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We've had a few publishers whip their E3 lineups out this week, so we're starting to get a picture of all those publishers and developers packed inside the LA Convention Center next week - but hold up, a few won't cut it. There are over a hundred different companies flocking to show their goods at the Electronic Entertainment Expo - publishers, developers, retailers, game sites, and all sorts of businesses having to do with electronic entertainment. For this edition of our QuickPeek E3 Specials, let's put the spotlight at what some of gaming's hottest companies have in store for us at the expo. |
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Shrug off the weekend snooze, gamers, Insomniac Games will be releasing Patch 1.40 for Resistance 2 today! We're getting new trophy rules, added clan support, and a more balanced matchmaking system. And what's this? A hint at a new PS3 firmware feature?Big thanks to Biig Biscuit for the tip! |
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Two creative forces in the game making industry have just joined forces to create an exciting new game. Bethesda Softworks, that is currently developing Fallout 3 (Xbox 360, PS3, PC), decided to go into a joint effort with Splash Damage to explore new areas and come up with something fresh. More details after the jump. |
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Enjoying the team-based multiplayer fragfest that is Enemy Territory: Quake Wars for the PC, Sony PS3, and Microsoft Xbox 360? Then you'll be glad to know that Splash Damage, the game's main developer, is now working on a completely new IP that should not only be deeper than ET: QW, but also a bit more newbie-friendly. Check out all the details in the full article. |
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During the QuakeCon 2007, id Software has finally confirmed the release date for Enemy Territory: Quake Wars. Well, for the PC version, at least. Via press line, we learn that Europe will be getting the title earlier on September 28 of this year, while North America gets it a few days later on October 2. No news yet on the release dates for the PS3 and Xbox 360 versions, as they're currently still being developed by Activision and Nerve Software respectively (the PC version is being done by Splash Damage). What we do have, however, are screens for the game. This batch hails from Shacknews and, though there's just four of them, they pack quite a walloping punch in the graphics department. And mind you, these screens are HIIIYYUUUGE (given that you click on the thumbs, of course). |
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After seeing that slaughter gameplay montage for Enemy Territory: Quake Wars (PlayStation 3, Xbox 360, and PC), we're sure you're left wanting more. You're in luck as we have uncovered eye candy for you, courtesy of WorthPlaying. Activision and Splash Damage's Enemy Territory: Quake Wars is currently undergoing a public beta test and even if you've been gathering moss under that rock, you can still get a beta key. Anyway, the batch of screenshots we have today are from the beta but they still look pretty, though not as pretty as some players would have liked. In the screens, we see some of the maps that we'll be brawling in when this FPS title comes out. We also get a peek at the lobby where players can choose which side they'll fight as (Strogg or GDF), and what unit they choose to be. We also see a spectator button smack in the middle of the two factions' icons which will be nifty if you want to check out your next opponents. Anyway, enough babble from us. We'll keep you updated on more news regarding Enemy Territory: Quake Wars as they happen. In the meantime, check out the screenshots. More Enemy Territory screenshots right after the jump! |
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Publisher Activision eyed a late June release for the can't-miss prospect Enemy Territory: Quake Wars, but has earlier announced that the game will instead ship sometime between July and September across American stores.This didn't come as a surprise because online retail services like GameStop let the cat out of the bag by posting release dates of mid-July. Players who have followed id Software titles for years will tell you not to be surprised because the team always sets the release date "when the game is done." The twist in development this time is that the boys of id Software are now acing as overseers for three separate groups working on the same title for three different consoles. Splash Damage is busy with the PC version of Quake Wars, Nerve Software is doing the Microsoft Xbox 360 port, and Z-Axis is is all over the Sony PlayStation 3 iteration. On a side note, it's been revealed that the next few games for id will be based on a brand-spankin' new engine. Few details have been shed, but knowing id and its line of winning game engines, it should be quite a spectacle when the mysterious thing comes out. We'll keep you posted. |
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Attention all you artists who want to break into the gaming business: Splash Damage, renowned makers of such high-profile games as the Wolfenstein franchise and the upcoming blaster Enemy Territory: Quake Wars, is recruiting artists who can help them out with the development of current and upcoming titles.The development team wants to hire some enthusiastic and driven artists who can bring energy and fresh concepts to the table. If you have at least a couple of years of experience, you might be eligible. Of course, it wouldn't hurt to have been in a team that's been developing some top-tier content through the years. The employment package is pretty nice and is open to international application with relocation assistance and VISA sponsorship. You'll even have a total of 20 days of vacation and eight days of bank holidays. Knowing how development teams are paid, this deal should be a sweet one. Nothing beats drawing up big guns, aliens and demons for a living. The only thing they didn't include in the package is a retirement plan in the Bahamas. Follow the read URL to see the full requirements, job description and application procedure. |
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Forgive them. Because to whom much is given, much is expected. Compared to Wolfenstein: Enemy Territory, the workload in Enemy Terrotory: Quake Wars (PC, PS3, Xbox 360) is huge. By Splash Damage estimates, each map in Quake Wars is around "four times as much manpower as a single (Wolfenstein) map," creative director Paul Wedgwood tells Gamespot in an interview.Essentially what we were doing is we were taking the Doom 3 engine, which is a linear, first-person, single-player, indoor shooter and creating an outdoor-terrain-rendering multiplayer game with vehicle physics. As a team we were very familiar with id technology but what we really needed to do was something completely new. Ken and I have talked about this quite a lot. I think if we wanted to we could have put the game out in 2006 and had every map be quite similar. But the problem was it wouldn't have given you that unique gameplay experience at the level of the objective, not just the map itself, but every objective feeling like it's a really different, interesting take on the way that you play. And that was something that we really wanted to achieve. Different and interesting. Paul's description of the gameplay possibilities in Quake Wars suggests the strategic and replayability depth they really want to build into the multiplayer-only game - again explaining the "when it's done" mantra. Of course, "when it's done," Quake Wars will definitely have to make its mark in a shooter-heavy industry - particularly against fellow multiplatform fragfest Unreal Tournament 3 and, in the Xbox 360, Halo 3 - but you get the drift from here, right? If it takes that long to make a shooter of distinction, then it takes that long, grumblings aside. Read more at the Read link. |
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Forgive them. Because to whom much is given, much is expected. Compared to