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Posted Feb 13, 2008 at 10:01AM by Enrico S. Listed in: News, Games Tags: prototype, Silicon Knights, Denis Dyack
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Silicon Knights - Image 1Silicon Knight, the developers of the Xbox 360 exclusive Too Human, has announced that it is working on a new third person action/psychological thriller for the Xbox 360, PlayStation 3, and the PC. Expected to be released by 2010, this new video game will be funded by a project called the Video Game Prototype Initiative. For more information, head on over to the full article.

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Posted Oct 23, 2007 at 10:31AM by Sally B. Listed in: Opinions & Analysis Tags: Silicon Knights, Denis Dyack, Official Xbox Magazine
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Denis Dyack of Silicon Knights - Image 1After Electronic Art's prediction of one standard gaming platform within the next 15 years, Silicon Knights' Denis Dyack believes that not only will the standardized console happen within 15 years, it will be inevitable. "It will happen," said Dyack in an interview with Official Xbox Magazine.

He explains that the standardized console will be brought about not by console wars but because of a phenomenon he coined as "performance oversupply", where all major consoles have already fulfilled their purpose of providing a competent gaming platform so well that the gaming market is suffering a split condition.

Split condition? In Dyack's terms, the gaming market is currently split due to the fact that third-party game developers are having a hard time choosing which platform to develop games for. Conversely, first-party manufacturers are also having a hard time perfecting their software AND their hardware in order to get more third-party developers to make games for them.

The result? Dyack said:

Despite all this, it's still not enough. The economics of the proprietary models seem to point toward spending more money and receiving fewer returns with each generation, with no clear winner.


A consortium of game makers will push through with the idea of a standard console, said Dyack, which would lead to a price drop benefiting consumers as well as an increase in quality. Third-party developers may also benefit the most in the "one console to rule them all" scenario, as it will mean 100% market penetration.

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Posted Aug 21, 2007 at 09:00PM by Nicolo S. Listed in: Interviews, Opinions & Analysis Tags: GameCube, Sony, Leipzig, Silicon Knights, Denis Dyack, GCDC
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PS360 controller? - Image 1Too Human was originally developed for Sony's PlayStation back in 1999 as an action game that spans five discs, before a partnership with Nintendo made Silicon Knights work on it for the GameCube instead. 

After a few more years of disappearance, a series of events led SK to the hands of Microsoft to make the game on Xbox 360. Not until recently did the game resurface - the release date still an uncertainty - but we can be sure of one thing: head honcho Denis Dyack knows his console history.

Dyack talked about "one console future" during GCDC 2007 in Leipzig, saying consoles are heading towards commoditization and differences between these gaming machines will become less important. In an interview with GameSpy, he went deeper on his thoughts about improving technology and how the next generation can actually be void of console wars.

"I think that as technologies continue to advance, the advances are becoming so strong that they diminish the differences between each console with each generation," Dyack said. He compared the PlayStation to Nintendo 64, both introducing 3D graphics to households. For him, the difference is getting so small that we will come to a point where there won't be discrimination of any platforms.

Like we play DVDs on any DVD player, he sees the possibility of every game being playable on any platform. No exclusives. "Everyone's been saying for the longest time that 'it's all about the games.' If it's really all about the games, then the games will start to dominate, and the value of the hardware will become less and less important," he said.

All these may sound convenient, but he found a lot of bad from "commoditizing" in the gaming industry. "Commoditization is a very bad thing, because the ultimate result of it is slavery," he said.

It won't be surprising if many find his speculations farfetched, but Dyack is quite confident with his words. He was able to say, with confidence, that "predicting the future is hard." He continued, "But one of the things about technology and commoditization is that it's guaranteed to happen one hundred percent."

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Posted Aug 20, 2007 at 07:43PM by Glen D. Listed in: News, Opinions & Analysis Tags: Sony, Silicon Knights, Denis Dyack
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One console to rule them all... One console to find them... - Image 1


Silicon Knights President Denis Dyack, who also produces upcoming Xbox 360 biggie Too Human, spoke in the build-up to Game Convention 2007 and predicted that a "one console future" is possible as early as the next game generation.

By one console future, he meant that there should come a time when consoles will not be divided into separate platforms, but rather standardized under one spec set and will be universally compatible with all games developed.

To drive home the point, Dyack used historical trends as his basis. He said that all forms of technology have ultimately come together to create one standard that defies specifications and features.

"Hardware differences will not only become less important, but lose their value altogether," predicts Dyack. "Just like a DVD or a camera, everybody would know what those [standardized console] specs are. It's guaranteed your game is going to work."

However, he made it clear that PC gaming will remain distinct in the foreseeable future. He says that unlike consoles, PC specs change rapidly, and that's a factor that won't be addressed by standardization.

So, will we see a Sony Wii 360 or something like that in this lifetime? Maybe. Will it be good or bad for us? What do you think? Post your comments below and let's talk about it.

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Posted Apr 30, 2007 at 06:56PM by Glen D. Listed in: Opinions & Analysis Tags: Hollywood, Silicon Knights, Denis Dyack
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silicon knights - Image 1Game publishers are better off changing their market strategies and adopting something straight out of Hollywood instead of bleeding dollars by the buckets, says Silicon Knights boss Denis Dyack.

In an interview, Dyack described contemporary marketing practices in the gaming business as wasteful and flawed. He particularly pointed to the fact that companies put an enormous amount of pressure on themselves to have their developers create demos for an exhibition, then bum-rush titles so that the marketing money spent to hype the game won't be put to waste.

"I don't think we should start doing press on a game until it's finished," says Dyack as he suggested that like films, the approach taken could be to wait for the game to be finished so that all the creative refinements can be made, then allocate a marketing period so that everything comes out smoothly. That way, games come out with a lot of quality, marketing money is made good use of and sales are set at an optimum level.

Instead of showing rough code to the media early on, Dyack suggested that the approach taken by the Too Human developers be made the poster boy of marketing tactics. He says that the strategy adopted is film-like, functional and reliable.

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Posted Dec 05, 2006 at 02:45AM by Ryan A. Listed in: Rumors, Games Tags: Microsoft, GameCube, PSOne, Silicon Knights, Denis Dyack
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Eternal DarknessIt seems that developer Silicon Knights has a way of hyping up their titles. Who could ever forget Eternal Darkness? The psychological/horror videogame was originally slated for Nintendo 64 but eventually ended up in GameCube. They did it once more with Too Human. Again, it's supposed to be for PSOne then for GameCube, but it became an X360 exclusive in the end.

See the pattern? Anyway, outspoken director Denis Dyack is starting mind games once more as he re-opens the dark universe of Eternal Darkness and shoves it in the mouth of next generation. According to him:

I am most often asked if we have sequels in mind for Eternal Darkness. The answer is absolutely yes. When creating an original game we start by conceptualizing an entire universe. Once the universe is conceptualized we then tell a story within that world.


But before you guys get over excited, take note that this could be under Silicon Knights' WIP files for a long time. In case you've forgotten, Too Human is just the first installment of a trilogy. Despite that, Dyack mentioned that two titles are actually connected to each other. He shared:

After creating numerous worlds over the years, developing a trilogy is just a natural progression in our game making process. Eternal Darkness and Too Human all fall under the same umbrella of universes that we created. We have many stories to tell within these worlds so this time around we felt it was time to tell more than just one.


So, does this mean that Eternal Darkness would be a Microsoft exclusive as well? The director, unfortunately, wouldn't say. But it is sure good to know that a title with such caliber will soon be gracing the walls of next-gen.

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Posted Aug 27, 2006 at 06:07PM by Victor B. Listed in: Opinions & Analysis Tags: Jack Thompson, Take-Two Interactive, Hot Coffee mod, Silicon Knights, Denis Dyack
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Censorship - copyright of Eric Drooker (drooker.com)


More than a year after the events of the Grand Theft Auto: San Andreas' Hot Coffee scandal, game developers are still reeling from the effects the scandal's had on games in general. According to an MTV article, one of the long-term effects that have come about as a result has been the killing of creativity.

In addition to fears of getting sued, game developers have also had to endure protests and public demonstrations, as well as a tightening of censorship worldwide. The most prominent example of anti-game sentiment probably lies in the will of Jack Thompson, who has not only sued companies and tried to coerce its shareholders, but also appeared on variety of shows to pursue his agenda.

On the protest side, the Peaceaholics recently protested in front of Take-Two's New York office in preparation for the release of Bully, which some seem to think will be a schoolyard GTA. Lastly, censorship has been somewhat more pronounced, and developers have now begun to go the extra mile in filtering their games to pass scrutiny. As Denis Dyack, head of Silicon Knights, mentions, "We've seen signs that creativity in our industry is being chilled as a result of last year's political and media attention."

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