Posted Aug 22, 2008 at 07:27PM by Mabie A. Listed in: News Tags: Sony, Valve Corporation, Gabe Newell, Doug Lombardi
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Valve Corporation: poked themselves in the eye, eh? - Image 1We all know how Valve doesn't dig Sony's PlayStation 3. We've all heard Gabe Newell bash the console public on more than one occasion, after all. But what's this going on? Valve Corporation is having a change of heart? No less than Doug Lombardi confirms as much.

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Posted Jun 28, 2008 at 05:56PM by Glen D. Listed in: Half-Life 2, News, Games Tags: Gabe Newell, Counter-Strike, The Orange Box, Doug Lombardi
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Left 4 Dead - Image 1We all know that Valve's Half-Life 2: Episode 2 kicked some serious booty last year, and it's still among today's favorites because of its superior gameplay. The only downside in this scenario is that fans are asking for more, and they've started looking at E3 2008 as the possible birthplace of the next episode. Valve says "not yet", but they've got another thing for itchy trigger fingers. More after the jump.

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Posted Jan 01, 2008 at 08:52AM by Sally B. Listed in: Half-Life 2, Rumors, Games, Team Fortress 2, Portal Tags: Electronic Arts, Gabe Newell, The Orange Box
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The Orange Box - Image 1 A fan of Valve Software's The Orange Box expressed his disappointment about what he believes as a sub-par PS3 version of the game, posting it in a well-written open letter addressed to Valve Software. A Valve employee replied to the letter, saying that he hopes that they will fix the issues in the future. Is this a confirmation of a future patch or does Valve still believe that the PS3 is "a waste of time?" More details in the full article.

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Posted Dec 24, 2007 at 11:50PM by Ryan C. Listed in: Half-Life 2, News, Games, Team Fortress 2, Portal Tags: Gabe Newell, The Orange Box
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Steam - Image 1If you've hummed to the tune of Still Alive one too many times, or fantasized going into war with the invigorating sounds of Team Fortress 2 (Xbox 360, PC, PS3), then you might want to consider buying the original soundtrack of The Orange Box.

This disc full of unique audio goodness can be yours for the paltry sum of US$ 9.95. Check out the newly-released product in the full article.

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Posted Oct 21, 2007 at 10:51AM by Sally B. Listed in: Interviews, Opinions & Analysis Tags: Sony, SCEA, Jack Tretton, Gabe Newell, N'Gai Croal
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Jack Tretton, CEO of Sony Computer Entertainment of America - Image 1Many followers of gaming news probably know how some developers - like Valve's Gabe Newell - are complaining about how difficult it is to create games for Sony's PlayStation 3, with some even going so far as to say that developing for the PlayStation 3 is a waste of time.


Reacting to this, Sony Computer Entertainment of America's (SCEA) CEO Jack Tretton talked about the general air of dissatisfaction currently surrounding the PS3 with Level Up's N'Gai Croal.


Tretton said that the general complaint that the PlayStation 3 is hard to develop for has been already said about the PlayStation and the PlayStation 2, but both systems later proved to be console winners in the long run.


He also commented that while there were other consoles that were easy to develop for, those other consoles didn't prove to have the same "staying power" as the previous PlayStation incarnations. He continues:


If it's put in a perspective of ten years, the first 8-10 months is taken relative to getting out the gate quickly and potentially fizzling out in less than ten years. That's certainly never been our intention. We sacrificed short-term challenges for long-term wins.


Check out the entire interview in the Read link!

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Posted Oct 12, 2007 at 05:37PM by Glen D. Listed in: Opinions & Analysis Tags: Sony, Gabe Newell, SPE, The Orange Box
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PS3 - Image 1It's no secret that Valve's Gabe Newell has had his issues in the past with Sony's PlayStation 3 game console. In a recent interview with Edge Magazine, the respected developer didn't hold back on his comments for the system again, saying that Sony should go for a do-over of their high-end machine.

"I think PS3 is a waste of everybody's time", says Newell. He also tackled the idea of the Sony PS3 being "future-proof", remarking that investment on the Cell Processor and the SPE yields no real long-term benefits. "There's nothing there that you're going to apply to anything else", he reasons.

"You're not going to gain anything except a hatred of the architecture they've created," confides Newell. "I don't think they're going to make money off their box. I don't think it's a good solution."

Still, Newell says that even if it can be tough to develop for the Sony PS3, Valve will go on with game projects on the platform. The Orange Box will still launch on it as scheduled. He even commended Electronic Arts for putting together a team for the job that has people with lots of experience with the PS3 architecture.

"I think the people who have The Orange Box on the PS3 are going to be happy with their game experience," concludes Newell.

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Posted Aug 28, 2007 at 05:41PM by Ceasar S. Listed in: News Tags: Electronic Arts, Valve Corporation, Gabe Newell
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Valve Software to stick with Electonic Arts - Image 1


Given the sporadic negative impression on publisher Electronic Arts, it might be a surprise to some that game developers would remain under its wings. But Valve Software, oft advocates of the PC gaming platform, has developed a good relationship with the international publisher and will stick with Electronic Arts even after The Orange Box (Xbox 360, PlayStation 3, Windows PC over DVD) finally ships.

"Everybody always tells us what a horrible monster EA is supposed to be and we keep waiting for the hair to sprout out and the fangs to grow," said Gabe Newell of Valve Corporation. Valve and Turtle Rock Studios' Left 4 Dead (Xbox 360, Windows PC over DVD), offered back in QuakeCon 07, will also be published by EA.

"We've had a great relationship with them so far, and bringing more titles to that like Left 4 Dead seems to be a natural consequence of that," he added. Whether or not another Left 4 Dead demonstration will be offered freely is definitely in Valve's hands, but they'd like to think there's a good chance it would happen again. Newell told Eurogamer:

What we're finding is any time that we remind ourselves that we're in collaboration with the community, we benefit, whether it's guest passes to help introduce new people to our franchises, or free weekends or whatever, it's easily the best way we have of getting people to be excited about the games that we have, so we're going to pull out all the stops with Left 4 Dead.



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Posted Aug 25, 2007 at 02:19PM by Sally B. Listed in: Half-Life 2, Games, Opinions & Analysis Tags: Microsoft, Sony, Ring of Death, Gabe Newell
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Half-Life 2 - Image 1Developing a single game for three consoles helps in increasing awareness of the pros and cons of each platforms, and Valve's Gabe Newell of Half Life 2: Orange Box (for the PC, PS3, Xbox 360) is no exception.

Newell has beef against all the three consoles that he worked on for the great-looking Half Life 2 installment, and even his preferred platform, the PC, is not spared. Games for Windows Live is one of his pet peeves towards Microsoft, saying that the software mogul still continues to neglect gaming on PC despite the innovations Vista had presented. "I don't even know what it is," said Newell about Games for Windows Live.

He does acknowledge that Microsoft is still way over its head with its current Red Ring of Death issues, which he supposed is the reason why there is a lack of marketing for the PC at the moment. Nevertheless, he prefers developing games for the PC than any other platform. "It's a great platform. The Internet capabilities are much more mature and the graphics you find on consoles are essentially derivative of the PC and sales on the PC are great."

On the other hand, Newell didn't have a more enjoyable experience with developing a game for the PS3, saying that Sony's console was not developer-friendly. He supposed that Sony didn't get enough developer input before putting out their console in the market, and that certain flaw hampered the PS3's hardware potential despite the powerful Cell Processors.

Despite the flaws of each console, Valve's Half Life 2: Orange Box will be out for the PC, PS3, and Xbox 360 in October. Stay tuned for more updates!

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Posted May 22, 2007 at 04:59PM by Chris L. Listed in: Interviews, Half-Life 2, Games Tags: Valve Corporation, Gabe Newell
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After all the crap Valve put me though, I better be getting my own game! - Image 1 


She may be too much to be contented remaining in the shadows of Freeman; Valve's Gabe Newell revealed to IGN that they might be thinking about a Half-Life spin-off revolving around Half-Life 2 (PS3, PC, Xbox 360) sidekick Alyx Vance. And Dog.

We'd like to do games that are about Alyx. We'd like to do games that are about Dog. I don't think we've made this decision that it's always going to be you playing Gordon in the first-person with Alyx as a companion...


Obviously having Alyx as the player character breaks the "silent protagonist" mold of Half-Life - unless Valve mutes her, of course - but it does allow the devs to explore other parts of the Half-Life universe. A lot of the Half-Life universe. Like, what the heck really happened in that Seven-Hour War?

Of course, this might still be in the future; Valve's just begun with Episode Three after all.

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Posted May 21, 2007 at 09:32AM by Karl B. Listed in: Interviews Tags: Electronic Arts, Valve Corporation, Gabe Newell
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Gabe Newell - Image 1A company without managers might sound pretty chaotic, but according to Valve Corporation co-founder and managing director Gabe Newell, it works like a charm for his company.

"Titles are not particularly helpful to us in terms of getting people to be more successful," said Newell in a recent interview with GamesIndustry.biz. "People change roles a lot inside of the company."

The same interview also touches on Valve's distribution deal with Electronic Arts. Although some people might have seen the deal as a prelude to something bigger like acquisition, Newell says that Valve would rather remain independent.

"I think something that contributes to our ability to be successful is that we don't have external financing on our projects," said Newell. "There's no venture capitalists breathing down our neck, and I think that helps us make decisions that are more focused on what customers will like than what a third party has an opinion about."

And what about customer feedback? "It's hugely valuable to us how articulate and thoughtful the community is, because any game developer is going to benefit enormously from paying attention to what people have to say," said Newell. "You read the reviews and you pay attention and it's going to help you understand what you're doing right and what you need to work harder at."

For the full interview, click on the read link below.

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