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As the fifth in the series of the Xfire Debate Club: The Two-Handed Sword discussion of gaming community issues, Xfire will be tackling the ongoing battle between Nintendo, Sony, and Microsoft over the console arena. And prepping up for a serious and formal discussion, Xfire has invited a series of guests for the heated debate on who will eventually win the next-generation console wars.
Appointed as moderator is Dan Hsu of Electronic Gaming Monthly, while the PlayStation 3-likely advocate Paul "Lefein" Shields, Xbox 360 critic and Xboxic editor Niels Keurentjes, and Nintendo gamer and Cubed3 editor James Temperton will take the three sides of the debate triangle. Other guests to tie their two-cents in is Gamasutra's Brandon Sheffield, Engadget's Peter Rojas, and Joystiq's Chris Grant. The debate started today, June 7, 2007, at 5 p.m. EDT (2 p.m. PDT) and also includes interested third party participators from the more than seven million PC gamer community base. All discussions will be policed for facts and basis, and will tackle the following facets of the console battle:
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The worldwide, seven-million gamer community of Xfire and their Debate Club will be hosting a live debate session in their fourth Xfire Debate Club: The Two-Handed Sword on April 26. This time around, the heated discussion will be bringing a varied panel of guests ranging politicians to game industry journalists and critics to contest the matter of "Censorship in Video Games."
The session, to be moderated by Stanford University's Henry Lowood, will bring together Matteo Bittanti, a researcher at Stanford University; Hal Halpin, CEO of Entertainment Consumers Association; Dennis McCauley, CEO of GamePolitics.org; Russ Pitts, Editor of The Escapist; to discuss matters regarding:
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Andronix of PlayThree.net, ponders if PlayStation owners should feel green - an Xbox 360 shade of green to be specific - that the Xbox 360 is set to integrate further with Windows via the Xbox LIVE MSN Messenger feature. Andronix notes that Sony might want to look towards Yahoo Messenger, which already has inter-connectivity with MSN Messenger and Xfire. Anyhow, since July 12, 2006, both Microsoft and Yahoo have allowed limited inter-connectivity between their messaging services. For now it's pure speculation on Andronix's part, but he sees a possible connection between the PS3 and the Xbox 360 via Yahoo. That is, IF Microsoft chooses not to block it and Sony does attempt to use Yahoo, or at least allow Yahoo to work with the PS3. Xfire by the way, has already been assessed by Sony for use with the PS3. Will they allow Yahoo Messenger too? Hmmm... Speculation aside, Sony is already working on their own messaging system, that's set to promote their much touted Game 3.0 philosophy. |
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In an interview over at Gamasutra, CEO and co-founder of Xfire, Mike Cassidy, voiced his opinions on the Windows Live service. Apart from that, he also talked about the growth of the PC-based instant messaging service and gaming server tracker that some PlayStation 3 games use, Xfire.Cassidy notes that at this point they don't fully understand the features/pricing and usage scenarios of Microsoft's Live service for Windows. He notes that they believe that gamers will not want to pay for multiplayer functionality, especially since the said feature has been traditionally free on the PC. When asked if he sees if the Games for Windows branding as a threat, especially since the games on the brand will inevitably be linked to the Live service, he notes that while they're careful to watch what the competition is doing, they're very much confident in the strength and loyalty of their user-base. Cassidy notes that integration of the Xfire service with the Xbox 360 has been more difficult than with other console partners. When asked about previous comments that he made that implied that they were in talks with other console makers - Gamasutra speculates an Xfire service for the Nintendo Wii - Cassidy can only tease, saying: "stay tuned..." While they did experience some problems with integrating Xfire for Vista, he notes that everything is pretty much working well at the moment. Difficulties encountered included the new desktop rendering system of Vista, and the User Access Controls. Oh, and before we end this, here's a little something for all the Mac gamers out there who feel a little left out. Mike Cassidy says: The Mac user-base is very passionate. Although only a few top games are released simultaneously for the Mac and PC, Mac gamers have regularly asked us to create a version of Xfire for them. We are committed to supporting as many gaming platforms as we can as long as they have a large enough user-base. However, prioritization of projects is an ongoing battle. As interesting as Mike Cassidy's words are, our utopian dream is still a true cross-platform "PSWii60PC" messaging service. One, can dream right? For the complete interview, feel free to head to Gamasutra's post via our "read" link below. |
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In a lengthy interview over at Gamasutra, Sony's new PR boss Dave Karraker, was asked about the negative buzz surrounding Sony. We won't focus on that, as there's been a lot of talk about that already. Instead, we'll focus on Karraker's take on the Achievement system that Sony's PlayStation Network has. He says that what Sony is trying to do with the Open Access platform is to allow the game developers to dictate what the network experience will be for the customer. He emphasizes that the majority of the networking features, aside from things like chat, texting, and emailing, you know, the basic community stuff, is all found basically in the game. Read the full article to get the rest of Karraker's take! |
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Earlier we did an article focusing on Microsoft employee Andre Vrignaud (Ozymandias) and his opinions on Sony's online PlayStation Network Service. This post will focus on John Smedley's counterpoint. Just in case you don't know who John Smedley is, the search tab is there for your convenient use. Moving on. John Smedley's response is such: One of the cool things about integrating both the PlayStation Network and Xfire into our PS3 title Untold Legends: Dark Kingdom is that my friends on Xfire running on the PC can send me messages while I’m playing the game on the PlayStation 3. I can also respond to them if I want. So what is the good Mr. Smedley trying to say? Basically in his point of view it's good that the PS3 is open and is allowing the publishers to dictate who they will be implementing their online community. He also thinks that it's good that, depending on what service a particular publisher is using, people on the PC can send messages to people playing on their PS3's. Given that it is possible to be able to access the cross media bar at any point, he does have a point that it's convenient to see which one of your “global” PS3 friends are online, and that you can use the game to check which one of your game-specific friends are online. We'll have to see where this pseudo online debate will go, before we say anymore regarding this topic. Now we say pseudo debate because if you click on our VIA link below and you look at Smedley's previous posts, you'll see that he's been actively responding to Ozymandias' blog posts. We could try to give you guys several metaphors describing what each service looks like so far, but we won't. That would be flame-bait. Regardless of the direction this argument will go, it's comforting to see that Sony is actively trying to take their PlayStation Network in a direction different than Microsoft's XBL. |
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It is expected that Microsoft employee's wouldn't think much of Sony's PS3 or Sony's Online service. It's normal. They are working for a company that's in direct competition. But just for the sake of clarity, let's take some time to look at the actual points raised by Microsoft employee Andre Vrignaud (better known as Ozymandias on his blog) regarding the lack of efficiency of Sony's online service.This starts with the lawsuit that Xfire has brought against Gamespy. You see, Xfire believes that GameSpy Comrade's "Buddy Sync" feature is infringing on its copyrights. How does this connect to the PlayStation Network? Vrignaud says this: "This suit highlights how busted Sony's PS3 online network is, and how companies are fighting to position themselves to take advantage of this financially." He means that online middleware companies are trying to position themselves to become the eventual de facto solution that publishers will use when online on the PS3. It's the same with the web: These companies are trying to get momentum and a large enough user base that will cause them to be the "PS3 online" solution of choice. How is the PlayStation Network busted? Why does the PlayStation Network need "solutions" from middleware companies? Well, Vrignaud gives several reasons. In his blog he wrotes: Even though I already have a "Sony ID", I may have to create a new
"Resistance ID" (because Insomniac's Resistance has it's own list) to play. And then start thinking about just how broken
the experience is when you try to invite someone to a game. Do you send
it via the Resistance UI? What screenname do I send it to? If I want to
add you to my "Sony ID" friends list, do I need to send you an in-game
message to ask you what your real "Sony ID" name is? What about game
invites? How does that work across even just these two IDs? Yep, his problem is with Sony's PlayStation Network, is that it is just isn't ready. Publishers will have to either write their own communications interface or license Xfire, or GameSpy, or Quazal, or Demonware. That means many potential networks with different namespaces, and an inherent lack of ability to communicate (chatting, voice, invites, finding friends, etc.) between them. He further inquires as to what could happen if each publisher doesn't stick with the same online solution for all of their games? This is very likely as most publishers use different developers - so even across a single publisher, you may find fragmented communities. So what's the point of the Sony ID according to him? The Sony ID gives you a lifeline to be see friends when they are online... but only in the crossbar UI. |
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Okay, so you want some clear-cut definition of how the Untold Legends: Dark Kingdom's online system really works? Here's what we found out. The game's online co-op feature will definitely be using the PlayStation Network. So if you want to play with your buddies from across the country, you'd obviously have to sign up for it. Prior to this confirmation, it was all very speculative as to whether or not the game would be using the propriety online services of SCE, along with the Xfire software, or if Xfire, by itself, will power it. And what is the Xfire exactly, you might want to know? It is actually a bonus addition to the current set-up of the PlayStation Network. What it does is to allow you to create your friends list separately from the default SCE-buddy list. So there you go. However, if you'd want to test it out, you might want to wait until a little later, because supposedly, the PS3 test units have their network compatibility features turned off for now. Anyway, while we're at it, check out these new screens. |
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This may be a stretch, but it's still gaming related. Hey, if you're really anal about "worthiness" be patient, there's mention here of a prize that you might want. Now that the warning is done and over with, here we go.Mary-Margaret.com, a company in the field of international recruitment services for the interactive entertainment industry is celebrating its tenth year. Because their feeling nice, they're holding an online contest and the prizes include passes to attend the Game Developers Conference 2007 in San Francisco. If in case you're wondering if that conference will fit in your gaming/brewing schedule, GDC 2007 is from March 5-9. Given that they're into recruitment for the gaming industry, the contest is aptly named "Upgrade to Next Gen." Good title, nice spin. Anyway, they'll be giving away three prize packages valued at $3,500 each. Winners will also get to stay at The Mosser, a hotel that's a block away from the Moscone Convention Center. They're also going to be giving away a bundle of software courtesy of NCSoft, Iron Lore Entertainment, and The Guildhall at SMU. Contest registration is open online until February 1, 2007. Here are the Prize details: VIP Prize
NCsoft: Guild Wars, Auto Assault, and City of Heroes Giga Prize
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So. The latest buzz on the whole Xfire-PS3 deal is that Untold Legends: Dark Kingdom will be powered by Xfire when the game comes out for the said console, allowing players to use the "Friend Tracker" feature and level up their gaming experience.Now, Xfire CEO Mike Cassidy has announced that they will be holding online tournaments for PS3 users when the console launches next month. Apparently, the goal is to bring all the online PC gaming privileges to the PS3 as well. By holding online tournaments with the PS3, Cassidy says that it'll be "...like playing a hole of golf with Tiger Woods. That's what it's like for gamers, they get to play for five or ten minutes with some of the best gamers in the world. We've had over 100,000 people do these online events." Well, can't say no to playing golf with Tiger Woods now, can we? And also, Cassidy shares that there are currently six PS3 titles that they've had their hand in, and that they're still currently in negotiation with other major developers to 'fire up' their titles. In addition to EA, Activision, VU Games, Ubisoft, 2K Games, and Lucas Arts, the company aims to get the top 20 PS3 game developers to integrate Xfire into their titles. Here's to hoping they succeed in doing so, and finally let users make the most out of their gaming experience. |
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In an interview over at Gamasutra, CEO and co-founder of 

It is expected that 



This may be a stretch, but it's still gaming related. Hey, if you're really anal about "worthiness" be patient, there's mention here of a prize that you might want. Now that the warning is done and over with, here we go.