Posted Sep 11, 2008 at 06:04PM by Karl B.
Listed in:
News,
Games
Tags:
PS2,
NFL,
Silicon Knights,
NPD,
John Riccitiello
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Posted Jun 17, 2008 at 09:31PM by Ceasar S.
Listed in:
Rumors,
Games
Tags:
Sega,
Silicon Knights
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Or at least we think it's called "Crucible," if the media assets leaked from Intellisponse is to be believed. A gameplay video, which NeoGAF forum member MMaRsu had the impression of looking "pretty complete," was extracted and uploaded to video sites immediately. And though many of the leaked images were soon removed, this video somehow survived. Could this be the same project that Silicon Knights started working on a few years ago? Sega says it isn't. Look to the full story for details. |
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Posted Apr 27, 2008 at 10:47PM by Nicolo S.
Listed in:
Interviews,
News,
Grand Theft Auto 4,
Games
Tags:
Sega,
Silicon Knights,
Rockstar North
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Posted Mar 28, 2008 at 11:49AM by Isaac C.
Listed in:
Opinions & Analysis
Tags:
Silicon Knights,
Sandy Duncan
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Remember those talks of a one console future? Well, one former Xbox exec doesn't agree. Sandy Duncan, former VP of Xbox Europe, believes that in 5 to 10 years, there won't be consoles at all. What would the landscape of video games look like in the future then? Read the full article to find out what Duncan has to say on the matter. |
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Posted Feb 13, 2008 at 10:01AM by Enrico S.
Listed in:
News,
Games
Tags:
prototype,
Silicon Knights,
Denis Dyack
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Posted Feb 10, 2008 at 10:10AM by Glen D.
Listed in:
Opinions & Analysis
Tags:
Epic Games,
Unreal Engine,
Insomniac Games,
Vivendi,
Silicon Knights
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It's been a common practice in the video game industry for developers to license game engine technology to avoid having to build the foundations of games, saving time and money in the process. However, some of the industry's best game makers see this as a bad practice, fueling a debate in DICE 2008. Find out who are for it and who are against it, and which side AAA titles like Resistance: Fall of Ma, Ratchet & Clank, BioShock, and Mass Effect fall into when you read the full article ahead. |
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Posted Nov 19, 2007 at 04:28PM by Glen D.
Listed in:
Opinions & Analysis
Tags:
Microsoft,
Sony,
VHS,
Silicon Knights,
Drew,
Gerhard Florin
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We've all heard debates about the feasibility and value of a "One Console Future" where all gaming takes place on a single platform. Silicon Knights President Dennis Dyack and EA executive Gerhard Florin were the last two big names to express support for the idea, and this blogger wants to share some thoughts. I love Fight Night Round 3 and I'm excited about Too Human, but I'd have to disagree with the two bosses on this one. |
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Posted Oct 29, 2007 at 10:04PM by Glen D.
Listed in:
Opinions & Analysis
Tags:
Electronic Arts,
Silicon Knights,
Emergent,
Gerhard Florin
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There's been plenty of talk coming from the movers and shakers of the gaming business about a possible "One Console Future" where one universal platform would apply, and all developers would be placed on the same playing field as far as gaming consoles are concerned.Electronic Arts executive Gerhard Florin and Silicon Knights President Dennis Dyack were both quoted expressing their favor for the idea, with Dyack implying that the One Console Future is imminent and "everyone would win" in such a scenario. Not everyone, however, was convinced. Ben Hoyt, a producer at game tools company Emergent, had a particularly different take on the subject. He says that both Florin and Dyack failed to consider some basic realities of the industry. Hoyt argues that "Florin's vision of a 'box...made in China with a hard drive, a wi-fi connection, and a games engine inside,' conjures eerie images of the aptly-named Phantom Game Console" and "fails to address fundamental technical realities relating to local versus server-based games. Nor does he address the exciting diversification of gameplay experiences enabled by today's variety of gaming hardware options." Moving on to Dyack's case, there are two points that Hoyt strongly disagrees with. First is Dyack's belief that the competition of today's gaming platforms create an "unhealthy" industry; second is his assertion where he described a one-console industry as a place where "everyone would win." "I'm afraid that I fail to see how, in a world where our industry is dominated by a single, monopolistic, console manufacturer, 'everyone would win,'" says Hoyt. He went on to raise some points: What incentive would this console manufacturer have to fund AAA exclusive titles when all titles would be exclusives? Why would they launch new hardware at a loss when anyone who wanted to play console video games would be forced to purchase one of their systems? How much would they charge independent publishers and developers for the right to release games on their platform? He continues "perhaps most importantly, what incentive would this monolithic industry entity have to absorb the cost of releasing exciting new hardware configurations every five years? Why not 10? Or never?" "Finally, I ask him to explain how his vision for a 'unified platform' game industry would avoid the classic, Econ 101, pitfalls of a monopoly, in which the only 'winner' is the monopolist," concludes Hoyt. GamesIndustry.biz says they're waiting for a Dyack response to Hoyt's rebuttals. If he does answer, we'll update you in a hurry. For now, let's hear what you think about a "one console future." |
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Posted Oct 23, 2007 at 10:31AM by Sally B.
Listed in:
Opinions & Analysis
Tags:
Silicon Knights,
Denis Dyack,
Official Xbox Magazine
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After Electronic Art's prediction of one standard gaming platform within the next 15 years, Silicon Knights' Denis Dyack believes that not only will the standardized console happen within 15 years, it will be inevitable. "It will happen," said Dyack in an interview with Official Xbox Magazine.He explains that the standardized console will be brought about not by console wars but because of a phenomenon he coined as "performance oversupply", where all major consoles have already fulfilled their purpose of providing a competent gaming platform so well that the gaming market is suffering a split condition. Split condition? In Dyack's terms, the gaming market is currently split due to the fact that third-party game developers are having a hard time choosing which platform to develop games for. Conversely, first-party manufacturers are also having a hard time perfecting their software AND their hardware in order to get more third-party developers to make games for them. The result? Dyack said: Despite all this, it's still not enough. The economics of the proprietary models seem to point toward spending more money and receiving fewer returns with each generation, with no clear winner. A consortium of game makers will push through with the idea of a standard console, said Dyack, which would lead to a price drop benefiting consumers as well as an increase in quality. Third-party developers may also benefit the most in the "one console to rule them all" scenario, as it will mean 100% market penetration. |
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Posted Aug 21, 2007 at 09:00PM by Nicolo S.
Listed in:
Interviews,
Opinions & Analysis
Tags:
GameCube,
Sony,
Leipzig,
Silicon Knights,
Denis Dyack,
GCDC
Page 1
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Too Human was originally developed for Sony's PlayStation back in 1999 as an action game that spans five discs, before a partnership with Nintendo made Silicon Knights work on it for the GameCube instead. After a few more years of disappearance, a series of events led SK to the hands of Microsoft to make the game on Xbox 360. Not until recently did the game resurface - the release date still an uncertainty - but we can be sure of one thing: head honcho Denis Dyack knows his console history. Dyack talked about "one console future" during GCDC 2007 in Leipzig, saying consoles are heading towards commoditization and differences between these gaming machines will become less important. In an interview with GameSpy, he went deeper on his thoughts about improving technology and how the next generation can actually be void of console wars. "I think that as technologies continue to advance, the advances are becoming so strong that they diminish the differences between each console with each generation," Dyack said. He compared the PlayStation to Nintendo 64, both introducing 3D graphics to households. For him, the difference is getting so small that we will come to a point where there won't be discrimination of any platforms. Like we play DVDs on any DVD player, he sees the possibility of every game being playable on any platform. No exclusives. "Everyone's been saying for the longest time that 'it's all about the games.' If it's really all about the games, then the games will start to dominate, and the value of the hardware will become less and less important," he said. All these may sound convenient, but he found a lot of bad from "commoditizing" in the gaming industry. "Commoditization is a very bad thing, because the ultimate result of it is slavery," he said. It won't be surprising if many find his speculations farfetched, but Dyack is quite confident with his words. He was able to say, with confidence, that "predicting the future is hard." He continued, "But one of the things about technology and commoditization is that it's guaranteed to happen one hundred percent." |
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