Posted Aug 15, 2008 at 09:23PM by Ceasar S.
Listed in:
News,
Hacks and Exploits
Tags:
ISO,
FreePlay,
Exploit,
Hackers,
Dark AleX,
Mathieulh
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This we credit to QJ.NET Forums moderator FreePlay for pointing out while I drowned in DirectX dreams. It appears that Alek and Mathieulh, reputable personalities of the PSP homebrew scene, have figured out how backup games can be run on the PlayStation 3. And since the new development restarted the whispers of PS3 ISO loaders and what-have-yous five hours ago, moderator FreePlay managed to figure out how it could be accomplished. |
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Posted Mar 09, 2008 at 07:03AM by Gino D.
Listed in:
News
Tags:
Microsoft,
Jack Thompson,
patent,
Hackers,
SIXAXIS,
PlayStation Network
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Time to grab your trusty QuickPeek walking stick, because there's lots and lots of catching up to do. The gaming industry's taken the high road, and that's our cue to help you guys out. Time for the weekly roll call of the hottest items that dropped in during the past seven days! It's one heck of a landslide, folks! |
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Posted Feb 03, 2008 at 05:41PM by Ceasar S.
Listed in:
News,
Hacks and Exploits
Tags:
XMB,
Hex,
Exploit,
Hackers,
iPhone,
TIFF
Ó
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Not long after Segher and Brushing demonstrated a savegame exploit on the Nintendo Wii, Team ICE came forward with an exploit of their own for the Sony PlayStation 3. Yet again it involves a .TIFF (Tagged Image File Format) file, but this time it invokes a specific error in the heap data area of Sony's next generation console. More information at the full story. |
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Posted Nov 18, 2007 at 09:23PM by Rio S.
Listed in:
Blu-Ray
Tags:
Sony,
Buena Vista,
Hackers,
New Line Cinema,
20th Century Fox
Ó
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Check out the full article for the complete list of Blu-ray releases. |
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Posted Oct 29, 2007 at 02:40PM by Isaac C.
Listed in:
News
Tags:
Microsoft,
China,
piracy,
Hackers
Ó
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Frank Yu, former Casual Games Producer for Microsoft in China, recently gave a report on the state of piracy in China following the Hong Kong raid where authorities seized 10,000 mod chips for Nintendo consoles. The last major news of piracy in China was last year; at that time it was for the Xbox 360.Remember our report about Xbox 360 and Wii piracy in the Philippines? Turns out piracy is popular for both the Xbox 360 and the Wii in China as well. According to Yu though, there isn't much demand for the PlayStation 3 so there's no modding or any distribution of pirated games in China that he is aware of and he doesn't even mention the PSP, which is a popular victim in many other areas. The Nintendo DS isn't spared however, as the Supercard (R4 card) is being sold in China. Yu states that the Japanese Wii is a more popular candidate for modding since the US Wii has more protection. Modded Wiis can still download firmware although some of the more recent games, like Metroid Prime 3: Corruption won't work (although Yu believes this won't be true for long). As for the Xbox 360, piracy is still very much active and rampant in the country. While Xbox 360 consoles in China will still be shut out of Xbox Live when MS detects that the console is modded, Yu has heard of a rumor that talks of a mod chip you can switch on and off. One just has to turn it off to log on to Xbox Live. Hacking and modding is rampant but also incredible efficient - so much that the "folks at MS are always impressed by the speed and workaround that hackers and modders do to the motherboard." Hacking in China is also popular with foreigners, who aren't strangers with hacking shops at all. |
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Posted Jun 12, 2007 at 04:06PM by Nicolo S.
Listed in:
News
Tags:
Sony,
Hackers,
Dave Karakker
Ó
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Hackers have finally found their way through the PS3's front defenses - firmware versions 1.10 and 1.11 can now be allowed to boot game copies, but they won't play just yet. Homebrews are currently out of the scene too, which basically means tinkering with your unit right now will only break warranty. However, Sony was quick on the trigger, immediately giving their word after the news broke out. Spokesperson Dave Karakker told Games Industry: Unfortunately, hackers will try to exploit any hardware system software. The best we can do as a company is to make our security that much stronger and aggressively pursue legal action against anyone caught trying to use an exploit in an illegal manner. |
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Posted Apr 05, 2007 at 01:06PM by Enrico S.
Listed in:
Off Topic
Tags:
Microsoft,
Hackers
Ó
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Microsoft recently admitted to being a victim of hacking through social engineering. Social engineering is defined as "a collection of techniques used to manipulate people into performing actions or divulging confidential information" (Wikipedia). The company's phone support staff released the account details of some Xbox Live users to some callers. As a result, some users were charged with purchases they did not make.Security experts from Australia believe that this is not an isolated case. Gamers are being warned that they are one of the new high profile targets this year. MacLeonard Starkey, a security analyst for Australia's Computer Emergency Response Team (Auscert), said, "I haven't seen [sic] any malicious code that is specifically designed to run on a PlayStation 3 or an Xbox but I would expect (it) is not very far away at all." He further elaborated on this, citing the attacks on MMORPG gamers. "We're seeing an awful lot of malicious code that will specifically target online games for the purposes of capturing user names and passwords." He stressed the financial ramifications of the incidents saying that these "thieves" can log in and steal the items collected by the players over a course of time. "There's actually some pretty good money in that," he added. However, not everyone sees the threat as inherently malicious. The director of product management at security software maker CA 1, Stefana Muller, believes that the attacks on gaming payment systems and less damaging "proof-of-concept" hacks will be done to show off a hackers proficiency than for monetary gain. She gave her take on the matter. "I think it's going to be an 'I did it' kind of target, 'I got to exploit this gaming console'. It's obvious that once a new thing comes out, if it's cool, it will be exploited." |
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Posted Feb 04, 2007 at 04:34AM by Victor B.
Listed in:
Rumors,
Videos,
Hacks and Exploits
Tags:
YouTube,
Hackers
Ó
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We're not sure if this is real, but if you experienced homebrewers and hackers out in internet land know what to make of this, we'd certainly like your opinion. There is now a video circulating of what looks like a PS3 ISO loader known as Ferrox v1.0.
Now, if this video is to be believed, it's running Ridge Racer 7without any problems. Strangely enough, this doesn't actually look like the Paradox thing being beta tested, so we're a bit curious, especially since they say at the end that it works with all firmware versions. What is Naoneo's YouTube video all about then? If you happen to have the definitive word, and can back it up with info, let us know! |
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Posted Dec 20, 2006 at 07:57PM by Victor B.
Listed in:
Interviews,
Opinions & Analysis
Tags:
Microsoft,
Sony,
Hackers,
Chris Satchell
Ó
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Not much else you can say to a headline like that. Chris Satchell, the GM for Microsoft's Game Development Group said something along those lines in an interview with Games Industry. In the interview, he questions the Wii's ability to remain big in the long term, despite Nintendo's console being one of the fastest-selling consoles ever. "I think the Wii is of interest," he says. "I'm not sure what its long-term potential is. It's a super-strong for Nintendo's first-party IP, but beyond that�" Also in the interview, is his reservations about Sony's online services compared to theirs, as well as their approach to the market. He mentions, "I don't think Sony has the right focus. I'm not even sure, looking at how they execute, that they even think that it's important." While trying to remain unbiased, he does happen to throw out a lot of fighting words. Each company does have their strong points and their problem spots, and we can safely say that it's too early to make any sort of prediction. We wonder what he'll be thinking after a year has passed and we see what developers, hackers, and homebrewers can really make out of the systems. Until then, he may want to temper his words for future interviews. Speaking of interviews, you may want to see the actual interview itself, which is linked at the bottom of our sourced page. Happy reading. |
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Posted Jul 10, 2006 at 05:09AM by James C.
Listed in:
Interviews,
News,
Coded Arms: Assault
Tags:
virtual reality,
Downloadable Content,
Hackers,
Yasuo Daikai
Page 1
Ó
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In a recent interview Coded Arms Producer Yasuo Daikai reveals some interesting facts about the PS3 iteration of Coded Arms. While Mr. Daikai did mention a plethora of features, one feature (one that could have possibly been the most highly anticipated) has been outright excluded. The feature which will unfortunately not make it into this installment of Coded Arms PSP to PS3 is the Cross-Talk ability. That's right! Who would have thought that such a strong candidate for pioneering this gimmick on PS3 would choose to forsake it all together? Coded Arms was the first FPS (First-Person Shooter) to make it onto the PSP's pretty screen and when we all heard that Coded Arms was coming to PS3 - everyone simultaneously had the same mind-spark, "Cross-Talk unlockables! Yay"! Mr. Daikai's explanation for the omission of Cross-Talk from Coded Arms: Assault could probably be considered a disappointment in itself, "It is best to think of Coded Arms Assault as a new game with a shared theme of virtual reality. However the stories are not related at all. The direct sequel in terms of story would be Coded Arms Contagion on PSP". On the brighter side of things, Mr. Daikai mentions that Coded Arms "has changed 180-degrees" in terms of its focus on gameplay. Assault will feature vehicles, 16 person multiplayer, downloadable content, and a (virtual-virtual) environment where virtually (how apt!) anything can happen. Among the multiplayer modes, a 4 player co-op campaign will let you explore exclusive maps to access weapons that are otherwise unobtainable in single-player. All in all, Coded Arms: Assault seems to be coming along nicely, and I can't wait to see it play at home in the future. In regards to the game's graphics and the use of pre-rendered cut scenes, Mr. Daikai responds, "We feel there is no need for pre-rendered movies with the PlayStation 3. The E3 trailer is all using in-game graphics". Truly uplifting words. Read the full interview after the jump! |
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In a recent interview 





