Posted Apr 25, 2008 at 01:24PM by Isaac C. Listed in: Previews, Grand Theft Auto 4, Games Tags: GPS, DRM, Take-Two Interactive, PlayStation Network, Rockstar North
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Thumb - Image 1Grand Theft Auto IV will be arriving in only a few short days so you better get yourselves prepared. Are you sure you can keep up with Niko Bellic? Here's some brain food from us to you: Everything you need to know about Rockstar's upcoming GTA game. Head over to the full article for the second of our two-part feature on Grand Theft Auto IV, where we talk about the game's combat system, missions, multiplayer modes, and more!

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Posted Mar 25, 2008 at 08:37AM by Isaac C. Listed in: Interviews, News Tags: GPS, Sony, Europe, PS2, John Koller, Remote Play
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Sony PlayStation Portable: focus on games with franchise umbrellas - Image 1Did you know that yesterday, the PSP celebrated its third year out in the US? What's in store for the handheld's future now? Quite a lot,  including services that fans have been clamoring for for a while now, such as more Remote Play with the PS3, a video download service, and more. Check out the full article to find out what else is in store for the PSP in the future.

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Posted Mar 14, 2008 at 02:51PM by Enrico S. Listed in: News, Grand Theft Auto 4, Games, Scans Tags: PlayStation Magazine, Microsoft, GPS, Sony, Rockstar North
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GTA 4 icon - Image 1If you wanted to find out more about Grand Theft Auto 4's (Microsoft Xbox 360, Sony's PlayStation 3) multiplayer mode, then you're in luck. Some scans from the Spanish version of the PlayStation Magazine has revealed a lot of information about this feature that fans of the series may want to know about. Head on over to the full article.

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Posted Mar 11, 2008 at 10:07AM by Isaac C. Listed in: Accessories, Rumors Tags: Bluetooth, GPS, Sony, Skype, headset
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Sony accessories coming? Details on PS3 Headset, PSP GPS, more - Image 1If this turns out to be legit, it's fun times out there for Sony gamers. A leaked Power Point Presentation has revealed upcoming accessories for both the PSP and the PlayStation 3. The list is pretty sweet, including a Skype Headset Kit and GPS tracker for the PSP, and a Bluetooth Headset for the PS3. Read about the (still unconfirmed) official Sony accessories in the full article.

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Posted Feb 21, 2008 at 02:47AM by Jay P. Listed in: Interviews, Alone in the Dark, Games Tags: Atari, GPS, PS2, OXM
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Interview: Alone In The Dark to reclaim its title back - Image 1With all the survival horror games out in the market, Alone in the Dark producer Nour Polloni was able to state that the game will be able to reclaim its title as the best horror game through its unique gameplay, ability to build tension, and its graphics. Find out more on the interview after the article.

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Posted Jan 24, 2008 at 01:23AM by Tim Y. Listed in: News, Grand Theft Auto 4, Games Tags: GPS, Take-Two Interactive
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Grand Theft Auto IV: New features detailed in Rockstar dem - Image 1Wondering what sort of innovations (aside from the stunning visuals) Take-Two Interactive has lined up for us when they finally release Grand Theft Auto 4 for the PlayStation 3 and Xbox 360?

The devs have recently featured a demo for this upcoming title, revealing some new features we imagine you guys would like to know. They're listed in the the full article.

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Posted Jan 12, 2008 at 04:02AM by Charles D. Listed in: News, Games, Events Tags: Dashboard, GPS, Konami, Sony, Skype, CES
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2008 International Consumer Electronics Show logo - Image 1If you missed going to the recent 2008 International Consumer Electronics Show, then here's a chance for you to catch up on some of the great events that happened during the show. Jeff Rubenstein, Social Media Manager on the PlayStation Blog, was kind enough to compile these questions and answer the many queries brought up by the PlayStation fans.

Read more in the full article after the jump!

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Posted Jul 25, 2007 at 05:27PM by Nicolo S. Listed in: Previews, News, Grand Theft Auto 4, Games, Screenshots Tags: GPS, Rockstar North
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Grand Theft Auto IV screen - Image 1 


Here's something you've been itching for: new details straight from IGN's preview of Grand Theft Auto IV (Xbox 360, PS3). From what we've been hearing, GTA IV isn't just all about hype - looks like Rockstar will really deliver a phenomenon as promised.

Some of the info listed have been revealed before, but we're sure that a snippet or two will catch your interest. Summing up IGN's report, here is what's hot with GTA IV:
  • Star Junction, Rockstar's version of Times Square, is very lively. Pedestrians are more realistic, performing various activities like smoking, reading, eating, or dialing phones while not paying attention.
  • Cabs can take you anywhere, call them anytime by whistling.
  • Every street has a name.
  • Internet can be accessed from any working computer. Browse various sites, use online dating services, and even send resumes online.
  • After sending a resume, it normally takes some time before getting a response (must be one of the time specific missions Rockstar was talking about).
  • Missions will require some investigative elements.
  • Shooting people is more realistic, matching the game's look.
  • Cops have a circular area of given radius depending on the severity of the crime, must get outside radius to remove wanted stars.
More after the jump!

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Posted May 16, 2007 at 04:58PM by Glen D. Listed in: News, Grand Theft Auto 4, Games Tags: Germany, Microsoft, GPS, Sony, Dan Houser
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GTA IV - Image 1A few months before it starts wreaking havoc on the Microsoft Xbox 360 and the Sony PlayStation 3,Grand Theft Auto IV details have already begun circulating throughout the gaming community. We already know quite a lot, but GamePro Germany has a little bit more to add. Check these out and see if any of these details ring a bell:

1. Multiple animations when breaking into cars- Rather than the usual punch-and-throw animation, Rockstar says that there will be several more realistic scenes witnessed when Niko tries to hop aboard a vehicle he intends to steal. This includes breaking the window open with an elbow shot and looking to check for potential witnesses while he hotwires a car.

2. Less unrealistic gameplay bells and whistles- Developers say that unrealistic markers and arrows will be minimized and other in-game devices will be employed to give direction to players. Do we smell GPS here?

3. Every street will have a name- Developers are still deliberating on the prospect of whether or not they should give every street a name which will be displayed onscreen when you enter it. Another issue which we already know of is still undecided: Whether or not the city will be fully accessible from the beginning or not.

4. Xbox 360 vs PS3- Dan Houser of Rockstar says that the idea is to not have any hint of bias towards any of the platforms. He says there won't be any differences between the versions for each console.

5. Downloadable extras- Rockstar reveals that there will be some freebies, but there will be some things you have to pay for too.

We certainly like what we're hearing and from the looks of it, we may have a more realistic crime spree than ever. We've already seen the screens, so we know it'll look good. The only thing left to find out is that if Niko and his city stacks up to his older brothers from consoles past.

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Posted Apr 22, 2007 at 05:50PM by Chris L. Listed in: Games, Opinions & Analysis, Tom Clancy's Ghost Recon Advanced Warfighter 2 Tags: GPS, GRAW, Popular Mechanics
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The real vs. the surreal: how Land Warrior stacks up to Ghost Recon - Image 1Popular Mechanics asks that question: how does the technology used by Capt. Mitchell and his Ghosts stack up to that used by the Army today?

Okay, Ghost Recon Advanced Warfighter 2 is a (Xbox 360, PS3, PC, PSP) game, so there are compromises made so that it can be played by someone who hasn't gone through boot camp or Ranger School or its equivalents. Still, with the Tom Clancy prefix as a hallmark for researched (and at least plausible) realism, PopMech wanted the comparison.

The closest equivalent and real-world inspiration to CrossCom 2.0 and the rest of the Ghosts' combat system is the US Army Land Warrior System, a similar integration of high tech and hot lead. Of course, the plausible-fictional tech of 2013 is most certainly a (fictional) step forward from the still-being-evaluated tech of 2007, but there are drawbacks that bite into their tactical utility. For example:
  • While CrossCom's ability to keep track of friendly assets is real-time, Land Warrior's equivalent GPS tracking was found to have a lag time "of at least a minute." It's better used as a strategic tool to help in the deployment of large forces in conventional warfare, than at the squad-level urban combat as in GRAW2.
  • Land Warrior literally is a load on a grunt's shoulders: that plus the soldier's basic load equals eighty pounds to heft - and it affects his movement. Ghost tech certainly didn't feel that heavy to Capt. Mitchell.
  • PopMech suggests it's going to take a massive leap in real-world AI for a computer to tell the difference between a neutral and a bad guy, and superimpose a red "Shoot Me" diamond on the bad guy, as it's done in GRAW2.
To be fair - and not fair as in "the tech will get smaller and lighter, the AI will become smarter" that PopMech used - GRAW was deigned to be playable, so even if it draws its inspiration from real-world equivalents like Land Warrior, because it's still a game, accessibility and fun factor are still priorities over "unflinching realism". On the other hand, PopMech's suggestion that

it's time for a game where military planners make mistakes, high-tech gear falls short in the field, and warfare feels as visceral, as uncertain and as terrifying as it always has been


might not be too bad either. The high-tech really is ultimately meant to make the soldier's job easier (or at least more survivable). It would be interesting (if not pants-wetting harrowing) to see a GRAW where the tech ultimately fails you in the middle of a firefight.

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