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Okay, so we've told you guys about Insomniac Games' Resistance: Fall Of Man update some time ago, and we informed you that the SkeletonSkin is going to go bye-bye. Well, apparently some of you folks wanted a bit more detail on the updates, so we're making this post. But before we give you the detailed list of changes, a bit of thanks to TheGameMen for sending us a tip. Oh, and since the list of changes (according to MyResistance.net) is a bit long, we're going to hide it, and have you guys click on Full Article to see the whole thing. Just so the blog doesn't get flooded. |
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Think of this post as an update to this article. Anyway, here be the details on the patch, straight from the folks from Insomniac (actually we found it on Kotaku, but the announcement is from the guys at Insomniac...) : Hey everyone, we've been hard at work here at Insomniac on improving the game, we've decided to let you in on some of the upcoming improvements! They're coming in two forms: a server-side update for ranked games, and a downloadable client-side update. Here's some of the things we'll be changing:
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Ted Price, Insomniac President, has been a very busy man lately. He's been taking charge of most of the interviews for their newest project, Resistance: Fall of Man. Last time, he was featured while giving a six-part preview, now he sits down with Play Beyond and gives them the background story and the reasons on why their game should be treated better than other FPS games out there. In the video interview, Ted gives the game's background story and how the main character enters the picture. Asia is overrun by the Chimera --a parasitic race-- and is taking over Britain. The U.S. sends their troops to help the Brits kick the parasites out, but is immediately wiped out save for one. Sgt. Nathan Hale survives being infected by the virus and continues on fighting with the depleted British troops. However, the game is not told from his point of view but rather from one of the soldiers. In this way, the gamer can observe how the sergeant deals with not only the external aliens he must vanquish, but also the internal demons which he must overcome. Everybody is haunted by their own demons, right? The variety of gameplay improves thanks to the different enemy AI and unique weapons not normally seen in an FPS. Since the aliens are made up of different forms, they move and attack in different ways. For example, there are some who are team-players and like to swarm while there are those who choose to attack alone, not waiting for reinforcements. The weapons are not the normal, garden-variety, and Army-issued ones we usually see or hear about, plus it can be combined with other weapons to build a totally different kind of firepower. All these combinations - varied enemy AI, weapon-mixing, third person point of view storytelling- will hopefully make the game more replay-friendly and very engaging. The First Person Shooter (FPS) genre hasn't really been a hit in Japan, so most were surprised that Resistance will be coming out as a launch title for the PS3. Ted defends the genre by saying that first-person-shooters can bring a lot more to the Japanese audience in terms of story, variety, and great gameplay. He believes his game offers a lot, be it for single, multiplayer or online, compared to many others. He talks more on how the PS3's graphics power and Blu-ray helped them in creating and developing the game. If you don't want to take our word for it, you can view the whole video on the link below. Do you think Japan will open up to more FPS games because of Resistance: Fall of Man? Why or why not? Let us know through your comments. |
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The official website for Sony Computer Entertainment of America's (SCEA) upcoming sci-fi based FPS video game being developed by Insomniac Games has been launched. We marched on to the Resistance: Fall of Man website and it contains a timeline of important events in man's history, starting from Cuba's independence in1898 leading up to the 1938 German discovery of Russian ghost towns. Quite fitting intro for a game set in an alternate history where mankind is at the mercy of the Chimera. We wonder what's in store for the other 36 entries in the timeline. Anyway, if you click on the game's title, it will lead you to the PlayStation 3 site where info that we already know about Resistance: Fall of Man are included. It's quite intriguing, but it'll surely make us check the site on a regular basis, until the game hits the shelves in November. Thanks to Rashy A.A (aka =Metallic-Force=) for the heads up. |
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It's not exactly the scenic route through England, but EGM editor Bryan Intihar toured Insomniac Studios to get a glimpse at the development behind their PS3 shooter Resistance: Fall of Man. And along the way, they also toured Chimera-infested England in preview shots of the game in action.
In between those clips of Hale opening a can of Ranger whoop-a** on various Chimera targets, the Insomniac people give various insights on the creation and development of Resistance, including:
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Just when you thought that we had run out of Resistance: Fall of Man screens to share to you, out comes six more of them. If you haven't had enough of our latest serving of the game's screenshots, well here are more of them. The game, in case you have no idea what it's about, is a sci-fi based, first-person shooter that will enable you to play as U.S. Army Ranger, Sgt. Nathan Hale. |
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Insomniac Games' Resistance: Fall of Man, is the kind of game that toyed around with the "what-if" concept of World War 2 not taking place. Set in 1951 Great Britain, the atrocious World War 2 was non-existent, but for some reason, the world was being overrun by a species of dubious origin named the Chimera, who have annihilated most of the world's population and were former humans themselves. The plot revolves around the last ditch effort of the US and Britain to fight the Chimera across a war-ravaged British landscape. |
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The French managed to get their hands on some magazine scans of the highly anticipated PS3 launch title Resistance: Fall of Man. In this eight image feature article, tons of information about the game is revealed. This first person shooter developed by Insomniac Games takes place in 1951 when an alien menace known as "The Chimera" invades Earth. In the article, we meet some deadly baddies, uncover the game's storyline, and even learn one of the many ways the PS3's motion sensor controller will be used.
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One of PS3's major titles, Resistance: Fall of Man pits you against aliens who are up to no good to say the least. But unlike most sci-fi-based FPS, the war is set back in the 1950s not in the future. The U.S. and
Britain have formed an alliance in a last-ditch effort to save Europe and Asia
from the the Chimera – a species of
unknown origin that speads a virus that converts other life forms into
more Chimera.The ghastly beasts has overrun Russia and all of Europe. As the chance of the survival of the human species dims, only you (as U.S. Army Ranger, Sgt. Nathan Hale) stand between total annihilation and victory! No telling when the war with the Chimera will hit stores but based on this short video, looks like it's going to be bloody indeed. View: [Resistance: Fall of Man Single Player Campaign] |
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If the game developers at Insomniac were setting out to create an alternate history in which hostile aliens invade the Earth during World War II, they're a bit late. Science-fiction author Harry Turtledove created that scenario years ago with his "In The Balance" series.Despite its gritty, mid-20th century appearance, this - according to Insomniac president Ted Price - was not the intention. "When we began brainstorming on what to do for the PS3 a few years ago, we all agreed that we wanted to make a mature first-person shooter. We wanted something dark, but something that also allowed us to take advantage of our love for cool weapons and sci-fi themes," Price says. "We started out with a sci-fi concept that doesn't really resemble what Resistance: Fall of Man is now. But as more and more folks got involved with the story, characters and backgrounds it evolved into what we have today. "The real turning point for us was when we decided to base the game on Earth in the mid 20th century. The juxtaposition of recognizable environments with monstrous creatures in an alternate history setting got many of us jazzed about what we could do with the story. From there we went nuts creating a deep backstory and we hope players will find a compelling in-game story about the Chimera's conquest of Asia and Europe." Resistance is definitely a historical military shooter...but Price insists it is "not a WWII game." "We didn't set out to make a WWII game with a twist," Price says. "In Resistance: Fall of Man, we're trying to create a believable, immersive universe that feels like it really could have taken place on Earth in the 1950s. For example, we're supporting this universe with a meticulously detailed outline of watershed 20th century events leading up to July 11, 1951. We're creating our own unique fiction and didn't want to be limited by strictly human weapons or actual historic events and battles. Out of this world weapons are among the things we do best, and we wanted to take advantage of that in a non-traditional way. Not to take anything away from WWII games, but we think our approach is fresh and gives us many more options to pursue a unique direction." Despite the premise, the developers had taken some extra trouble to make the virtual world of this game as believable as possible. "We sent one of our environment artists, Steve Ratter, to England for two weeks to take photos of several English cities featured in R:FoM," Price says. "One highlight for Steve was gaining exclusive access to a special high-security bunker that was erected during the Cold War...in other research, we contacted a Russian folklore professor at a prominent university to help us flesh out the backstory for some mysterious, savage characters in our game." Hopeful PS3 gamers (especially those familiar with Harry Turtledove) await the release with baited breath... |
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One of PS3's major titles,
If the game developers at