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Have you ever dreamed of being able to play like football greats such as Ronaldinho, Peter Crouch, and Gennaro Gattuso? Well, developer Electronic Arts may actually be able to bring you a step closer to experiencing just that. EA has just named these very football stars to grace the covers of its FIFA Street 3 games scheduled for release in February 2008.Eager for more? Read to the full article after the jump. |
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Aiming to provide a more universal multiplayer gaming experience, Exit Games has developed a way of connecting multiple - not to mention very diverse - platforms using its new Flash Library technology. Exit Games' Neutron multiplayer platform will enable players to get connected and play with each other using their mobile phone, browser, PC, Wii or even PS3. Sounds like a good deal? Yes indeed. "Cross-platform connectivity enables our customers to build game communities that reach over three billion devices, making Neutron a much anticipated multiplayer solution for true mass market casual gaming," said Harald Behnke, Exit Games' CEO. Exit Games has an impressive track record on mobile gaming, including Penalty Cup 3D, where mobile users all over the world get connected and play World Cup over GPRS. The mobile games provider also hosts games in various Asian countries. This cross-platform multiplayer function will be featured in the Leipzig Games Convention (Hall 1, Booth 151 in case you'll be able to drop by), and you can be sure that we'll cover it for you. Until then, stay tuned! |
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Konami's Winning Eleven (Xbox 360, PSP, Nintendo DS) series has made football lovers believe that there is a good football game out there that they could enjoy playing hours with. Every release is met with excitement and enthusiasm from football/gaming aficionados. Now, the game's associate product manager, Colin Ferris, chatted with 1UP about what's next for the series, what's missing from it, and what makes it kickass. He mentions that one thing that he is proud of is their accomplishments on the Xbox 360 version. He shares that: In fact, all the screens and videos we have used for marketing the 360 version have been created using the in-game engine. There's no need to touch up the video when it looks this good....We truly did build the 360 version from the ground up. I'll repeat: this is not a port of the PS2 game. Besides amazing graphics, the next generation of consoles allows us to get more realistic in terms of physics and gameplay. In order to take full advantage of new features in coming versions for next generation, the development team felt the need to start over and not burden themselves with code designed for the last generation Ferris also shared that they have worked very hard on including the licenses for the teams that they know that their fan-base would want. Unlike FIFA, Winning Eleven Pro Evolution Soccer 2007 included all of the World Cup teams (FIFA excluded eight teams). He was also questioned about the lack of the USA National team license for a US release, which he answered by saying: As with all sports games, licensing is always difficult. In the case of soccer, you have the leagues, the teams, and the team's sponsors all to deal with. Do we get everything we want? Absolutely not, otherwise every single team in the world would be in the game. However, we are very focused on increasing the presence of North American teams in the game. Personally, the addition of Argentina in WE: Pro Evolution Soccer 2007 is one of my favorite new teams to play with. |
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Entertainment Software Association president Doug Lowenstein, in an interview with Wall Street Journal, has revealed what exactly those "major tweaks" will be - a new name, a new venue and a new date. According to him, the event will be dubbed as the E3 Media Festival starting next year, cementing thoughts that the affair will now only be joined by members of the press from various media. From last E3's groundbreaking attendance of 60,000 visitors, next year's event will have a toned-down population of around 5000 people. In fact, Lowenstein has cited that the huge number of participants is primarily the reason why all the changes are being made, saying that "some companies were frustrated because E3 was such a huge, sweeping event it became increasingly difficult to get their messages out." Instead of the traditional May affair, the next E3 (if we could still call it that) will be held on July to give publishers more time to develop their projects and to strategically bring it nearer to Christmas where most games are usually released. The event will also say goodbye to the Los Angeles Convention Center as the ESA divulged plans to use two hotels, holding press events and meetings in suites and conference rooms - there goes our booths and the booth babes along with it. As much as we want to present this news as an objective one, it's really hard not to choke out some disappointments while tackling the matter. The gamer in us conquers the inner writer/reporter as it cry for the game demos open for civilians, promos for the attendees, E3 booth babes, lost opportunities for smaller developers, and the shed "people image" of the event we used to know as E3... |
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