4 Jumps
MAG Beta Phase 4 now ongoing
Posted Oct 29, 2009 at 01:19PM by Karl B.
Listed in:
News,
Games,
Screenshots,
Battlefield: Bad Company 2
Tags:
Electronic Arts,
motion sensor,
Europe,
North America
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Posted Nov 19, 2008 at 08:55AM by Chris Coker
Listed in:
News
Tags:
motion sensor,
Snoopy,
Smart Bomb Interactive,
SIXAXIS,
Steam
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Find out after the jump! |
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Posted Sep 23, 2008 at 11:21AM by Gino D.
Listed in:
PlayStation Network,
Games,
Screenshots,
Netcasts,
WipEout HD
Tags:
motion sensor,
Photo Mode,
Zeus
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Posted Apr 11, 2007 at 01:58AM by Karl B.
Listed in:
Interviews,
Ratchet & Clank Future: Tools of Destruction,
Resistance: Fall of Man
Tags:
motion sensor,
Ted Price,
SIXAXIS,
Ratchet,
Brian Allgeier
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PSU has managed to score an interview with the folks from Insomniac, the brains behind the Ratchet and Clank series as well as a little PS3 title called Resistance: Fall of Man. The full interview's behind the "read" link below, but you can check out a few snippets of it right here. On Ratchet and Clank Future: Tools of Destruction. Brian Allgeier, creative director and design director at Insomniac, detailed a few of the weapons that will be making an appearance in the game.
The Resistance: Fall of Man sequel. Insomniac President and CEO Ted Price also tackled the rumored sequel for Resistance: Fall of Man. "Rise of Man is a logical guess," said Price. "But we're not making a Rise of Man.""I've already gotten called out for 'confirming' a Resistance: FOM sequel," added Price. "I've never done that overtly. What I've said is that Resistance: FOM is the first chapter of a bigger story...so for now we'll leave whatever's next shrouded in mystery." For the full article, click on the "read" link below. |
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Posted Oct 24, 2006 at 06:33AM by Ian C.
Listed in:
Lair,
Previews,
News,
Videos
Tags:
motion sensor,
prototypes,
motion-sensing,
Factor 5
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There was once this development company that thought: Okay, so we've done other flying shooters before and we've got to make a game for the PS3, what can we do? Well we have to take advantage of the High-def so it better animate well, and since we've done flyers before, we better work on what we're good at. This time though let's add something new. Great, so what flies, is cool, amazing to animate, looks bad-ass, and is effective on the ground?
Duh! Dragons. So now that we've got some stuff for this game done and then the motion sensor prototypes of the console are in, what do we do with it? Easy! let's change the control scheme up a bit. This is basically how the Lair development went. Well, actually it's a lot more complicated than this. Just think of the above paragraphs as a short entertaining version of it. Anyway, if you're not satisfied with that, here's a video interview by IGN of Factor 5's Julian Eggebrecht. It's a nice short clip filled with Lair goodies and gameplay details. It should also give you an inside look into how the team famous for Rogue Squadron got dragon fever. There's an interesting bit in the end of the interview where he says that Lair couldn't really be done on any other console. The Wii would have the motion-sensing, yes, but it wouldn't have the graphics and the power to transition from ground to air combat seamlessly. And the controls for the Xbox 360 aren't what they want it to be. Well, since console related stuff is a flame-bait-ish topic, we'll stop talking about that, and leave it all up to you guys. Well what do you think of Lair? Is it a must get? |
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Posted Oct 20, 2006 at 05:58AM by Ian C.
Listed in:
Controller,
News
Tags:
Wiimote,
motion sensor,
prototype,
Baseball,
motion-sensing,
Gametrak
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Motion-sensing technology for all gaming systems might be possible as a wireless motion sensor system – codenamed Fusion – is now in development. This means that Wiimote-like controllers/peripherals will be accessible to all you [insert console here]-fanboys out there. Fusion is being developed by the people responsible for the Gametrak controller, In2Games, and is set to be available around the third quarter of 2007. The developers claim that what sets their system apart from existing controllers is its extended capabilities. For example, if you apply the technology to a peripheral for a Tennis game it can not only track the player's swings and motions, but also where they are on court, the angle of the "racket" as it hits the ball, and the precise arc of the swing. What's really interesting about this plug-and-play system is that it's capable of emulating any other motion-based controller. This will allow games designed specifically for the Wii to be brought to any other format. Wii-style games on the Xbox 360? On the PS3? A nice thought isn't it? The developers claim that the Fusion system does not rely upon the gamer pointing a controller at the screen, and that their system does not restrict the gamer to limited movements. They say that it combines patent-pending ultrasonic and RF technologies with 3-axis accelerometers to record the precise absolute position and orientation in 3D space of almost any wireless accessory. Be that accessory be a golf club, a baseball bat, a tennis racket, or a bowling ball. Michael French, editor of Develop Magazine had this to say about the Fusion prototype that he's seen: "This kind of technology could level the playing field and have a serious impact on the direction of the next generation console market." So what Wiimote intensive game would you like to see go cross-platform? |
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Posted Jul 29, 2006 at 12:42PM by Timo K.
Listed in:
News
Tags:
EGM,
DualShock,
podcast,
motion sensor,
Sony
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Okay...according to EGM's most recent weekly podcast, Sony has come up with their own version of the Xbox 360 Achievements...editor Dan Hsu claims that the Playstation 3 Achievements are going to be called "Entitlements". Apart from the fact that the word itself sounds kind of weird and has limited use in the context - what are you going to be entitled to in a game? - the rumor will no doubt spark the 'ole copycat-or-not debate again. Just that this time, not Nintendo is the "victim", but Microsoft - the more important rival of the two to Sony. While nothing's a 100% sure yet, the news is spreading fast and people are once again forming resistance movements against Sony's alleged "Copy & Paste" tactics. But, is it really "copying"? The idea of Achievements isn't really that unique by itself, they would have shown up on Sony's console in one form or another eventually. For now I don't hold anything against Sony should this be true. As said, maybe the term itself is a bit meh, but it's okay. No problem. However, the company will be really stepping over the line should they claim "Entitlements" as their own revolutionary invention, just like with the motion sensor-powered Dual Shock controller. |
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Posted Jul 18, 2006 at 04:01PM by Mark M.
Listed in:
Controller,
Rumors
Tags:
motion sensor,
patent
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Is this the new wave controller for the PlayStation 3? According to Next-Gen Biz, a patent for a new motion capture technology may be used for a next generation Eye Toy controller. Using this technique, a camera will see the movement and position of an object and translate these actions to an object inside the game you are playing. This 2D camera will translate an object in full 3D through a newly patented way of mapping. The cool part is that until now, multiple cameras were always required to capture an object’s movement in 3D. This will supposedly do away with all that. Of course, this innovation comes after what many call a lackluster showing at E3 of a "new" motion sensor controller for the PS3. |
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Posted Jun 30, 2006 at 09:33AM by Alaric S.
Listed in:
Interviews,
News
Tags:
Square Enix,
Hideo Kojima,
motion sensor,
Tetsuya Nomura
Ó
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In a new interview Master Gamemaker Hideo Kojima spoke on the PS3 and described it as "A movie theater. You pay...and view a movie with great sound and a huge image. These aren't movies that are remade directly from television, but video that's been made for the movies, and everyone comes wanting that." If you're not sure that's a good thing, those Kojima-isms can be hard to follow sometimes, it is. "If you think about the future of the industry and game creators, I get the feeling that the winner had better be the movie theater -- or, the PS3. No one will say that the price is cheap. However, the PS3 is 'the future.'" There's no mistaking the meaning of that statement. "If the evolutionary roads like the PS3 are closed off, the industry will no longer grow," he added. "Making games for the PS3 will of course cost money, but if you put a stop to that, what will happen to the game industry? Is it okay if everyone just makes variety-style games? It will become like television is now. Comedians make an appearance in a quiz-style show -- that's not culture," says the Master Square Enix Main Man Tetsuya Nomura agrees calling the PS3 as a future contender to the throne. "Thinking two to three years from now, the PS3 will be the most appropriate," Nomura said. "We feel that when the games that we're making are released, the PS3 will be strong in the market." Speaking of the PS3's controversial price tag, Nomura feels that the PS3 is pricey for a game machine for now but he expects it to improve in 1 to 2 years. But, and this Kojima talking not us, the Master has some reservations about the PS3's controller. He is particularly disappointed with the non-appearance of the DualShock feature. This was axed from the upcoming console's controller because the vibration interferes with information detected by its built-in motion sensor. "The best thing would be a PS3 with controls like the Wii," says Kojima. |
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Posted Jun 11, 2006 at 01:05AM by Remi M.
Listed in:
Interviews
Tags:
Bluetooth,
motion sensor,
Logitech,
Ruben Mookerjee
Page 1
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A company famous for their PC and game consoles accessories, Logitech, shares their thoughts on the Sony PS3 and how bluetooth and motion-tracking technology have affected the game-controller making process.Ruben Mookerjee, director of product marketing for Logitech’s entertainment business and overseer of the company’s line of gaming peripherals for consoles, PCs, and mobile gaming platforms, gamingly engaged in an interview about the PS3. When asked about the company's relationship with Sony, Mr. Mookerjee replied that "Logitech has worked very closely with Sony over the years to produce products that will help enhance the gamers experience as well as the platform and its titles", adding that "most of our products are licensed by Sony so we work closely with them on the products we plan to produce, from headsets, to microphones, to gamepads, and how they will interact with the platform. Logitech will continue to emphasize developing an array of controllers that enhance the gaming experience and offer unique features for today’s most popular titles." He also mentioned that the company is "looking forward to supporting the PlayStation 3 with Logitech peripherals", although he didn't mention any specific product. When asked about how will bluetooth and the gyroscopic motion-sensing affect their products, he said that "Sony’s announcement of the motion support is an exciting new way for game developers to control games, and has the possibility of allowing new and intriguing ways for the player to interact with the console.Logitech launched its first motion-sensing controller back in 1999, in the Wingman Extreme PC gamepad, and we are enthusiastic about the potential for applying this experience in supporting the PS3 platform when the opportunity arises." With regards to the bluetooth inquiry, Mr. Mookerjee said that "in the past Logitech has used 2.4 GHz in our wireless gaming devices since it could carry a large amount of data with low latency. However, Bluetooth is a very viable option for wireless gaming controllers as well and since Logitech as a company has been producing Bluetooth products for several years, including mice, keyboards and headsets, we should be able to extend that expertise to our gaming line-up as well." Although nothing specific was mentioned by the good director, it is good to know that Logitech will bring something new to the table for the gaming community. What is better, in my personal opinion, is when they come up with a specific line of controllers, provide ample information about 'em, and make them affordable. Whatever developments occur in the coming days or months, we will surely keep you posted. |
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The 



Okay...according to
Is this the
In a new interview Master Gamemaker
A company famous for their PC and game consoles accessories,