck" sounds like a cross between a cough and a hiccup (now don't hurt yourself trying to reproduce it), the second Annual Canuck Awards is more affectionately known as the Elan Awards. This new awards event held in Canada annually will honor the best artistic productions in electronics: anything and everything in games. While being just another awards ceremony to add to the countless ones coming out each year, the Elans is slated to honor any and all platform titles, including casual, arcade and mobile games. It will also honor story and concept writing in games, a dedicated Hall of Fame for games that make the cut, and even animation and voice-over productions. Everything art, they've got just the fart part (pardon our French). The awards categories will each have their own panel of five judges (no judge sits on more than one panel) to decide on the criteria for choosing the winner among qualifying nominees. Judges only qualify in the panel if they are respected minds in the industry. Other strict procedures are as follows:
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Posted Mar 15, 2007 at 03:14AM by Glen D.
Listed in:
Off Topic,
News
Tags:
Vancouver,
Washington
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The Vancouver Film School in cooperation with Evergreen events will hold a day long lecture and seminar session called "Career Discovery: Games" on March 24 in Bellevue, Washington to teach interested students the keys to getting in and making it big in the game industry.The event aims to cater to everyone who seeks the path to a career in one of the most sought-after industries in this day and age. Evergreen and VFS are pulling out all the stops to gather necessary funding in order to support even those students who cannot afford the fee for the learning experience. The VFS is committed to making things happen in order to help deserving learners get aboard the interactive entertainment business. "VFS is excited to be working with Evergreen Events and the Career Discovery group as an AAA scholarship sponsor. We're eager to support the development of the future creative minds in the video game industry," said Stephen Webster, School Director for VFS. The event aims to draw in middle-and high school students who have the genuine interest and raw drive to be in the line of work where they show passion. Registration is at US$ 25. Visit www.evergreenevent.org for all the details if you want to sign up. |
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Posted Dec 30, 2006 at 12:34AM by Mabie A.
Listed in:
Off Topic,
News
Tags:
Ubisoft,
Canada,
Vancouver
Page 1
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Last September, Ubisoft kicked off the first unique Canada-wide recruitment initiative, "Too Much Imagination", that was meant to pool in potential candidates that are interested in game development. Three months later, they have now narrowed down the search, and has come up with the winners.Mart Lume, an international graduate of the Art Institute of Vancouver bagged the game design contest, with Nicolas Yur and Guillaume Couture from Montreal taking the runners-up place. And we're pretty sure they all went home definitely feeling like winners. The prizes included Mac laptops, Ubisoft Game and Game Design book libraries, and HDTV, and iPods. You might want to check out their submitted designs over at the Ubisoft site, although as of press time, they have yet to be posted. To win the challenge, participants had to deal with 25 multiple-choice and three essay questions that will evaluate their comprehension of game-design theory, as well as their familiarity with game philosophy, and practical know-how of issues that game designers have to contend with in their daily existence. Well, that seems really tough. Kudos to the winners! |
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