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Posted Dec 22, 2006 at 01:35AM by Ian C. Listed in: Off Topic, Resistance: Fall of Man Tags: Insomniac Games, chimera
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Killing Bugs


Okay, so we've told you guys about Insomniac Games' Resistance: Fall Of Man update some time ago, and we informed you that the SkeletonSkin is going to go bye-bye. Well, apparently some of you folks wanted a bit more detail on the updates, so we're making this post. But before we give you the detailed list of changes, a bit of thanks to TheGameMen for sending us a tip.

Oh, and since the list of changes (according to MyResistance.net) is a bit long, we're going to hide it, and have you guys click on Full Article to see the whole thing. Just so the blog doesn't get flooded.

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Posted Dec 16, 2006 at 02:28AM by Ian C. Listed in: News, Resistance: Fall of Man, Games Tags: chimera
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Patches are for killing bugs


Think of this post as an update to this article. Anyway, here be the details on the patch, straight from the folks from Insomniac (actually we found it on Kotaku, but the announcement is from the guys at Insomniac...) :

Hey everyone, we've been hard at work here at Insomniac on improving the game, we've decided to let you in on some of the upcoming improvements! They're coming in two forms: a server-side update for ranked games, and a downloadable client-side update. Here's some of the things we'll be changing:

Server-side (ranked game) update:

  • Map size determined by the number of players in the game
  • All maps available for ranked games
  • Score limits for team deathmatch adjusted based on the number of players in a match
  • Time limits added for all game types that were missing them
Yeah, we're cutting this here, get the rest of the updates after the Jump. Why? well you don't want a long-ass post to flood the blog right?

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Posted Oct 15, 2006 at 12:46PM by Robert S. Listed in: Interviews, Videos, Resistance: Fall of Man Tags: Japan, nathan hale, aliens, chimera, Ted Price
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Not Ted Price


Ted Price, Insomniac President, has been a very busy man lately. He's been taking charge of most of the interviews for their newest project, Resistance: Fall of Man. Last time, he was featured while giving a six-part preview, now he sits down with Play Beyond and gives them the background story and the reasons on why their game should be treated better than other FPS games out there.

In the video interview, Ted gives the game's background story and how the main character enters the picture.  Asia is overrun by the Chimera --a parasitic race-- and is taking over Britain. The U.S. sends their troops to help the Brits kick the parasites out, but is immediately wiped out save for one. Sgt. Nathan Hale survives being infected by the virus and continues on fighting with the depleted British troops. However, the game is not told from his point of view but rather from one of the soldiers. In this way, the gamer can observe how the sergeant deals with not only the external aliens he must vanquish, but also the internal demons which he must overcome. Everybody is haunted by their own demons, right?

The variety of gameplay improves thanks to the different enemy AI and unique weapons not normally seen in an FPS. Since the aliens are made up of different forms, they move and attack in different ways. For example, there are some who are team-players and like to swarm while there are those who choose to attack alone, not waiting for reinforcements.

The weapons are not the normal, garden-variety, and Army-issued ones we usually see or hear about, plus it can be combined with other weapons to build a totally different kind of firepower. All these combinations - varied enemy AI, weapon-mixing, third person point of view storytelling- will hopefully make the game more replay-friendly and very engaging.

The First Person Shooter (FPS) genre hasn't really been a hit in Japan, so most were surprised that Resistance will be coming out as a launch title for the PS3. Ted defends the genre by saying that first-person-shooters can bring a lot more to the Japanese audience in terms of story, variety, and great gameplay. He believes his game offers a lot, be it for single, multiplayer or online, compared to many others.

He talks more on how the PS3's graphics power and Blu-ray helped them in creating and developing the game. If you don't want to take our word for it, you can view the whole video on the link below. Do you think Japan will open up to more FPS games because of Resistance: Fall of Man? Why or why not? Let us know through your comments.

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Posted Sep 17, 2006 at 03:14AM by Maia L. Listed in: News, Resistance: Fall of Man, Games Tags: Insomniac Games, Sony, SCEA, chimera
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Chimera


The official website for Sony Computer Entertainment of America's (SCEA) upcoming sci-fi based FPS video game being developed by Insomniac Games has been launched. We marched on to the Resistance: Fall of Man website and it contains a timeline of important events in man's history, starting from Cuba's independence in1898 leading up to the 1938 German discovery of Russian ghost towns. Quite fitting intro for a game set in an alternate history where mankind is at the mercy of the Chimera.

We wonder what's in store for the other 36 entries in the timeline. Anyway, if you click on the game's title, it will lead you to the PlayStation 3 site where info that we already know about Resistance: Fall of Man are included. It's quite intriguing, but it'll surely make us check the site on a regular basis, until the game hits the shelves in November.

Thanks to Rashy A.A  (aka =Metallic-Force=) for the heads up.

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Posted Sep 08, 2006 at 06:21PM by Chris L. Listed in: Previews, Videos, Resistance: Fall of Man, Games Tags: EGM, chimera
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It's not exactly the scenic route through England, but EGM editor Bryan Intihar toured Insomniac Studios to get a glimpse at the development behind their PS3 shooter Resistance: Fall of Man. And along the way, they also toured Chimera-infested England in preview shots of the game in action.

In between those clips of Hale opening a can of Ranger whoop-a** on various Chimera targets, the Insomniac people give various insights on the creation and development of Resistance, including:
  • post-E3 reflections,
  • character design and plot development,
  • single and multiplayer design - hey, wait, was that a split-screen multiplayer at around five minutes into the video?
  • their opinions on other console FPS titles (we won't name any names, we'll let them do the talking)
  • (Even more split-screen multiplayer!)
  • and their confidence in the game's eventual success come release day.
A couple of warnings before you hit Play. (1) It's a long video by most standards, almost ten minutes of staring at that screen. You may want to grab a snack before starting. And (2) do watch out for language. Someone forgt to turn on the auto-bleeper.



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Posted Aug 21, 2006 at 08:48AM by Remi M. Listed in: Resistance: Fall of Man, Games Tags: nathan hale, chimera, Europe, U.S. Army
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RFoM

Just when you thought that we had run out of Resistance: Fall of Man screens to share to you, out comes six more of them. If you haven't had enough of our latest serving of the game's screenshots, well here are more of them. The game, in case you have no idea what it's about, is a sci-fi based, first-person shooter that will enable you to play as U.S. Army Ranger, Sgt. Nathan Hale.

U.S. and Britain band together in an effort to save Europe and Asia from a horrific scourge from the hands of the Chimera. In a few decades, the Chimera – a species of unknown origin has overrun Russia and all of Europe. As Nathan Hale, it's up to you to band together with what's left of humanity, and defend the world from the Chimera.

For now, we will let the game's screens speak for themselves.


RFoM - Image 1 RFoM - Image 2 RFoM - Image 3

RFoM - Image 4RFoM - Image 5



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Posted Aug 09, 2006 at 09:03AM by Remi M. Listed in: Resistance: Fall of Man, Games Tags: Insomniac Games, nathan hale, chimera, U.S. Army, World War 2
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Resistance: Fall of Man

Insomniac Games' Resistance: Fall of Man, is the kind of game that toyed around with the "what-if" concept of World War 2 not taking place. Set in 1951 Great Britain, the atrocious World War 2 was non-existent, but for some reason, the world was being overrun by a species of dubious origin named the Chimera, who have annihilated most of the world's population and were former humans themselves. The plot revolves around the last ditch effort of the US and Britain to fight the Chimera across a war-ravaged British landscape.

Now, you will be in the shoes of U.S. Army Ranger, Sgt. Nathan Hale, a man who was given the heavy task of leading whats left of humanity and defend the world from the Chimera. As we always say when we report about this game, this will be one of the PlayStation3 launch titles, so expect its release on November of this year. For now, here are more of the game's screens for your own viewing pleasure.


 Resistance: Fall of Man - Image 2 Resistance: Fall of Man - Image 3 Resistance: Fall of Man - Image 4



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Posted Jul 26, 2006 at 10:06AM by Andy L. Listed in: Previews, News, Resistance: Fall of Man, Games Tags: Insomniac Games, chimera
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Resistance


The French managed to get their hands on some magazine scans of the highly anticipated PS3 launch title Resistance: Fall of Man. In this eight image feature article, tons of information about the game is revealed. This first person shooter developed by Insomniac Games takes place in 1951 when an alien menace known as "The Chimera" invades Earth. In the article, we meet some deadly baddies, uncover the game's storyline, and even learn one of the many ways the PS3's motion sensor controller will be used.

Resistance - Image 1Resistance - Image 2Resistance - Image 3Resistance - Image 4
Resistance - Image 5Resistance - Image 6Resistance - Image 7


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Posted Jul 02, 2006 at 04:33AM by Alaric S. Listed in: Previews, Resistance: Fall of Man Tags: aliens, chimera, Europe, U.S. Army
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chimeraOne of PS3's major titles, Resistance: Fall of Man pits you against aliens who are up to no good to say the least. But unlike most sci-fi-based FPS, the war is set back in the 1950s not in the future. The U.S. and Britain have formed an alliance in a last-ditch effort to save Europe and Asia from the the Chimera – a species of unknown origin that speads a virus that converts other life forms into more Chimera.

The ghastly beasts has overrun Russia and all of Europe. As the chance of the survival of the human species dims, only you (
as U.S. Army Ranger, Sgt. Nathan Hale) stand between total annihilation and victory! No telling when the war with the Chimera will hit stores but based on this short video, looks like it's going to be bloody indeed.

View: [Resistance: Fall of Man Single Player Campaign]

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Posted May 30, 2006 at 03:30PM by KJM Listed in: Interviews, News, Resistance: Fall of Man Tags: WWII, chimera, steve ratter, Ted Price
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qewpoiuryIf the game developers at Insomniac were setting out to create an alternate history in which hostile aliens invade the Earth during World War II, they're a bit late. Science-fiction author Harry Turtledove created that scenario years ago with his "In The Balance" series.

Despite its gritty, mid-20th century appearance, this - according to Insomniac president Ted Price - was not the intention.

"When we began brainstorming on what to do for the PS3 a few years ago, we all agreed that we wanted to make a mature first-person shooter. We wanted something dark, but something that also allowed us to take advantage of our love for cool weapons and sci-fi themes," Price says. "We started out with a sci-fi concept that doesn't really resemble what Resistance: Fall of Man is now. But as more and more folks got involved with the story, characters and backgrounds it evolved into what we have today.

"The real turning point for us was when we decided to base the game on Earth in the mid 20th century. The juxtaposition of recognizable environments with monstrous creatures in an alternate history setting got many of us jazzed about what we could do with the story. From there we went nuts creating a deep backstory and we hope players will find a compelling in-game story about the Chimera's conquest of Asia and Europe."

Resistance is definitely a historical military shooter...but Price insists it is "not a WWII game."

"We didn't set out to make a WWII game with a twist," Price says.  "In Resistance: Fall of Man, we're trying to create a believable, immersive universe that feels like it really could have taken place on Earth in the 1950s. For example, we're supporting this universe with a meticulously detailed outline of watershed 20th century events leading up to July 11, 1951. We're creating our own unique fiction and didn't want to be limited by strictly human weapons or actual historic events and battles. Out of this world weapons are among the things we do best, and we wanted to take advantage of that in a non-traditional way. Not to take anything away from WWII games, but we think our approach is fresh and gives us many more options to pursue a unique direction."

Despite the premise, the developers had taken some extra trouble to make the virtual world of this game as believable as possible. "We sent one of our environment artists, Steve Ratter, to England for two weeks to take photos of several English cities featured in R:FoM," Price says. "One highlight for Steve was gaining exclusive access to a special high-security bunker that was erected during the Cold War...in other research, we contacted a Russian folklore professor at a prominent university to help us flesh out the backstory for some mysterious, savage characters in our game."

Hopeful PS3 gamers (especially those familiar with Harry Turtledove) await the release with baited breath...

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